Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-05 | TITANIC: Hook up in-game sound sliders to ScummVM volumes | Paul Gilbert | |
2017-09-05 | TITANIC: Simplify sound command now that # character is allowed | Paul Gilbert | |
2017-09-04 | TITANIC: Implement setup code for sound slider positions | Paul Gilbert | |
2017-09-04 | COMMON: Add helper macro for printing rects | Colin Snover | |
2017-09-04 | SCI32: Fix creating over 20 saves in Phant2 native save game | Colin Snover | |
2017-09-04 | SCI32: Disable save game mangling in Phant2 | Colin Snover | |
Fixes Trac#10035. | |||
2017-09-04 | SCI: Remove already-finished TODO | Colin Snover | |
2017-09-04 | SCI: Allow deep inspection of objects in debugger | Colin Snover | |
2017-09-04 | TITANIC: Cleanup and enum for CPetSound | Paul Gilbert | |
2017-09-04 | TITANIC: Fix display of music system stop button when pressed | Paul Gilbert | |
2017-09-04 | TITANIC: Support full view specification in debugger room command | Paul Gilbert | |
2017-09-03 | TITANIC: Fix Doorbot disappearing on loading prologue elevator savegame | Paul Gilbert | |
2017-09-03 | TITANIC: Fix Doorbot disappearing in prologue elevator | Paul Gilbert | |
2017-09-03 | BLADERUNNER: Fix compilation failure on PPC-AmigaOS4 | Colin Snover | |
On this platform, `int32` is `long`. | |||
2017-09-03 | SCI: Fix builds with SCI32 disabled | Colin Snover | |
2017-09-03 | SCI32: Exit early from screen shake if engine is quitting | Colin Snover | |
2017-09-03 | SCI32: Ignore bad audio map entries on GK2 DE CD 6 | Colin Snover | |
This patch also cleans up the GK2 audio map blacklisting code to reduce the number of redundant checks being made during audio map processing. Fixes Trac#10172. | |||
2017-09-03 | SCI32: Fix load from launcher for Lighthouse | Colin Snover | |
Launcher loads of games without a saved Robot were fine, but games that were saved with a Robot (e.g. room 480 when facing the water) would crash. | |||
2017-09-03 | SCI32: Fix closing a Robot when its Plane has been destroyed already | Colin Snover | |
This can happen during game restores in at least Lighthouse, which has a Robot on the menu screen whose plane is deleted prior to a call to kRestoreGame32 (which closes the Robot). | |||
2017-09-03 | SCI32: Make audio resource size mismatch non-fatal | Colin Snover | |
Lighthouse audio.225 in RESSCI.002 (US English 1.0C) triggers this condition; the audio resource says its data is one byte larger than the recorded size in the volume. In this case, just use the smaller of the two values for the size, to avoid overreads. | |||
2017-09-03 | SCI32: Fix Lighthouse GUIOs | Colin Snover | |
2017-09-03 | SCI32: Correct LSL7 demo GUIOs | Colin Snover | |
2017-09-03 | SCI32: Add standard SRDialog patches to Lighthouse | Colin Snover | |
2017-09-03 | SCI32: Fix crash after credits in Lighthouse | Colin Snover | |
2017-09-03 | SCI32: Clip videos to the screen | Colin Snover | |
This is needed for 8.VMD in Lighthouse (room 380, the credits room), which is rendered partially off the bottom of the screen. OSystem does not accept rects that are offscreen. Technically this video probably should not have been doubled vertically by game scripts, but there is not enough space to fix the rendering with a regular script patch, and it is a very unimportant video. | |||
2017-09-03 | SCI32: Implement kCelLink | Colin Snover | |
kCelLink exists in SSCI since 2.1mid, but it is only known to be used in Lighthouse, during the weapon creation puzzle near the end of the game. | |||
2017-09-03 | TITANIC: Fix Doorbot doubletake in the prologue | Paul Gilbert | |
2017-09-02 | TITANIC: Minor cleanup and warning fixes to star control | Paul Gilbert | |
2017-09-02 | Merge pull request #1005 from dafioram/DVectorDAffineDestruction | Paul Gilbert | |
TITANIC: DVectorDAffineDestruction | |||
2017-09-02 | TITANIC: Fix star3 locking overshoot, #9961 | David Fioramonti | |
I fixed this previously for star2, I thought the overshoot for star3 locking might have also been fixed since I hadn't observed it in a while. I applied the same workaround by setting the old position to be the new position. | |||
2017-09-02 | TITANIC: Added/Removed comments for new functions in FVector and FPose | David Fioramonti | |
2017-09-02 | TITANIC: Move Matrix4Inv out of starcamera and into FPose function | David Fioramonti | |
2017-09-02 | TITANIC: Remove DVector and DAffine files from build and folder | David Fioramonti | |
2017-09-02 | TITANIC: Swap DAffine for FPose in Orientation and Transforms | David Fioramonti | |
More swapping of functions in the Orientation and Transform classes. | |||
2017-09-02 | TITANIC: Swap DAffine usage for FPose in setViewportAngle | David Fioramonti | |
2017-09-02 | TITANIC: Replace DAffine with FPose in Transform and Orientation classes | David Fioramonti | |
2017-09-02 | TITANIC: Duplicate DAffine usage in lockMarker2 with FPose usage | David Fioramonti | |
2017-09-02 | TITANIC: Templatize matrix_inv | David Fioramonti | |
This allows DAffine and FPose to use a double version and a float version of matrix4Inv. | |||
2017-09-01 | Merge pull request #1004 from dafioram/fix10170 | Paul Gilbert | |
TITANIC: Don't allow unlocking stars while locking onto a star | |||
2017-09-01 | TITANIC: Added DAffine functions that combines several vector operations | David Fioramonti | |
2017-09-01 | JANITORIAL: Fix whitespaces | Eugene Sandulenko | |
2017-09-01 | COMPOSER: Added detection for German Baba Yaga from bug #10171 | Eugene Sandulenko | |
2017-09-01 | TITANIC: Replace all external uses of DVector with FVector | David Fioramonti | |
Wherever DVector was used outside of DAffine and CMatrixTransform I replaced with FVectors. So Internally those functions are still using DVectors. This required adding some new functions to FVector that duplicated functionality in DVector. | |||
2017-08-31 | TITANIC: Don't allow unlocking stars while locking onto a star | David Fioramonti | |
Fixes #10170. I've added a boolean variable that tracks whether the game is in the process of locking onto a star or not. When the user hits the unlock button _isInLockingProcess gets checked and the request to unlock is denied if the locking on is currently happening. Once the locking on is finished then the release is lifted and the user can unlock at this time (or after locking onto the next star). | |||
2017-08-31 | TITANIC: Minor syntactic fixes for Star Control classes | Paul Gilbert | |
2017-08-31 | TITANIC: Fix star lock2/lock3 overshoot, fixes #9961 | David Fioramonti | |
The problem was that the camera when locking onto the 2nd star was starting at a bad spot and then overshooting when it moved to do the locking movements. A solution I picked is just to start at the final spot. I also removed the check that the distance the mover had to move was too large since the bug is now avoided. | |||
2017-08-31 | TITANIC: Star Camera lockMarker2 refactor | David Fioramonti | |
Named many variables in the lockMarker2 functions. | |||
2017-08-31 | TITANIC: Add 4x4 inverse to Daffine and use it | David Fioramonti | |
Very important for StarCamera:lockMarker2 is an inverse of the difference between locked star1 and about to be star2. Before it was calculating the col4 values by doing a new col4 = -inv(R)*col4. col4 represents the x,y,z position of the vector. This calculation is not correct in the most general sense and is only valid for a single rotation and translation. For any more than one rotation and translation the upper left 3x3 inverse is still the transpose of the previous 3x3 portion there since that is just the rotation part, but the translation part is now R2T1 + T2, which can't be undone by simply multiplying by the inverse of R2. This gets more complicated for lots of rotations so I've added a general 4x4 inverse calculation and just pulled of the column 4 values. The inverse implementation I used was from the mesa 3d library and that has an MIT license so its okay to use in GPL. | |||
2017-08-30 | TITANIC: Renamed a dvector func | David Fioramonti | |
More correct function naming then before. | |||
2017-08-30 | TITANIC: StarCamera separate function for calculating angle | David Fioramonti | |
This makes lockMarker2 more manageable. |