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2019-05-18WINTERMUTE: Fix fill rect area on endSaveLoad()lolbot-iichan
2019-05-17KYRA: Add missing EOL on last line in POTFILESThierry Crozat
This caused the updatepot target to fail as it was concatenated with the first line of the lure engine POTFILES.
2019-05-17BLADERUNNER: Howie Lee AI and Leary overlap fixesThanasis Antoniou
2019-05-16KYRA: update potfilesathrxx
2019-05-16BLADERUNNER: Add POTFILES and encapsulate message stringsThanasis Antoniou
2019-05-15GLK: HUGO: Support loading savegames from launcherPaul Gilbert
2019-05-15GLK: HUGO: Fix reading savegame serialPaul Gilbert
2019-05-15GLK: HUGO: Move savegame codePaul Gilbert
2019-05-15GLK: HUGO: Fix handling of parse errorsPaul Gilbert
Care will really need to be taken in the future if there's any cleanup of fields to the proper 'bool' type. Hugo inconsistency mixes use of true/false in fields that can take non-bool values, such as for full_buffer
2019-05-15GLK: HUGO: Fix initializing object sizePaul Gilbert
2019-05-15GLK: HUGO: Comment out the DEBUGGER definePaul Gilbert
It's beter, since I don't know how to properly implement all the debugger methods that get called when it's turned on
2019-05-15BLADERUNNER: Warning if loading restored cut content save in original modeThanasis Antoniou
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use
2019-05-15BLADERUNNER: Fix sounds persist after load or end stateThanasis Antoniou
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state
2019-05-13DRASCULA: Fix loading game from launcherThierry Crozat
This was particularly an issue when the game had been saved in chapter 1 as in this case the load would happen too early and the game would crash. In other cases it was working but was not optimal (the gane loop was run once before it succeeded to load the game). This fixes bug #10959.
2019-05-13DRASCULA: Move sufrace allocation outside game loopThierry Crozat
I don't see the point and reallocating and freeing the same surfaces for each chaper, so now they are only allocated once and freed once at the end.
2019-05-13BLADERUNNER: Fix freeze for MA06 elevatorThanasis Antoniou
2019-05-13BLADERUNNER: Fix broken MA06 elev when cutContent disabledThanasis Antoniou
2019-05-13BLADERUNNER: Act 4 meet with Rachael polishThanasis Antoniou
2019-05-13BLADERUNNER: fix for homeless found casesThanasis Antoniou
2019-05-13BLADERUNNER: Speech when click on barkeep from HC01Thanasis Antoniou
Added behavior identical for similar cases (CT12, AR01)
2019-05-13BLADERUNNER: Howie restored contentThanasis Antoniou
Howie will now be in Chinatown in Acts 2 and 3, but won't always be in the diner This gives him more probability to discover the homeless body if in dumpster and also enables some extra dialogue
2019-05-13BLADERUNNER: Hit and Run dispatch clue restoredThanasis Antoniou
2019-05-13BLADERUNNER: Mainframe talkie restoredThanasis Antoniou
2019-05-13BLADERUNNER: Fixes for PS05Thanasis Antoniou
Pathfinding and spawn points fixes
2019-05-13BLADERUNNER: GPS talkie does not disable controlsThanasis Antoniou
2019-05-13BLADERUNNER: cut content now loads all TLK resourcesThanasis Antoniou
Work-around for cut content stored in wrong TLK files
2019-05-12SCI: Only apply the FPFP patch for view 844 when it's actually missingFilippos Karapetis
This allows players to view the scene in the Mac version, if they have copied the resource from the PC version. Requested by m_kiewitz
2019-05-12SCI: Remove unnecessary two-phase Kernel initialisationFilippos Karapetis
Adapted from csnover's commit 8c96c1fd3e1568b61ee0594522615466f26a7793
2019-05-12SCI: Remove unnecessary two-phase GfxCursor initialisationColin Snover
2019-05-12SCI32: Fix invalid calls to SCI16 graphics codeColin Snover
2019-05-12SCI: Disable FPFP Mac script that uses missing viewsluicebox
Fixes bug #10954
2019-05-12GUI: Better integration for the unknown game dialog when adding gamesBastien Bouclet
* The list of candidates now includes unknown variants. When an unknown variant is selected, the unknown game dialog is shown. * On the unknown game dialog, users are given the choice to add the game when that is possible, or to cancel. The goal of those changes is to make the unknown game dialog less confusing for users, especially when both known and unknown games variants are found.
2019-05-12SCI: Fix QFG1VGA dagger game lockup and errorsluicebox
Fixes a lockup in the PC version and an error in the Mac fix, bug #10958
2019-05-12GLK: HUGO: Fixes for startup and shutdownPaul Gilbert
2019-05-12GLK: HUGO: Add detection entriesPaul Gilbert
2019-05-12GLK: HUGO: Compilation fixesPaul Gilbert
2019-05-12GLK: HUGO: Added hemedia & heresPaul Gilbert
2019-05-12GLK: HUGO: Removed unneeded method stubsPaul Gilbert
2019-05-12GLK: HUGO: Added hesetPaul Gilbert
2019-05-11GLK: HUGO: Compilation fixesPaul Gilbert
2019-05-11GLK: HUGO: NULL to nullptr, Amiga compilation fixPaul Gilbert
2019-05-11GLK: HUGO: Added herunPaul Gilbert
2019-05-11GLK: HUGO: Add heparsePaul Gilbert
2019-05-11GLK: HUGO: Add heexprPaul Gilbert
2019-05-11GLK: HUGO: Compilation fixesPaul Gilbert
2019-05-11GLK: HUGO: Replace contents of hemiscPaul Gilbert
Unlike initally where I was ripping out parts of the file and making code changes, this version is intended to be more identical to the original, except for the functions being made class methods. This should make it easier to apply any further upstream code changes to the codebase in the future
2019-05-11GLK: HUGO: Added heobjectPaul Gilbert
2019-05-10GLK: HUGO: Added hemisc, htokens, and stringfn filesPaul Gilbert
2019-05-10GLK: HUGO: Added Glk interface methodsPaul Gilbert
2019-05-10GLK: HUGO: heglk fields & initializationPaul Gilbert