Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-24 | BLADERUNNER: Implement Item_Spin_In_World() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement PoliceMaze hooks | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added struct definitions to PoliceMaze | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added Police Maze skeleton | Eugene Sandulenko | |
2018-03-23 | XEEN: Redraw party after loading a savegame | Paul Gilbert | |
2018-03-23 | BLADERUNNER: Add Game Time class | Thomas Fach-Pedersen | |
Not yet used. | |||
2018-03-23 | BLADERUNNER: Add missing break to switch statement | Adrian Frühwirth | |
Confirmed missing by peterkohaut (and gcc7). | |||
2018-03-23 | JANITORIAL: Silence GCC 7 fallthrough warning | Adrian Frühwirth | |
Confirmed intentional by Joefish. | |||
2018-03-23 | JANITORIAL: Silence GCC warning | Adrian Frühwirth | |
2018-03-23 | JANITORIAL: Silence GCC 7 fallthrough warning | Adrian Frühwirth | |
This wasn't explicitly marked as intentional but it very much looks it. Committing separately in the unlikely case this needs to be reverted. | |||
2018-03-23 | JANITORIAL: Silence GCC 7 fallthrough warnings | Adrian Frühwirth | |
2018-03-23 | HUGO: Remove unnecessary call to setSeed() | Adrian Frühwirth | |
Initializing Common::RandomSource's seed with a fixed value will always yield the same sequence of pseudo-random numbers which is probably not desirable. Since the constructor takes care of initializing the seed properly doing so manually is not needed. | |||
2018-03-23 | AVALANCHE: Remove unnecessary call to setSeed() | Adrian Frühwirth | |
There is no need to initialize Common::RandomSource's seed with _system->getTimeAndDate(time) as its constructor already initializes it with g_system->getMillis(). | |||
2018-03-23 | XEEN: Fix equpping armor | Paul Gilbert | |
2018-03-23 | XEEN: Fix crash getting experience from Vertigo mayor | Paul Gilbert | |
2018-03-22 | XEEN: Fix reading entirety of message in Vertigo warehouse | Paul Gilbert | |
2018-03-22 | XEEN: Fix conditions that prevent characters doing actions | Paul Gilbert | |
2018-03-22 | XEEN: Fix roster characters going invalid during saving | Paul Gilbert | |
2018-03-22 | XEEN: Add original copy protection dialog | Paul Gilbert | |
2018-03-22 | XEEN: Fix bought items going into correct character's inventory | Paul Gilbert | |
2018-03-22 | XEEN: Fix implementation of breakAllItems | Paul Gilbert | |
2018-03-21 | XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenes | Paul Gilbert | |
2018-03-21 | TUCKER: Use kLastSaveSlot where appropriate | Adrian Frühwirth | |
2018-03-21 | JANITORIAL: Fix indentation | Adrian Frühwirth | |
2018-03-21 | TUCKER: Add Location enum | Adrian Frühwirth | |
2018-03-20 | XEEN: Fix GMM savegame loads were waiting until a turn had passed | Paul Gilbert | |
2018-03-20 | XEEN: Fix transferring items between characters in items dialog | Paul Gilbert | |
2018-03-20 | TUCKER: Remove unhelpful comment | Adrian Frühwirth | |
Code matches disassembly and works like in the original. I can't spot anything out of the ordinary with regards to audio playback either. | |||
2018-03-20 | TUCKER: Reset panel type to normal after loading a savegame | Adrian Frühwirth | |
2018-03-20 | TUCKER: Remove superfluous workaround for Trac#4156 | Adrian Frühwirth | |
Despite what the comment says this does not seem to be in the original game and I cannot replicate this in either the original or a current ScummVM build. It is highly likely that this was one of several sprite offset bugs which were present in our implementation earlier but which have since been fixed. | |||
2018-03-20 | BLADERUNNER: Simplified detection tables | Eugene Sandulenko | |
2018-03-19 | XEEN: Fix Items dialog header when an item is selected | Paul Gilbert | |
2018-03-19 | XEEN: Fix whether events are checked after openGrate calls | Paul Gilbert | |
2018-03-19 | XEEN: Fix setSpeedTable crash after missed ranged attack | Paul Gilbert | |
2018-03-19 | XEEN: Standardize on a single SPELLS_PER_CLASS define | Paul Gilbert | |
There was previous confusion because characters can have a maximum of 39 spells for their class. But the spell list for each class has 40 entries, of which the last one, #39, is always the 'No Spell' value | |||
2018-03-19 | TUCKER: Work around original game bug when using the map in the mall in part ↵ | Adrian Frühwirth | |
three If you don't have the appointment card yet and use the map to go to Seedy Street Bud ends up being teleported back to the mall. Because of the destination coordinates which warp Bud past x==583 Violet's logic, which makes him refuse Bud entrance to the dentist, triggers. On top of that the graphics end up all garbled which indicates that even worse things happen under the hood. To work around this we only trigger Violet if Bud actually _walked_ past the trigger coordinates (as opposed to using the map). This fixes Trac#10452. | |||
2018-03-19 | TUCKER: Implement workaround for original script bug mentioned in commit ↵ | Adrian Frühwirth | |
23fd97c99a | |||
2018-03-19 | BLADERUNNER: Fix bug with path generator in GenericWalkerA actor | Eugene Sandulenko | |
2018-03-19 | BLADERUNNER: Mark a bug in original code | Eugene Sandulenko | |
2018-03-19 | TITANIC: Fix small memory leak | Torbjörn Andersson | |
2018-03-18 | XEEN: Fix crash on Cast Spell dialog for non-spell casters | Paul Gilbert | |
2018-03-18 | XEEN: Fix glitched border of Identify Monster dialog | Paul Gilbert | |
2018-03-18 | XEEN: Fix Town Portal town selection dialog | Paul Gilbert | |
2018-03-18 | XEEN: Don't show a 'None Ready' spell in spell selection dialog | Paul Gilbert | |
2018-03-18 | XEEN: Fix spells list selection for Vertigo guild | Paul Gilbert | |
2018-03-18 | XEEN: Add an enum SpellsCategory enum, code simplification using it | Paul Gilbert | |
2018-03-18 | TUCKER: Actually implement mof opcode | Adrian Frühwirth | |
When the 'mof' opcode was added in commit 1946dead77 it was implemented as a NOOP, but what it actually should do is disable the mouse (set _cursorState to kCursorStateDisabledHidden). This is used in at least the Spanish and Polish versions of the game to work around an earlier script bug which allowed the player to use the mouse while freeing the professor in part two. This commit fixes the 'mof' instruction so that the original script works as intended in those versions that ship with the fix. TODO: Add a workaround for those game versions which don't do the 'mof' themselves. | |||
2018-03-18 | XEEN: Fix display of Spell Info dialog in Guild shops | Paul Gilbert | |
2018-03-18 | TUCKER: Add missing buv and c0v opcodes | Adrian Frühwirth | |
This commit adds the 'buv' and 'c0v' opcodes which are used to set speech volume. Because these only seem to be used once in the English demo and we right now playback all speech at kMaxSoundVolume anyway we can treat them as NOOPs. This fixes a bug in said demo which resulted in Bud being unable to talk to Del. | |||
2018-03-18 | BLADERUNNER: Round coordinates to two decimals | Thomas Fach-Pedersen | |
Also fixes a couple of typos. |