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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-10
DM: Rename ChampionSlot enum
Strangerke
2016-09-10
CLOUD: Move openUrl to OSystem
Thierry Crozat
2016-09-10
DM: Fix regression in 4613e8ffad84e76d06024448f9215439d5cea5e7
Strangerke
2016-09-09
FULLPIPE: More debug output to scene27
Eugene Sandulenko
2016-09-09
FULLPIPE: Fix bat knocking in scene27
Eugene Sandulenko
2016-09-09
FULLPIPE: Make calculation in scene27 more readable
Eugene Sandulenko
2016-09-09
FULLPIPE: Further work on scene27 bats knocking logic
Eugene Sandulenko
2016-09-09
DM: More renaming in champion.h
Strangerke
2016-09-09
DM: Rename enums ChampionIndex, ChampionAttribute, ChampionWound, ChampionSta...
Strangerke
2016-09-09
DM: Rename IconIndice enum
Strangerke
2016-09-09
SCI32: Fix GK1 day 5 script patch
Martin Kiewitz
2016-09-08
SCI32: Add script patch for fixing game dialogue error on day 5
Martin Kiewitz
2016-09-08
FULLPIPE: Further corrections to scene27
Eugene Sandulenko
2016-09-08
FULLPIPE: Free contents of Bitmap surface when deleting bitmap
Torbjörn Andersson
2016-09-08
FULLPIPE: Also free the contents of _soundList, along with it
Torbjörn Andersson
2016-09-08
FULLPIPE: Free _soundItems when SoundList is deleted
Torbjörn Andersson
2016-09-08
FULLPIPE: Free _backgroundSurface when the game ends
Torbjörn Andersson
2016-09-08
FULLPIPE: Fixed bat fall logic in scene27
Eugene Sandulenko
2016-09-08
DM: Finish refactoring pass in Timeline
Strangerke
2016-09-08
DM: Check the style used for the pointers in Timeline, more renaming
Strangerke
2016-09-07
SHERLOCK: RT: Fix crash using invalid number keys in conversations
Paul Gilbert
2016-09-07
DM: Renaming in more functions of Timeline
Strangerke
2016-09-07
DM: More refactoring in Timeline
Strangerke
2016-09-07
DM: Remove GOTOs from processTimeline()
Strangerke
2016-09-07
DM: more renaming in Timeline
Strangerke
2016-09-07
DM: Remove a GOTO from fixChronology()
Strangerke
2016-09-07
DM: Start refactoring Timeline
Strangerke
2016-09-07
DM: Finish the renaming and first refactoring pass in TextMan
Strangerke
2016-09-07
DM: More renaming and refactoring
Strangerke
2016-09-07
DM: Fix the style of some pointers in projexpl
Strangerke
2016-09-07
FULLPIPE: Fix bat minigame in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: First round of getting rid of BallChain in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix memory leak in scene09
Eugene Sandulenko
2016-09-07
DM: Fix regression introduced in e4fe372
Bendegúz Nagy
2016-09-07
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
Eugene Sandulenko
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix invalid read
Eugene Sandulenko
2016-09-07
DM: Remove the use of GOTO in processEvent25
Strangerke
2016-09-07
DM: Refactor processEvent25
Strangerke
2016-09-07
DM: Refactor processEvents48To49
Strangerke
2016-09-07
DM: Get rid of a GOTO in projectileGetImpactCount
Strangerke
2016-09-06
SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs list
Paul Gilbert
2016-09-06
DM: Renaming in ProjExpl
Strangerke
2016-09-06
DM: Take Dreammaster's suggestion into account to make it even more readable
Strangerke
2016-09-06
DM: Rework a if statement in hasProjectileImpactOccurred to make it readable
Strangerke
2016-09-06
FULLPIPE: Use cp866 for logging on Windows build
Retro-Junk
2016-09-06
FULLPIPE: Fix rounding error in MctlGraph::makeQueue
Retro-Junk
2016-09-06
FULLPIPE: Further fixes to scene09. Now balls fly as expected
Eugene Sandulenko
2016-09-06
FULLPIPE: More fixes to scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Start using plain objects insted of Ball in scene09
Eugene Sandulenko
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