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2016-09-10DM: Rename ChampionSlot enumStrangerke
2016-09-10CLOUD: Move openUrl to OSystemThierry Crozat
2016-09-10DM: Fix regression in 4613e8ffad84e76d06024448f9215439d5cea5e7Strangerke
2016-09-09FULLPIPE: More debug output to scene27Eugene Sandulenko
2016-09-09FULLPIPE: Fix bat knocking in scene27Eugene Sandulenko
2016-09-09FULLPIPE: Make calculation in scene27 more readableEugene Sandulenko
2016-09-09FULLPIPE: Further work on scene27 bats knocking logicEugene Sandulenko
2016-09-09DM: More renaming in champion.hStrangerke
2016-09-09DM: Rename enums ChampionIndex, ChampionAttribute, ChampionWound, ChampionSta...Strangerke
2016-09-09DM: Rename IconIndice enumStrangerke
2016-09-09SCI32: Fix GK1 day 5 script patchMartin Kiewitz
2016-09-08SCI32: Add script patch for fixing game dialogue error on day 5Martin Kiewitz
2016-09-08FULLPIPE: Further corrections to scene27Eugene Sandulenko
2016-09-08FULLPIPE: Free contents of Bitmap surface when deleting bitmapTorbjörn Andersson
2016-09-08FULLPIPE: Also free the contents of _soundList, along with itTorbjörn Andersson
2016-09-08FULLPIPE: Free _soundItems when SoundList is deletedTorbjörn Andersson
2016-09-08FULLPIPE: Free _backgroundSurface when the game endsTorbjörn Andersson
2016-09-08FULLPIPE: Fixed bat fall logic in scene27Eugene Sandulenko
2016-09-08DM: Finish refactoring pass in TimelineStrangerke
2016-09-08DM: Check the style used for the pointers in Timeline, more renamingStrangerke
2016-09-07SHERLOCK: RT: Fix crash using invalid number keys in conversationsPaul Gilbert
2016-09-07DM: Renaming in more functions of TimelineStrangerke
2016-09-07DM: More refactoring in TimelineStrangerke
2016-09-07DM: Remove GOTOs from processTimeline()Strangerke
2016-09-07DM: more renaming in TimelineStrangerke
2016-09-07DM: Remove a GOTO from fixChronology()Strangerke
2016-09-07DM: Start refactoring TimelineStrangerke
2016-09-07DM: Finish the renaming and first refactoring pass in TextManStrangerke
2016-09-07DM: More renaming and refactoringStrangerke
2016-09-07DM: Fix the style of some pointers in projexplStrangerke
2016-09-07FULLPIPE: Fix bat minigame in scene27Eugene Sandulenko
2016-09-07FULLPIPE: First round of getting rid of BallChain in scene27Eugene Sandulenko
2016-09-07FULLPIPE: Fix memory leak in scene09Eugene Sandulenko
2016-09-07DM: Fix regression introduced in e4fe372Bendegúz Nagy
2016-09-07FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()Eugene Sandulenko
2016-09-07FULLPIPE: Further work on the hangers in scene09Eugene Sandulenko
2016-09-07FULLPIPE: Fix invalid readEugene Sandulenko
2016-09-07DM: Remove the use of GOTO in processEvent25Strangerke
2016-09-07DM: Refactor processEvent25Strangerke
2016-09-07DM: Refactor processEvents48To49Strangerke
2016-09-07DM: Get rid of a GOTO in projectileGetImpactCountStrangerke
2016-09-06SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs listPaul Gilbert
2016-09-06DM: Renaming in ProjExplStrangerke
2016-09-06DM: Take Dreammaster's suggestion into account to make it even more readableStrangerke
2016-09-06DM: Rework a if statement in hasProjectileImpactOccurred to make it readableStrangerke
2016-09-06FULLPIPE: Use cp866 for logging on Windows buildRetro-Junk
2016-09-06FULLPIPE: Fix rounding error in MctlGraph::makeQueueRetro-Junk
2016-09-06FULLPIPE: Further fixes to scene09. Now balls fly as expectedEugene Sandulenko
2016-09-06FULLPIPE: More fixes to scene09Eugene Sandulenko
2016-09-06FULLPIPE: Start using plain objects insted of Ball in scene09Eugene Sandulenko