Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-28 | Fix warning & code formatting | Max Horn | |
svn-id: r29290 | |||
2007-10-28 | Implement cursor by object | Vincent Hamm | |
Fix walk cursor svn-id: r29288 | |||
2007-10-28 | Implement cursors | Vincent Hamm | |
svn-id: r29286 | |||
2007-10-28 | Refactored ScummEngine*::checkExecVerbs method | Max Horn | |
svn-id: r29284 | |||
2007-10-28 | The palette of the boss screen (F9 key) in IHNM is set correctly now | Filippos Karapetis | |
svn-id: r29279 | |||
2007-10-28 | Current room is now correctly refreshed after showing credits | Paul Gilbert | |
svn-id: r29278 | |||
2007-10-28 | Room fades now correctly fade out any active talk dialog | Paul Gilbert | |
svn-id: r29277 | |||
2007-10-28 | Fixed typo | Filippos Karapetis | |
svn-id: r29276 | |||
2007-10-28 | Cleanup | Filippos Karapetis | |
svn-id: r29275 | |||
2007-10-28 | Cleanup | Filippos Karapetis | |
svn-id: r29274 | |||
2007-10-28 | Cleanup of the engine detection code. Possibly fixes bug #1804403 - ↵ | Filippos Karapetis | |
"IHNM/ITE: Error loading Game resources (fs-node regression)" svn-id: r29273 | |||
2007-10-28 | Sound is now paused when displaying menu dialogs | Paul Gilbert | |
svn-id: r29272 | |||
2007-10-28 | Added storing of playing sounds to savegame (note: only sounds flagged as ↵ | Paul Gilbert | |
restorable are restarted after loading a savegame) svn-id: r29271 | |||
2007-10-27 | Temporarily force quits when user presses exit key combination. A TODO ↵ | Nicola Mettifogo | |
comment has been added to places where behavior should be changed to allow the engine to exit gracefully. svn-id: r29270 | |||
2007-10-27 | Muting GCC warnings | Sven Hesse | |
svn-id: r29268 | |||
2007-10-27 | Hooked inputs | Vincent Hamm | |
Cleanup & fix in input management code svn-id: r29267 | |||
2007-10-27 | The options panel in IHNM is now shown and functioning correctly when it's ↵ | Filippos Karapetis | |
opened during a character's speech svn-id: r29266 | |||
2007-10-27 | Add fast forward mode | Vincent Hamm | |
svn-id: r29265 | |||
2007-10-27 | Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ↵ | Filippos Karapetis | |
Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up svn-id: r29264 | |||
2007-10-26 | Parallaction will now consume all the short-lived jobs in the queue before a ↵ | Nicola Mettifogo | |
location switch. These jobs only live for 1 or 2 engine loops, and can refer to items in the location being dropped. This situation used to lead to segfaults like the one reported in report #1762797 (that should be now fixed). svn-id: r29263 | |||
2007-10-25 | Talk dialogs can now only be closed early if it's the player talking, or an ↵ | Paul Gilbert | |
NPC is talking directly to the player svn-id: r29258 | |||
2007-10-25 | Bugfix to make sound toggle work correctly, and added flag state to savegames | Paul Gilbert | |
svn-id: r29257 | |||
2007-10-25 | Added saving of NPC direction, and bugfix for closing talk dialogs | Paul Gilbert | |
svn-id: r29256 | |||
2007-10-24 | Removed unused field | Paul Gilbert | |
svn-id: r29255 | |||
2007-10-24 | Added a talkerId field to hotspots to better handle characters being talked to | Paul Gilbert | |
svn-id: r29254 | |||
2007-10-24 | Fixed MinGW compilation warning | Paul Gilbert | |
svn-id: r29253 | |||
2007-10-24 | Changed startSpeakingToNoone to pause the speaking character | Paul Gilbert | |
svn-id: r29252 | |||
2007-10-24 | Implemented gradual display of text in talk dialogs | Paul Gilbert | |
svn-id: r29251 | |||
2007-10-24 | Changed text speed flag, and added saving of it to savegames | Paul Gilbert | |
svn-id: r29250 | |||
2007-10-22 | Fixed SFX in intro of FM-Towns/PC98 versions of Kyrandia 1 (Thanks to ↵ | Johannes Schickel | |
Florian Kagerer for the patch). svn-id: r29248 | |||
2007-10-22 | Added a workaround for a script bug in IHNM, which occurs in the original as ↵ | Filippos Karapetis | |
well. An invisible note will no longer be created in the top left corner of the screen, when the note in the first screen of Gorrister's chapter is read svn-id: r29247 | |||
2007-10-22 | When skipping a video from the introduction of IHNM, the screen fades out ↵ | Filippos Karapetis | |
before skipping, like in the original svn-id: r29246 | |||
2007-10-21 | Fixes timers in Kyra1. (Initialized them twice oops...) | Johannes Schickel | |
svn-id: r29245 | |||
2007-10-21 | Patch #1817080: Scumm savegame thumbnail loading patch | Max Horn | |
svn-id: r29244 | |||
2007-10-21 | Fix warning | Max Horn | |
svn-id: r29243 | |||
2007-10-21 | Now stopping music when loading a game in Amiga versions of Nippon Safes. | Nicola Mettifogo | |
svn-id: r29242 | |||
2007-10-21 | Relaxed freeZones policy for deciding which zones to preserve across ↵ | Nicola Mettifogo | |
location switches. Special zones are now never deleted even if strictly not needed. This will fix some occasional crashes related to inventory management. svn-id: r29241 | |||
2007-10-21 | Fixed parseLocation, so that it only tries to parse scripts when they aren't ↵ | Nicola Mettifogo | |
already loaded. This fixes bugs like #1816899, caused by the wrong data archive being selected in the Disk object. svn-id: r29240 | |||
2007-10-21 | Added new debug level for inventory routines. | Nicola Mettifogo | |
svn-id: r29239 | |||
2007-10-21 | Cleanup. | Nicola Mettifogo | |
svn-id: r29238 | |||
2007-10-21 | Removed deprecated YNKeyStruct structure | Paul Gilbert | |
svn-id: r29237 | |||
2007-10-20 | Finally got the room layering to work correctly | Paul Gilbert | |
svn-id: r29236 | |||
2007-10-19 | Fixing the Gob3 CD crash on ARM systems/ports | Sven Hesse | |
svn-id: r29235 | |||
2007-10-19 | Committing [ 1816080 ] KYRA: Intro Patch for HoF, from Florian, with some ↵ | Oystein Eftevaag | |
cleanup and a minor fix svn-id: r29233 | |||
2007-10-19 | Fixed formatting of debug command output. | Nicola Mettifogo | |
svn-id: r29232 | |||
2007-10-19 | Fixed loadgame bug: old game state wasn't fully wiped out before loading, ↵ | Nicola Mettifogo | |
thus creating bogus game states in memory. As a result, most savefiles should be ditched. A savefile is sure to be safe if it was *never* loaded from in-game, but nothing can be said in the opposite case. svn-id: r29231 | |||
2007-10-19 | Added new debugger command 'localflags' and changed Table object to provide ↵ | Nicola Mettifogo | |
debug info for it. svn-id: r29230 | |||
2007-10-15 | * Changed IFF/8SVX audio to use signed data (int8), and modified ↵ | Nicola Mettifogo | |
Parallaction accordingly. * Implemented proper beep in Parallaction for Amiga. svn-id: r29226 | |||
2007-10-15 | Cut down screen updates when palette is not animated: should lead to ↵ | Nicola Mettifogo | |
performance increase on systems with low resources svn-id: r29225 | |||
2007-10-15 | Fixed bug #1814061. Special effect routine was overflowing palette size. | Nicola Mettifogo | |
svn-id: r29224 |