Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-24 | BLADERUNNER: Fixed alpha channel issues | Peter Kohaut | |
Alpha channel is inverted in the game assets and that lead to issues in OpenGL renderer. E.g. screenshot of savegames were partly black or showing artifacts closes #10983 | |||
2019-06-24 | BLADERUNNER: Increase distance thresh for Dektora on fire | Thanasis Antoniou | |
2019-06-24 | BLADERUNNER: Switch to forced key down after modal dialogue | Thanasis Antoniou | |
Modal dialogue prompt about loading an Uncut version game in original mode or vice versa would not close KIA any more | |||
2019-06-24 | BLADERUNNER: (restored) projector comment blocks McCoy from shooting | Thanasis Antoniou | |
2019-06-24 | SCI32: Fix QFG4 Wraith fan-patch, bug #10711 | sluicebox | |
2019-06-23 | SCI32: Add QFG4 workaround for glide spell message | sluicebox | |
2019-06-23 | GLK: ALAN2: Move Alan 2 interpreter out of debug builds block | Paul Gilbert | |
2019-06-23 | GLK: ALAN2: Add loading savegames from launcher, deinitialization code | Paul Gilbert | |
2019-06-23 | GLK: ALAN2: Cleanup of data text file opening | Paul Gilbert | |
2019-06-24 | BLADERUNNER: Update POTFILES | Lothar Serra Mari | |
BLADERUNNER: Update POTFILES The strings "Sitcom mode" and "Shorty mode" are included in detection.cpp, so we add this file to the POTFILES. | |||
2019-06-23 | GLK: Show unknown variant dialog for unknown detection entries | Paul Gilbert | |
2019-06-23 | GLK: ALAN2: Fixes for restarting in-game | Paul Gilbert | |
2019-06-23 | GLK: ALAN2: Remove unused variable | Paul Gilbert | |
2019-06-23 | CRYOMNI3D: Fix warnings (#1699) | Cameron Cawley | |
2019-06-23 | SCI32: Fix QFG4 Monastery door lockup, bug #10994 | sluicebox | |
2019-06-23 | SCI32: Fix QFG4 town gate at night, bug #10995 | sluicebox | |
2019-06-23 | SCI: Split out duplicated color remapping code | Kawa-oneechan | |
2019-06-22 | GLK: ALAN2: Fix quitting in-game | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Set up main game loop for restarting game | Paul Gilbert | |
2019-06-23 | SCI: Add some more SCI11+ features | Kawa | |
Also gate them behind the presence of a 184.VOC resource instead of GID_CATDATE. This should not matter with regards to the remap effects -- the 2015 and 2016 demos had none, and the first that did has an unknown release status. Only the 2017 demo would fall, which would be easily fixed by dropping in a valid 184.VOC patch file. | |||
2019-06-22 | GLK: ALAN2: Remove redundant includes | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Create jump context system to replace original setjmp | Paul Gilbert | |
This is basically a simplified version of the ScummVM coroutines, since we just need the ability to consistently break out to the main game loop when a call is made to the error method | |||
2019-06-22 | GLK: ALAN2: Further gcc warning fixes | dreammaster | |
2019-06-22 | GLK: ALAN2: Further gcc warning fixes | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Warning fixes | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Change all EOF to EOD that is case to uint | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Fixing gcc warnings | dreammaster | |
2019-06-22 | GLK: ALAN2: astyle formatting | dreammaster | |
2019-06-22 | GLK: ALAN2: Fix gcc errors for references to packed struct fields | dreammaster | |
2019-06-22 | GLK: ALAN2: Removing all the existing system specific ifdef blocks | Paul Gilbert | |
I'm going to be shortly formatting the code and doing refactoring to work around the setjmp calls in the original, so there's little point in keeping the system specific ifdef blocks from the original | |||
2019-06-22 | GLK: ALAN2: Remove all prototype ifdef blocks | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Added savegame code | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Added shouldQuit checks to break out of game loops | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Open text data file on startup | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Loading fixes | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Add structure packing to types | Paul Gilbert | |
These types map onto the uint32 memory array. Chances are that the default packing would be fine, since each structure field is always using four byte types, but better safe than sorry | |||
2019-06-22 | GLK: ALAN2: Add Glk window initialization | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Fixes to game header loading and validation | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Added missing main code file, hooked up to Alan2 engine skeleton | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Initial import of full set of interpreter files | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Remove previously added code fragments | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Add detection entries | Paul Gilbert | |
2019-06-22 | BLADERUNNER: Fix missing action for the black car in HF06 | Peter Kohaut | |
closes #10992 | |||
2019-06-22 | ALL: Fix -Wnewline-eof warnings | Cameron Cawley | |
2019-06-22 | BLADERUNNER: Switch all keyUp events to keyDown | Peter Kohaut | |
With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key. | |||
2019-06-22 | BLADERUNNER: Skip movies on keydown not keyup (#1696) | Tarek Soliman | |
* BLADERUNNER: Skip movies on keydown not keyup * BLADERUNNER: Filter out key-repeats when skipping movies | |||
2019-06-22 | BLADERUNNER: _playerActorIdle should affect McCoy only | Thanasis Antoniou | |
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy | |||
2019-06-22 | BLADERUNNER: Skip videos with Esc key only (#1690) | Tarek Soliman | |
* BLADERUNNER: Skip videos with Esc key only Previously any keyup event skipped the intro videos (including Shift) * BLADERUNNER: Also skip movies with Return Alt-Return toggles fullscreen so we also make sure there's no modifiers | |||
2019-06-22 | BLADERUNNER: Improve fix possible collision with genwalkers | Thanasis Antoniou | |
This is in CT01 (restored content). Uses kVariableGenericWalkerConfig which was previously largely unused. | |||
2019-06-21 | BLADERUNNER: Fix max volume in VQAs with audio stream | Thanasis Antoniou | |
Closes #10987 |