index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2011-07-07
CGE: Remove unused variable
eriktorbjorn
2011-07-07
CGE: Remove "bitmaps" files
Strangerke
2011-07-07
Merge remote-tracking branch 'origin/master' into soltys_wip2
Alyssa Milburn
2011-07-07
CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters...
Strangerke
2011-07-07
CGE: Cleanup and renaming. Also move some static and global functions to CGEE...
Strangerke
2011-07-07
SCI: Applied patch #3357096 with minor modifications
Filippos Karapetis
2011-07-06
LASTEXPRESS: implement Sound::updateQueue() and all dependent functions
Eugene Sandulenko
2011-07-05
DREAMWEB: disable load button in launcher
Tarek Soliman
2011-07-05
MOHAWK: Allow setting LB cursors by name
Matthew Hoops
2011-07-05
CGE: Minor bugfixes for game loading
Paul Gilbert
2011-07-05
CGE: Rearrange engine setup so sprite arrays are setup before they're needed
Paul Gilbert
2011-07-05
CGE: Fix synchronising Sprite::_seqPtr to be a signed int16
Paul Gilbert
2011-07-05
CGE: _hero isn't meant to be instantiated during the engine setup
Paul Gilbert
2011-07-05
CGE: Implement random number source
Paul Gilbert
2011-07-05
CGE: Bugfix for ProgName method
Paul Gilbert
2011-07-05
CGE: Converted loadGame to use the ScummVM serialiser
Paul Gilbert
2011-07-05
CGE: Started work on endifying savegame loading
Paul Gilbert
2011-07-04
LASTEXPRESS: Move sound filtering to base Sound class
Littleboy
2011-07-04
KYRA: cleanup last commit
athrxx
2011-07-04
KYRA: fix pauseEngineIntern regression in MR
athrxx
2011-07-04
KYRA: fix ingame menu save slots
athrxx
2011-07-04
TSAGE: Replace usage of deprecated Adlib OPL functions
Paul Gilbert
2011-07-04
CGE: This ends the first renaming pass. Also move some functions to CGEEngine
Strangerke
2011-07-03
SCUMM: Remove unused operator int.
Johannes Schickel
2011-07-03
AGI: Cleanup some Winnie string code
Matthew Hoops
2011-07-03
AGI: Fix some memset calls
Matthew Hoops
2011-07-03
MOHAWK: Fix build.
Alyssa Milburn
2011-07-03
MOHAWK: Implement the remaining LBCode arithmetic operators.
Alyssa Milburn
2011-07-03
MOHAWK: Handle subpages in the LB console's changePage.
Alyssa Milburn
2011-07-03
CGE: Even more renaming (WIP)
Strangerke
2011-07-03
SCUMM: fix crash in digital iMuse games when using RTL and restarting
athrxx
2011-07-03
KYRA: formatting
athrxx
2011-07-03
MOHAWK: Fix associativity of LBCode operators.
Alyssa Milburn
2011-07-03
CGE: Compilation fix after merge
Paul Gilbert
2011-07-03
CGE: Bugfix for keyboard entry
Paul Gilbert
2011-07-03
CGE: Implemented code for game tick
Paul Gilbert
2011-07-03
CGE: Some more renaming (WIP)
Strangerke
2011-07-03
CGE: Fix some memory leaks
Paul Gilbert
2011-07-03
CGE: Fixed code using memory overruns to do duplication
Paul Gilbert
2011-07-03
CGE: Fixed GCC compiler warnings
Paul Gilbert
2011-07-03
SWORD2: Silence "variable set but not used" GCC warnings
eriktorbjorn
2011-07-03
CGE: Fix GCC compiler warnings
Paul Gilbert
2011-07-03
CGE: Removed C standard library includes
Paul Gilbert
2011-07-03
CGE: Removed code for boot sector based copy protection check
Paul Gilbert
2011-07-03
CGE: Implemented BITMAP::Hide method
Paul Gilbert
2011-07-03
COMMON: Fix compilation when USE_HASHMAP_MEMORY_POOL is not defined.
Johannes Schickel
2011-07-02
GUI: Zero is a valid save slot number.
Bastien Bouclet
2011-07-02
MOHAWK: Misc Mechanical fixes. Many thanks to Patrick Monnerat for the patch.
Bastien Bouclet
2011-07-02
ENGINES: Clean up SaveStateDescriptor.
Johannes Schickel
2011-07-02
CGE: Removed unused NumStr() function.
eriktorbjorn
[next]