Age | Commit message (Expand) | Author |
2006-03-14 | Move unused scumm vars in C64 maniac to safe position, to prevent conflicts f... | Travis Howell |
2006-03-14 | Updated comment with more circumstantial evidence that the low-frequency note | Torbjörn Andersson |
2006-03-14 | Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482. | Travis Howell |
2006-03-14 | Fix regression in C64 zak, script 5 was not been run when room changed | Travis Howell |
2006-03-14 | Tweaked a little scumm main dialog and scumm save/load dialog. Still plenty | Eugene Sandulenko |
2006-03-13 | Further clarifications to the comment about the "low-frequency notes at | Torbjörn Andersson |
2006-03-13 | Cleaned up the comments in unkOutput2(), and added a big note about the bug | Torbjörn Andersson |
2006-03-13 | Changed type for samplesleft in order for MIN macro to work properly on all p... | Lars Persson |
2006-03-13 | - Fixed regression when moving waitTicks to delay (removes wrongly drawn shap... | Johannes Schickel |
2006-03-13 | Things continue to fall into place. In other words, more renamings: | Torbjörn Andersson |
2006-03-13 | Fix a valgrind warning | Travis Howell |
2006-03-13 | I was going to hold off on this until the "Pool of Sorrow" music had been fixed | Torbjörn Andersson |
2006-03-13 | Fix a few valgrind warnings | Travis Howell |
2006-03-13 | Fix to remove warning on validating frame offsets in animation decoder | Paul Gilbert |
2006-03-13 | Added further disassembly of animation decoder routine | Paul Gilbert |
2006-03-13 | Add proper handling for animations with frame offset tables during decoding | Paul Gilbert |
2006-03-13 | Changed temp variable from byte to word to fix decoding of some animation res... | Paul Gilbert |
2006-03-13 | Confirmed it is safe to remove workaround for Macintosh HE99 version of water. | Travis Howell |
2006-03-13 | Add opcode difference in setObjectName opcode for C64 maniac | Travis Howell |
2006-03-13 | Add masking support for C64 maniac, not perfect | Travis Howell |
2006-03-13 | Fix object glitches in C64 maniac | Travis Howell |
2006-03-13 | Update and restore old debug code for masking | Travis Howell |
2006-03-12 | Until now, we have confusingly used the terms "state" or "table" where we | Torbjörn Andersson |
2006-03-12 | Renamed callback1 to primaryEffect and callback2 to secondaryEffect. | Torbjörn Andersson |
2006-03-12 | Cleaned up comment and did some more renaming: | Torbjörn Andersson |
2006-03-12 | - Renames some functions: | Johannes Schickel |
2006-03-12 | Updated for Jamieson630's latest iMUSE changes. | Torbjörn Andersson |
2006-03-12 | IMuse SysEx processing now handled by client-specified callbacks. This remove... | Jamieson Christian |
2006-03-12 | - Changes usage of regBx to regAx in primaryEffect2 (seems to be a bug introd... | Johannes Schickel |
2006-03-12 | Compensate for rounding errors in _samplesPerCallback by having readBuffer() | Torbjörn Andersson |
2006-03-12 | Corrects former commit which deleted sound file loading after the scene with ... | Johannes Schickel |
2006-03-12 | After several days, telling LordHoto over and over that "no, I don't think the | Torbjörn Andersson |
2006-03-12 | Fixes non looping tracks and a fading bug, which silenced the music, with mt-32. | Johannes Schickel |
2006-03-12 | Music in the last two intro scenes plays now again with adlib. | Johannes Schickel |
2006-03-12 | Added debug message for the standard "note on" opcodes as well. | Torbjörn Andersson |
2006-03-12 | And now, for a change, some more renamings: | Torbjörn Andersson |
2006-03-12 | Unfortunately the workaround for Macintosh version of water is still required. | Travis Howell |
2006-03-12 | Added a block of comments about command parsing and timing. Perhaps it will be | Torbjörn Andersson |
2006-03-12 | Adjust basename array setting in HE99+ games, for filename substitution | Travis Howell |
2006-03-12 | Adjust version setting for Macintosh versions of HE80+ games, which is checke... | Travis Howell |
2006-03-12 | Use script support for Macintosh versions of HE80+ games | Travis Howell |
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell |
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell |
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell |
2006-03-11 | Some more renaming: | Torbjörn Andersson |
2006-03-11 | Fix endian issue in getArrayDim() | Travis Howell |
2006-03-11 | Removed inclusion of non-existing imuse_sysex.h to make ScummVM compile again. | Torbjörn Andersson |
2006-03-11 | Another ScummEngine reference in IMuse bites the dust. | Jamieson Christian |
2006-03-10 | Remove unused case in o5_actorOps, which is never triggered by any game scripts | Travis Howell |
2006-03-10 | o6_setObjectName is never used by HE72+ games | Travis Howell |