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AgeCommit message (Expand)Author
2006-03-14Move unused scumm vars in C64 maniac to safe position, to prevent conflicts f...Travis Howell
2006-03-14Updated comment with more circumstantial evidence that the low-frequency noteTorbjörn Andersson
2006-03-14Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482.Travis Howell
2006-03-14Fix regression in C64 zak, script 5 was not been run when room changedTravis Howell
2006-03-14Tweaked a little scumm main dialog and scumm save/load dialog. Still plentyEugene Sandulenko
2006-03-13Further clarifications to the comment about the "low-frequency notes atTorbjörn Andersson
2006-03-13Cleaned up the comments in unkOutput2(), and added a big note about the bugTorbjörn Andersson
2006-03-13Changed type for samplesleft in order for MIN macro to work properly on all p...Lars Persson
2006-03-13- Fixed regression when moving waitTicks to delay (removes wrongly drawn shap...Johannes Schickel
2006-03-13Things continue to fall into place. In other words, more renamings:Torbjörn Andersson
2006-03-13Fix a valgrind warningTravis Howell
2006-03-13I was going to hold off on this until the "Pool of Sorrow" music had been fixedTorbjörn Andersson
2006-03-13Fix a few valgrind warningsTravis Howell
2006-03-13Fix to remove warning on validating frame offsets in animation decoderPaul Gilbert
2006-03-13Added further disassembly of animation decoder routinePaul Gilbert
2006-03-13Add proper handling for animations with frame offset tables during decodingPaul Gilbert
2006-03-13Changed temp variable from byte to word to fix decoding of some animation res...Paul Gilbert
2006-03-13Confirmed it is safe to remove workaround for Macintosh HE99 version of water.Travis Howell
2006-03-13Add opcode difference in setObjectName opcode for C64 maniacTravis Howell
2006-03-13Add masking support for C64 maniac, not perfectTravis Howell
2006-03-13Fix object glitches in C64 maniacTravis Howell
2006-03-13Update and restore old debug code for maskingTravis Howell
2006-03-12Until now, we have confusingly used the terms "state" or "table" where weTorbjörn Andersson
2006-03-12Renamed callback1 to primaryEffect and callback2 to secondaryEffect.Torbjörn Andersson
2006-03-12Cleaned up comment and did some more renaming:Torbjörn Andersson
2006-03-12- Renames some functions:Johannes Schickel
2006-03-12Updated for Jamieson630's latest iMUSE changes.Torbjörn Andersson
2006-03-12IMuse SysEx processing now handled by client-specified callbacks. This remove...Jamieson Christian
2006-03-12- Changes usage of regBx to regAx in primaryEffect2 (seems to be a bug introd...Johannes Schickel
2006-03-12Compensate for rounding errors in _samplesPerCallback by having readBuffer()Torbjörn Andersson
2006-03-12Corrects former commit which deleted sound file loading after the scene with ...Johannes Schickel
2006-03-12After several days, telling LordHoto over and over that "no, I don't think theTorbjörn Andersson
2006-03-12Fixes non looping tracks and a fading bug, which silenced the music, with mt-32.Johannes Schickel
2006-03-12Music in the last two intro scenes plays now again with adlib.Johannes Schickel
2006-03-12Added debug message for the standard "note on" opcodes as well.Torbjörn Andersson
2006-03-12And now, for a change, some more renamings:Torbjörn Andersson
2006-03-12Unfortunately the workaround for Macintosh version of water is still required.Travis Howell
2006-03-12Added a block of comments about command parsing and timing. Perhaps it will beTorbjörn Andersson
2006-03-12Adjust basename array setting in HE99+ games, for filename substitutionTravis Howell
2006-03-12Adjust version setting for Macintosh versions of HE80+ games, which is checke...Travis Howell
2006-03-12Use script support for Macintosh versions of HE80+ gamesTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-03-11Some more renaming:Torbjörn Andersson
2006-03-11Fix endian issue in getArrayDim()Travis Howell
2006-03-11Removed inclusion of non-existing imuse_sysex.h to make ScummVM compile again.Torbjörn Andersson
2006-03-11Another ScummEngine reference in IMuse bites the dust.Jamieson Christian
2006-03-10Remove unused case in o5_actorOps, which is never triggered by any game scriptsTravis Howell
2006-03-10o6_setObjectName is never used by HE72+ gamesTravis Howell