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AgeCommit message (Expand)Author
2006-03-16More cleanups and renamings: _sfxSecondByteOfSong -> _sfxPriorityTorbjörn Andersson
2006-03-16Went through callbacks 51, 52 and 53, comparing them to LordHoto's annotatedTorbjörn Andersson
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
2006-03-16We have several functions where we need to find the pointer to a program or anTorbjörn Andersson
2006-03-16More renamings:Torbjörn Andersson
2006-03-16I don't know if it's our bug, or a bug in the original Kyra music driver, butTorbjörn Andersson
2006-03-16Oops. removes some unneeded shifts and fixes now the feather bug.Johannes Schickel
2006-03-16Fixed some comments and made a couple of cleanups to make it a bit more clearTorbjörn Andersson
2006-03-16- Fixes some gfx glitches (the falling feather and the falling leaf now have ...Johannes Schickel
2006-03-16Minor cleanupTravis Howell
2006-03-16Update comment, to make senseTravis Howell
2006-03-16Add comment about future saveLoad changes C64 maniacTravis Howell
2006-03-16CleanupTravis Howell
2006-03-16CleanupTravis Howell
2006-03-16Remove duplicate fcs fieldTravis Howell
2006-03-16Rename get draw buffer functionsTravis Howell
2006-03-16Rename flags used for drawing imagesTravis Howell
2006-03-16Remove unused unlock draw surface functionsTravis Howell
2006-03-16Add scaling code stub for FFTravis Howell
2006-03-15added mouse cursorsGregory Montoir
2006-03-15- removes a wrong space in debugC calls in screen.cppJohannes Schickel
2006-03-15Fixed typo in debug message.Torbjörn Andersson
2006-03-15This is a bit of a hack: Before showing the mouse cursor, take care of anyTorbjörn Andersson
2006-03-15On second thought, that comment is probably not necessary.Torbjörn Andersson
2006-03-15Added mouse wheel scrolling to save/restore dialogs.Torbjörn Andersson
2006-03-15Revert previous change. I'm told some backends don't draw the mouse cursorTorbjörn Andersson
2006-03-15The backend handled cursor drawing -- no need to update the screen manually.Torbjörn Andersson
2006-03-15In progress work on disassembling player tick/actions handler methodPaul Gilbert
2006-03-15Correct VAR_OVERRIDE settings in override opcodesTravis Howell
2006-03-15Minor cleanupTravis Howell
2006-03-14Cleanup.Torbjörn Andersson
2006-03-14Gave the loadBitmap debug message its old debug level back. (I.e. made it lessTorbjörn Andersson
2006-03-14Added workaround in FMOPL for the pathological case where a note was turned offTorbjörn Andersson
2006-03-14- Deletes wrong spaces in debugC calls in resource.cppJohannes Schickel
2006-03-14Fix typo in comment.Torbjörn Andersson
2006-03-14To the best of my knowledge, it's really 'C64' and not 'C-64'Max Horn
2006-03-14Merged two consecutive 'if's with identical conditionMax Horn
2006-03-14- Fixes a bug in update_primaryEffect (wrong sound from the birds outside bra...Johannes Schickel
2006-03-14Fixes wrong sound then showing the death screen.Johannes Schickel
2006-03-14Update comment about use of procC64 by C-64 versionTravis Howell
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
2006-03-14Fixes _unkTables, I made a mistake while extracting those last time it seems.Johannes Schickel
2006-03-14Enhance the new getCurrentLights to work for V6+ games, too, making it possib...Max Horn
2006-03-14Compute the full game title when detecting games & creating engine instances,...Max Horn
2006-03-14Add a virtual destructor to class SoundDriver of the CINE engine (fixes a war...Max Horn
2006-03-14An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391Travis Howell
2006-03-14Remove unused var, to prevent compiler warningTravis Howell
2006-03-14Remove unused vars, to prevent compiler warningsTravis Howell
2006-03-14Adjust one last spot, for previous VAR_CURRENT_LIGHTS changesTravis Howell
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell