Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-12 | * Replaced the A8SVXDecoder class with a function to return an AudioStream ↵ | Nicola Mettifogo | |
in trunk/sound/. * Refactored sound code in Parallaction to use the new Audio::make8SVXStream. svn-id: r41460 | |||
2009-06-12 | Removed a leftover printf(). | Nicola Mettifogo | |
svn-id: r41459 | |||
2009-06-12 | * Final version of the IFF parsing code. | Nicola Mettifogo | |
* Refactored ILBMDecoder usage from disk code. svn-id: r41458 | |||
2009-06-11 | Fix Operation Stealth's 2nd arcade sequence's revolving doors. | Kari Salminen | |
- Now the doors actually do revolve when before they didn't. - The fix was to alias the 9th background with the collision page directly when loading collision page data. This way changes written to the 9th background go to the collision page and vice versa (And there were changes in the labyrinth). - Also converted _bgTable from a pure array to a Common::Array svn-id: r41453 | |||
2009-06-11 | Added set of CoCo3 AGI games | Eugene Sandulenko | |
svn-id: r41452 | |||
2009-06-10 | Gob detection : | Arnaud Boutonné | |
- use GUIO_NOSPEECH and GUIO_NOSUBTITLES intensively, as there is no control other them even when they are present - Replace non-ASCII characters by hex values svn-id: r41429 | |||
2009-06-10 | Added support for loading savegames from the launcher | Paul Gilbert | |
svn-id: r41424 | |||
2009-06-10 | Added variable to savegame format so that savegames can be correctly loaded ↵ | Paul Gilbert | |
from the ScummVM launcher svn-id: r41423 | |||
2009-06-09 | Fixed CLEAR | Sven Hesse | |
svn-id: r41409 | |||
2009-06-09 | SCI: Moved SCI1 audio map handling into the resource manager. | Walter van Niftrik | |
svn-id: r41408 | |||
2009-06-09 | Added a workaround for Win Lost in Time. | Sven Hesse | |
It's got VMD files which are still referenced as IMD svn-id: r41407 | |||
2009-06-09 | Win Lost in Time is multi-lingual (British, French, Spanish) | Sven Hesse | |
svn-id: r41406 | |||
2009-06-09 | Multi-lingual Inca2 version (American, French, German, Italian, Spanish) | Sven Hesse | |
svn-id: r41405 | |||
2009-06-09 | Win Gob1 is multi-lingual (British, French, German, Italian, Spanish) | Sven Hesse | |
svn-id: r41404 | |||
2009-06-09 | Win Gob2 is multi-lingual (American, French, German) | Sven Hesse | |
svn-id: r41403 | |||
2009-06-09 | Win Gob3 is multi-lingual (British, French, German) | Sven Hesse | |
svn-id: r41402 | |||
2009-06-09 | - Moved Screen_v2::copyWsaRect to Screen::copyWsaRect | Johannes Schickel | |
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398 | |||
2009-06-09 | Remove unused old code. | Travis Howell | |
svn-id: r41395 | |||
2009-06-09 | Correct check for font data table used in The Feeble Files. | Travis Howell | |
svn-id: r41393 | |||
2009-06-08 | Convert FWRenderer and OSRenderer to use Cine::Palette. | Kari Salminen | |
Also fix some bugs that came up in testing of Cine::Palette. svn-id: r41386 | |||
2009-06-08 | - Cleanup | Johannes Schickel | |
- Fix regression in Kyra1 outro svn-id: r41384 | |||
2009-06-08 | Cleanup. | Johannes Schickel | |
svn-id: r41381 | |||
2009-06-08 | sword1: slight cleanup of psx related sound code and comments | Fabio Battaglia | |
svn-id: r41380 | |||
2009-06-08 | Fix out of bounds memory access in Screen::drawShape. | Johannes Schickel | |
svn-id: r41379 | |||
2009-06-08 | Add more Polish font data for The Feeble Files. | Travis Howell | |
svn-id: r41374 | |||
2009-06-08 | Add Polish font data for The Feeble Files. | Travis Howell | |
svn-id: r41372 | |||
2009-06-08 | sword1: add Broken Sword PSX demo support | Fabio Battaglia | |
svn-id: r41369 | |||
2009-06-08 | SCI: Cleanup | Walter van Niftrik | |
svn-id: r41368 | |||
2009-06-08 | Replaced GFXWARN with warning and GFXDEBUG with debugC | Filippos Karapetis | |
svn-id: r41367 | |||
2009-06-08 | Update details for the Polish version of The Feeble Files. | Travis Howell | |
svn-id: r41365 | |||
2009-06-08 | Moved some more debug commands to ScummVM's console | Filippos Karapetis | |
svn-id: r41364 | |||
2009-06-08 | - Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo ↵ | Johannes Schickel | |
WSAs will be correctly played - Made album page change in MR a bit slower, so it's visible at least svn-id: r41362 | |||
2009-06-07 | Hopefully fixed memory corruption when loading games | Filippos Karapetis | |
svn-id: r41361 | |||
2009-06-07 | SCI: C++ified the song iterator code a little bit more | Max Horn | |
svn-id: r41360 | |||
2009-06-07 | SCI: Got rid of g_EngineState | Max Horn | |
svn-id: r41359 | |||
2009-06-07 | LOL: minor bug fix | Florian Kagerer | |
svn-id: r41358 | |||
2009-06-07 | Remove unneeded functionality from Screen. | Johannes Schickel | |
svn-id: r41357 | |||
2009-06-07 | Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵ | Johannes Schickel | |
_flagsTable instead. svn-id: r41351 | |||
2009-06-07 | Avoid warning about missing SFX file in Lands of Lore (it seems the original ↵ | Johannes Schickel | |
misses some datafiles for certain effects). svn-id: r41350 | |||
2009-06-07 | SCI: Moved resource36 handling into resource manager. | Walter van Niftrik | |
svn-id: r41349 | |||
2009-06-07 | LOL: minor bug fix in battle system | Florian Kagerer | |
svn-id: r41348 | |||
2009-06-07 | SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that ↵ | Max Horn | |
SciEngine::_gamestate is updated whenever the EngineState gets changed (due to loading a savestate) svn-id: r41346 | |||
2009-06-07 | SCI: Simplified SongLibrary code a bit | Max Horn | |
svn-id: r41345 | |||
2009-06-07 | SCI: Objectified Song struct 'a bit' | Max Horn | |
svn-id: r41344 | |||
2009-06-07 | SCI: Objectified SongLibrary | Max Horn | |
svn-id: r41343 | |||
2009-06-07 | SCI: Renamed various song/songlib related structs and members | Max Horn | |
svn-id: r41342 | |||
2009-06-07 | Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALT | Filippos Karapetis | |
svn-id: r41340 | |||
2009-06-07 | Init _opl to 0. This prevents a crash on exit when the Adlib driver is ↵ | Filippos Karapetis | |
closed, if the game music driver doesn't support music for the currently playing game (e.g. Christmas 1998) svn-id: r41339 | |||
2009-06-07 | Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the ↵ | Filippos Karapetis | |
VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers svn-id: r41338 | |||
2009-06-07 | LOL: implemented two more opcodes for castle cimmeria | Florian Kagerer | |
svn-id: r41336 |