Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-29 | XEEN: Fix showing correct names for quest items | Paul Gilbert | |
2017-12-29 | XEEN: Fix display of given treasure | Paul Gilbert | |
2017-12-29 | XEEN: Cleanup of give opcode and methods | Paul Gilbert | |
2017-12-29 | XEEN: Implemented giveExt method | Paul Gilbert | |
2017-12-29 | XEEN: Properly implement cmdGiveExtended opcode | Paul Gilbert | |
2017-12-29 | XEEN: Implement sets & checks for _questItems | Paul Gilbert | |
2017-12-29 | XEEN: Revert "XEEN: Change _gameFlags to it's own class" | Paul Gilbert | |
This reverts commit a37b0e8181f055d4778c53aa873816af4349aa9d. Turns out the overlapping byte access was for the questItems array, but using Ids which start at 82 rather than 0 | |||
2017-12-28 | XEEN: Change _gameFlags to it's own class | Paul Gilbert | |
Byte 6 of the flags data, for flags 48 to 55, is directly used in several places. I didn't think it was needed, but turns out it is. So I've had to refactor the bool array I had previously to have this as a bitset, so byte 6 can be accessed | |||
2017-12-27 | XEEN: Fix playing music when on Dark Side | Paul Gilbert | |
2017-12-27 | XEEN: Fix loading Dark Side maps | Paul Gilbert | |
2017-12-27 | XEEN: Fix saving of map stepped on tiles | Paul Gilbert | |
2017-12-27 | XEEN: Fix saving monster data to exactly match original | Paul Gilbert | |
2017-12-27 | XEEN: Added debug commands for changing map & position | Paul Gilbert | |
2017-12-27 | XEEN: Add saving of map/event data when the map is changed | Paul Gilbert | |
2017-12-26 | LOL: Fix detection entry for LOL Japanese (Bug #9828) | Matan Bareket | |
2017-12-26 | SCI: Added detection entries for Lighthouse German version - Bug #10359 | Matan Bareket | |
2017-12-26 | SCI: Added detection entries for SQ1 Russian version - Bug #10156 | Matan Bareket | |
2017-12-26 | SCI: Added detection entries for PQ2 English version 1.002.011 - Bug #9716 | Matan Bareket | |
2017-12-26 | SAGA: Added detection entries for IHNM Hungarian fan translation - Bug #7886 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL Japense PC9821 version - Bug #9828 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL German version - Bug #9557 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL Chinese Floppy version - Bug #7893 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL Spanish Floppy version - Bug #9699 | Matan Bareket | |
2017-12-26 | BLADERUNNER: Added detection entries for Blade Runner (French) - Bug #9722 | Matan Bareket | |
2017-12-25 | XEEN: Fix updating party icons after drinking HP fountain | Paul Gilbert | |
2017-12-25 | XEEN: Fix Please Wait dialog not removing when changing maps | Paul Gilbert | |
Technically, the dialog now doesn't even show up, since loading the new maps are so fast these days. I've decided against adding in an explicit delay, because it's less jarring for players to now be able to walk transparently between maps without interruption | |||
2017-12-24 | XEEN: Fix transitioning to other maps in the overworld | Paul Gilbert | |
2017-12-24 | XEEN: Fix scrolling crashes in Quest dialog when it's empty | Paul Gilbert | |
2017-12-24 | XEEN: Fix animated text cursor partialy overlapping prior char | Paul Gilbert | |
2017-12-24 | XEEN: Fix Unused Variable Compiler Warning. | D G Turner | |
2017-12-22 | XEEN: Create a separate current state saver for each side | Paul Gilbert | |
Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides. | |||
2017-12-22 | SHERLOCK: Disable cache for uncompressed resources | Alexander Reim | |
2017-12-22 | SCUMM HE: Add early version of Let's Explore the Farm with Buzzy. | Kirben | |
2017-12-20 | XEEN: Starting to do archive access more like the original | Paul Gilbert | |
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does | |||
2017-12-20 | MOHAWK: RIVEN: Add keyboard shortcuts for loading and saving | Bastien Bouclet | |
Those shortcuts are documented in the original game manual. | |||
2017-12-19 | SCI32: Add uninitialized read workaround for LSL6hires | Colin Snover | |
Fixes Trac#10361. | |||
2017-12-19 | SLUDGE: Arrange include order | Simei Yin | |
2017-12-19 | SLUDGE: Objectify speech manager | Simei Yin | |
2017-12-19 | PORTS: Remove the Yopy PDA port | Bastien Bouclet | |
No official release was ever done for that platform. Production ceased in 2005. | |||
2017-12-18 | XEEN: Renamings of endgame methods for better clarity | Paul Gilbert | |
2017-12-18 | XEEN: Cleanup, formatting, and comments for scripts.cpp | Paul Gilbert | |
2017-12-18 | XEEN: Fixes for Sphinx cutscene | Paul Gilbert | |
2017-12-17 | XEEN: Fixes for the Golem cutscene | Paul Gilbert | |
2017-12-17 | XEEN: Fixes for the Repear cutscene | Paul Gilbert | |
2017-12-17 | XEEN: Close cast spell dialog only after a spell is successfully cast | Paul Gilbert | |
2017-12-17 | XEEN: Fix loading correct sprites for wall items | Paul Gilbert | |
2017-12-17 | XEEN: Fix placement checks for indoors wall items | Paul Gilbert | |
2017-12-17 | XEEN: Allow Dwarf Mines cutscene to be interrupted | Paul Gilbert | |
Because I'm already sick of letting it play all the way through | |||
2017-12-17 | XEEN: Fix placement of flying enemies | Paul Gilbert | |
2017-12-17 | XEEN: Properly handle darkness | Paul Gilbert | |