Age | Commit message (Expand) | Author |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-10-02 | Added methods for push/pop cursors | Paul Gilbert |
2006-10-02 | Fix display and input in dimp | Travis Howell |
2006-10-02 | Decrease window array size, to maximum required by games | Travis Howell |
2006-10-02 | Increase struct sizes, to maximum required by games | Travis Howell |
2006-10-02 | Fix tile positions in swampy | Travis Howell |
2006-10-02 | Fix arrows keys in swampy | Travis Howell |
2006-10-02 | Add more changes for swampy | Travis Howell |
2006-10-02 | Fix changing map areas in swampy | Travis Howell |
2006-10-02 | Add last tiles code and corrections for Swampy | Travis Howell |
2006-10-02 | Implemented "iconify window" opcode. This, of course, needs support in the | Torbjörn Andersson |
2006-10-02 | Add more tiles code for Swampy | Travis Howell |
2006-10-02 | Add more tiles code for Swampy | Travis Howell |
2006-10-01 | Fix cursor regression in FF | Travis Howell |
2006-10-01 | Fixed msvc8 build. | Johannes Schickel |
2006-10-01 | Fixed msvc8 build. | Johannes Schickel |
2006-10-01 | Update vga timer code to match original PP | Travis Howell |
2006-10-01 | Fix error in debug opcode table for PP | Travis Howell |
2006-10-01 | Add debug opcode table for PP and other minor changes for PP | Travis Howell |
2006-10-01 | Some Elvira opcodes/stubs | Torbjörn Andersson |
2006-10-01 | Split the seupOpcodes() function into several functions for - hopefully - | Torbjörn Andersson |
2006-10-01 | When escaping a cutscene, stop its soundtrack as well. (I can't check if this | Torbjörn Andersson |
2006-09-30 | Fix compiler warning | Max Horn |
2006-09-30 | Add support for skipping swampy introduction | Travis Howell |
2006-09-30 | Another PP opcode stub. | Torbjörn Andersson |
2006-09-30 | Add more small difference in PP code | Travis Howell |
2006-09-30 | Added a couple of functions which seem to define the rules for some kind of | Torbjörn Andersson |
2006-09-30 | Add debug output, to find triggers for PP functions | Travis Howell |
2006-09-30 | Another slight PP difference. | Torbjörn Andersson |
2006-09-30 | Ooops, fix type in vc76_setScaleXOffs() | Travis Howell |
2006-09-30 | Add code to move pieces in jumble of PP | Travis Howell |
2006-09-30 | Ooops, another mistake in isVgaQueueEmpty() | Travis Howell |
2006-09-30 | Ooops, increase count in isVgaQueueEmpty() | Travis Howell |
2006-09-30 | Add code for isVgaQueueEmpty() in PP | Travis Howell |
2006-09-30 | Enable more code in oops functions of PP | Travis Howell |
2006-09-30 | Re-use FF's _variableArray2[] instead of creating a new one for PP. Free the | Torbjörn Andersson |
2006-09-30 | Partially unstubbed the PP "oops" opcodes. | Torbjörn Andersson |
2006-09-30 | Add mouse cursor support for PP and minor cleanup | Travis Howell |
2006-09-30 | Move remaining script loading code to subroutine.cpp | Travis Howell |
2006-09-30 | Add opcode table for Elvira 2 and cleanup | Travis Howell |
2006-09-30 | Update md5 details for Elvira 1 | Travis Howell |
2006-09-30 | Add changes and stubs for Elvira 1 | Travis Howell |
2006-09-29 | Increase opcode array size for Elvira | Travis Howell |
2006-09-29 | Update opcode table for Elvira | Travis Howell |
2006-09-29 | When starting a game, make sure that it has the desired target name. The old | Torbjörn Andersson |
2006-09-29 | Some minor formating changes. | Torbjörn Andersson |
2006-09-29 | Update opcode table for PP | Travis Howell |
2006-09-29 | Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and | Eugene Sandulenko |
2006-09-29 | Phase 4. Some more internal updates., | Eugene Sandulenko |
2006-09-29 | Phase 3 of Simon engine renaming. Files renaming. | Eugene Sandulenko |