Age | Commit message (Expand) | Author |
2007-06-25 | Adding info for Goblins 3 Mac (supplied by fac76 in #1742716) | Sven Hesse |
2007-06-25 | Fix priority screen showing when using AGI256 or AGI256-2. | Kari Salminen |
2007-06-24 | added arm assembly from patch #1742112 for codec47. (and really build arm cod... | Paweł Kołodziejski |
2007-06-23 | Made changeCharacter restore the previous open Archive after completing its d... | Nicola Mettifogo |
2007-06-23 | Now clipping frame # to avoid crashes because of bad behavior of game scripts. | Nicola Mettifogo |
2007-06-23 | Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState) | Sven Hesse |
2007-06-23 | More cleanup | Max Horn |
2007-06-23 | Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMI | Max Horn |
2007-06-23 | Reworked the SCUMM input code even more: Merged various code paths and stream... | Max Horn |
2007-06-23 | Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made no... | Max Horn |
2007-06-23 | Simplify code: Since processInput() always overwrite the value of lastKeyHit ... | Max Horn |
2007-06-23 | Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ma... | Max Horn |
2007-06-23 | Added GOB FIXME | Max Horn |
2007-06-23 | Changed BASS to use more KEYCODEs | Max Horn |
2007-06-23 | Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keys | Sven Hesse |
2007-06-23 | Converted LURE code to use KEYCODEs | Max Horn |
2007-06-23 | Compare Common::KEYCODE_ against KeyState::keycode, not KeyState::ascii | Max Horn |
2007-06-23 | Changed the way VAR_VERSION_KEY is handled | Max Horn |
2007-06-23 | Changed input routine to use KEYCODE. | Nicola Mettifogo |
2007-06-23 | Moved F1 key remapping in COMI to a more appropriate place | Max Horn |
2007-06-23 | Correct typo. | Travis Howell |
2007-06-23 | cleanup | Max Horn |
2007-06-23 | SCUMM: Added three FIXME comments to the _keyDownMap code, and made it use KE... | Max Horn |
2007-06-23 | Made use of full Common::KeyState in SCUMM (there is still lots of room for i... | Max Horn |
2007-06-23 | Made SCUMM use Common::KeyState, too (but implemented almost no fixes/optimiz... | Max Horn |
2007-06-23 | Minor formatting fix | Oystein Eftevaag |
2007-06-23 | Applying patch 1669536: Kyra2: Intro fixes | Oystein Eftevaag |
2007-06-23 | Minor cleanup. | Travis Howell |
2007-06-23 | Ooops, adjust Elvira 2 specific offset too. | Travis Howell |
2007-06-23 | Minor cleanup. | Travis Howell |
2007-06-23 | Fix alignment issue in setWindowPalete video opcode. | Travis Howell |
2007-06-22 | 0xD -> Common::KEYCODE_RETURN | Max Horn |
2007-06-22 | AGI: Properly handle backspace key on all systems, not just OS X | Max Horn |
2007-06-22 | Slightly updated key handling in BS2, Kyra, and Touche | Max Horn |
2007-06-22 | BS1: Make use of Common::KeySate::reset() | Max Horn |
2007-06-22 | Converted BASS to use Common::KeyState | Max Horn |
2007-06-22 | Fix MSVC8 warning | Filippos Karapetis |
2007-06-22 | Converted rest of BS1 to use Common::KeyState (removing two more hacks) | Max Horn |
2007-06-22 | Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_ | Max Horn |
2007-06-22 | Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ... | Max Horn |
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn |
2007-06-22 | Changed more code to use Common::KEYCODE_ enum | Max Horn |
2007-06-22 | Get rid of FOTAQ's own KeyCode enum in favor of Common::KeyCode (attention: t... | Max Horn |
2007-06-22 | Work around a crash when quitting Simon 2. If this is the proper fix, it should | Torbjörn Andersson |
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants... | Max Horn |
2007-06-22 | Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK | Torbjörn Andersson |
2007-06-22 | Removed old debug input files no longer being used, and the Lure disassembly ... | Paul Gilbert |
2007-06-22 | Added entries for fights.cpp and sound.cpp | Paul Gilbert |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-06-22 | Implemented remaining script methods | Paul Gilbert |