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AgeCommit message (Expand)Author
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
2007-06-24added arm assembly from patch #1742112 for codec47. (and really build arm cod...Paweł Kołodziejski
2007-06-23Made changeCharacter restore the previous open Archive after completing its d...Nicola Mettifogo
2007-06-23Now clipping frame # to avoid crashes because of bad behavior of game scripts.Nicola Mettifogo
2007-06-23Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)Sven Hesse
2007-06-23More cleanupMax Horn
2007-06-23Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMIMax Horn
2007-06-23Reworked the SCUMM input code even more: Merged various code paths and stream...Max Horn
2007-06-23Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made no...Max Horn
2007-06-23Simplify code: Since processInput() always overwrite the value of lastKeyHit ...Max Horn
2007-06-23Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ma...Max Horn
2007-06-23Added GOB FIXMEMax Horn
2007-06-23Changed BASS to use more KEYCODEsMax Horn
2007-06-23Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keysSven Hesse
2007-06-23Converted LURE code to use KEYCODEsMax Horn
2007-06-23Compare Common::KEYCODE_ against KeyState::keycode, not KeyState::asciiMax Horn
2007-06-23Changed the way VAR_VERSION_KEY is handledMax Horn
2007-06-23Changed input routine to use KEYCODE.Nicola Mettifogo
2007-06-23Moved F1 key remapping in COMI to a more appropriate placeMax Horn
2007-06-23Correct typo.Travis Howell
2007-06-23cleanupMax Horn
2007-06-23SCUMM: Added three FIXME comments to the _keyDownMap code, and made it use KE...Max Horn
2007-06-23Made use of full Common::KeyState in SCUMM (there is still lots of room for i...Max Horn
2007-06-23Made SCUMM use Common::KeyState, too (but implemented almost no fixes/optimiz...Max Horn
2007-06-23Minor formatting fixOystein Eftevaag
2007-06-23Applying patch 1669536: Kyra2: Intro fixesOystein Eftevaag
2007-06-23Minor cleanup.Travis Howell
2007-06-23Ooops, adjust Elvira 2 specific offset too.Travis Howell
2007-06-23Minor cleanup.Travis Howell
2007-06-23Fix alignment issue in setWindowPalete video opcode.Travis Howell
2007-06-220xD -> Common::KEYCODE_RETURNMax Horn
2007-06-22AGI: Properly handle backspace key on all systems, not just OS XMax Horn
2007-06-22Slightly updated key handling in BS2, Kyra, and ToucheMax Horn
2007-06-22BS1: Make use of Common::KeySate::reset()Max Horn
2007-06-22Converted BASS to use Common::KeyStateMax Horn
2007-06-22Fix MSVC8 warningFilippos Karapetis
2007-06-22Converted rest of BS1 to use Common::KeyState (removing two more hacks)Max Horn
2007-06-22Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_Max Horn
2007-06-22Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ...Max Horn
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
2007-06-22Get rid of FOTAQ's own KeyCode enum in favor of Common::KeyCode (attention: t...Max Horn
2007-06-22Work around a crash when quitting Simon 2. If this is the proper fix, it shouldTorbjörn Andersson
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants...Max Horn
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
2007-06-22Removed old debug input files no longer being used, and the Lure disassembly ...Paul Gilbert
2007-06-22Added entries for fights.cpp and sound.cppPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-06-22Implemented remaining script methodsPaul Gilbert