Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-28 | Typo. | Travis Howell | |
svn-id: r20966 | |||
2006-02-28 | Update code and comment for screen savers issue in Sam & Max. | Travis Howell | |
svn-id: r20965 | |||
2006-02-27 | Fixes hangs in the "Pool of Sorrow" scene (at least I don't get them anymore). | Johannes Schickel | |
svn-id: r20964 | |||
2006-02-27 | Typo. | Travis Howell | |
svn-id: r20963 | |||
2006-02-27 | Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to ↵ | Travis Howell | |
script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check. svn-id: r20962 | |||
2006-02-27 | Added WIP Adlib sound playing code to kyra. | Johannes Schickel | |
It needs some checks since it doesn't work correctly in every case at the moment. svn-id: r20960 | |||
2006-02-27 | Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it ↵ | Gregory Montoir | |
specific to TheDig svn-id: r20959 | |||
2006-02-27 | Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter ↵ | Gregory Montoir | |
didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately. svn-id: r20958 | |||
2006-02-27 | cleanup | Gregory Montoir | |
svn-id: r20957 | |||
2006-02-27 | Use _numStrips when checking for foreced sprite redraw, instead of set values. | Travis Howell | |
svn-id: r20956 | |||
2006-02-27 | Charset 0 is loaded on start in original versions of OLD_BUNDLE games too | Travis Howell | |
svn-id: r20955 | |||
2006-02-27 | SysEx data now passed around with const pointers. Permits simplification of ↵ | Jamieson Christian | |
some SysEx client code. Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers. svn-id: r20952 | |||
2006-02-26 | Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the ↵ | Jamieson Christian | |
runtime-selectable DEBUG_IMUSE category. svn-id: r20950 | |||
2006-02-26 | Cleanup | Max Horn | |
svn-id: r20949 | |||
2006-02-26 | Do not compute the MD5 checksum if an override for it is set | Max Horn | |
svn-id: r20948 | |||
2006-02-26 | Initial add of the Lure of the Temptress disassembly | Paul Gilbert | |
svn-id: r20947 | |||
2006-02-26 | With the added delay to the popup menu loop, it's much more likely that each | Torbjörn Andersson | |
iteration will see several events, so pop all events from the queue each time. Of course, we still only need to check the mouse position once. Warp the mouse back to neutral even if we're trying to go past the first/last menu entry. svn-id: r20918 | |||
2006-02-26 | Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar | Torbjörn Andersson | |
delay to PopupMenu::Show(). svn-id: r20914 | |||
2006-02-26 | Added delays to the waitForRelease() and waitForPress() busy-wait loops. | Torbjörn Andersson | |
svn-id: r20912 | |||
2006-02-26 | Remove roomOps cases which are never used by COMI scripts | Travis Howell | |
svn-id: r20908 | |||
2006-02-26 | COMI uses a separate setting for the verb charset, verbs use correct charset now | Travis Howell | |
svn-id: r20907 | |||
2006-02-26 | Camera variables are initialised on startup by COMI too | Travis Howell | |
svn-id: r20906 | |||
2006-02-26 | Move debug mode setting to initScummVars(), so it is reset when game is ↵ | Travis Howell | |
restarted svn-id: r20905 | |||
2006-02-26 | That change shouldn't have been commited | Travis Howell | |
svn-id: r20903 | |||
2006-02-26 | stop playing a sample before deleting the sample data | Willem Jan Palenstijn | |
svn-id: r20902 | |||
2006-02-26 | Change debugInput opcode result to zerod array for now, since it expects ↵ | Travis Howell | |
input string svn-id: r20901 | |||
2006-02-25 | Remove the dummy index 0 entry from substResFileNameTable | Max Horn | |
svn-id: r20898 | |||
2006-02-25 | Moved the plugin interface code of the SCUMM engine into a separate source file | Max Horn | |
svn-id: r20885 | |||
2006-02-25 | cleanup unpacking function and get rid of an old hack to prevent buffer ↵ | Gregory Montoir | |
overflows. svn-id: r20884 | |||
2006-02-25 | Fix compiler warning (wrong return type) | Max Horn | |
svn-id: r20883 | |||
2006-02-25 | Moved check for unknown MD5 checksum from ScummEngine::ScummEngine to ↵ | Max Horn | |
Engine_SCUMM_create svn-id: r20882 | |||
2006-02-25 | cleanup (endianess fixes, fixed partBufferStruct structure) | Gregory Montoir | |
svn-id: r20881 | |||
2006-02-25 | Modified the workaround for bug #1407789 to not depend on MD5 detection | Max Horn | |
svn-id: r20880 | |||
2006-02-25 | Split SCUMM's generateSubstResFileName into two functions: ↵ | Max Horn | |
findSubstResFileName and applySubstResFileName svn-id: r20879 | |||
2006-02-25 | Cleanup decompress wizImage functions, to help find similar code | Travis Howell | |
svn-id: r20874 | |||
2006-02-25 | Removed last two uses of MKID | Max Horn | |
svn-id: r20872 | |||
2006-02-25 | Fix c&p mistake in adding DEBUG_PARSER debug level | Sven Hesse | |
svn-id: r20868 | |||
2006-02-25 | Some more MKID -> MKID_BE changes | Max Horn | |
svn-id: r20867 | |||
2006-02-25 | A typical example why MKID is dangerous: Kyra uses it incorrectly, thus ↵ | Max Horn | |
savegames are not interchangable between BE and LE systems. Fixing this, by breaking all LE savegames (enabling a compatibility mode, if desired, is easy) svn-id: r20866 | |||
2006-02-25 | Replaced some more MKIDs by MKID_BE; this then enabled me to remove ↵ | Max Horn | |
ScummEngine::fileReadDword() svn-id: r20865 | |||
2006-02-25 | Got rid of the 'tag' parameter for readResTypeList() | Max Horn | |
svn-id: r20864 | |||
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn | |
svn-id: r20862 | |||
2006-02-25 | Some more cine header cleanup | Max Horn | |
svn-id: r20859 | |||
2006-02-25 | Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ↵ | Travis Howell | |
works fine now svn-id: r20858 | |||
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn | |
svn-id: r20857 | |||
2006-02-25 | - avoid using typedef for structs (it is just not necessary in C++) | Max Horn | |
- added a const/static here and there - started to reduce header dependencies svn-id: r20856 | |||
2006-02-25 | Fix cine module.mk file (this fixed the dependencies system) | Max Horn | |
svn-id: r20855 | |||
2006-02-25 | More corrections to copyWizImageWithMask() in HE games | Travis Howell | |
svn-id: r20854 | |||
2006-02-25 | Use static/const on data tables when possible (this helps the compiler to ↵ | Max Horn | |
optimize things better) svn-id: r20853 | |||
2006-02-25 | Moved cine engine into namespace Cine | Max Horn | |
svn-id: r20851 |