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2016-02-14AGI: Fix another comment about dynamic priority tableMartin Kiewitz
Available also in 2.425, then removed until 2.936, yada yada. priorityToY-Glitch is definitely present in 2.425 as well.
2016-02-14AGI: set.pri.base was actually available in AGI2.425Martin Kiewitz
Was available only in 2.425 and in 2.936+. Fixing comment accordingly. Also allowing the command for 2.425.
2016-02-13SHERLOCK: Fix for German version using hatpin/needle in Pratt's pillowPaul Gilbert
In Pratt's Loft, the player can probe the pillow with either the needle or the hatpin. However, the German version accidentally set up use actions for the hatpin twice, resulting in a crash if you tried to use it
2016-02-13AGI: Fix new createDefaultPriorityTable() codeMartin Kiewitz
2016-02-13AGI: Fix priority band handlingMartin Kiewitz
- Fix saving/loading priority bands table. Now saving the actual raw data - Now also saving the flag, that defines if the priority table got modified by scripts - For older saved games it will try to figure out the state of that flag - Blocking set.pri.base for AGI below 2.936 - set.pri.base was actually introduced in 2.936 and not AGI3 - The set.pri.base bug was present in 2.936 as well - Saved games created between the graphics rewrite and this commit may have priority issues for games, that used AGI2.936+
2016-02-13MOHAWK: Fix the cursor staying black when changing of Myst stackBastien Bouclet
2016-02-13AGI: Add another situation that needs artificial delayMartin Kiewitz
Comment only SQ1, right at the end of the asteroids
2016-02-13AGI: Apple IIgs time delay override SQ1 completedMartin Kiewitz
2016-02-13MOHAWK: Allow movie areas to override the playback rateBastien Bouclet
Unfortunately our QuickTime player does not allow overriding the playback rate for videos with sound. The steel jaw trap in Channelwood is not played at 125% speed as it should.
2016-02-13MOHAWK: Don't close videos when displaying just a frameBastien Bouclet
2016-02-13MOHAWK: Make the conversion from VideoEntryPtr to VideoHandle explicitBastien Bouclet
So that it is a bit less confusing
2016-02-13AGI: Adding seconds of current time to saved gamesMartin Kiewitz
Useful to properly detect the most recent saved game (that's done by the original save/restore dialogs)
2016-02-13AGI: Apple IIgs time delay override KQ4 data addedMartin Kiewitz
2016-02-13AGI: Apple IIgs time delay override SQ2 data addedMartin Kiewitz
2016-02-12SHERLOCK: RT: Fix conversation crash German Lawton's housePaul Gilbert
2016-02-12SHERLOCK: RT: Work around bad animation frame data in German versionPaul Gilbert
2016-02-13SCI: Formatting fix.Johannes Schickel
2016-02-13Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2016-02-13AGI: Add time delay overwrite for AppleIIgsMartin Kiewitz
Should somewhat fix bug #7026 Needs testing (although AGI games need to get tested for 1.8.0 anyway)
2016-02-13SCI: Make variable name in line with our guidelines.Johannes Schickel
(cherry picked from commit 7d7c36b5933d1e777e1246c8fe84a3c2379f082d)
2016-02-12SCI: Add detection for Larry 6 French floppyMartin Kiewitz
2016-02-12SCI: Fix fallback detector crashing on BE regress.Martin Kiewitz
Regression from af3fec8c26d92005b507dca65d1d50f820feb0e7 Code resulted in a crash on BE platforms
2016-02-12SHERLOCK: Silence noisy GCC warningTorbjörn Andersson
2016-02-11SHERLOCK: SS: Fix typo in fixed textMartin Kiewitz
2016-02-11SHERLOCK: SS: Make "Picked up" text multilingualMartin Kiewitz
Bug #7002 should be fully solved now
2016-02-11AGI: Rename nonBlockingText -> artificialDelayMartin Kiewitz
Also add a table for Apple IIgs games for music issues like in PQ1 intro, where the developers thought that loading a new room would take X amount of time and they started loading before the music was done. In our AGI music may get cut off because of this. It of course also happens, when using the original interpreter, as soon as you emulate a faster processor. Which means this is also a workaround. See bug #7026
2016-02-11MOHAWK: Always apply the volume when changing the background soundBastien Bouclet
2016-02-11MOHAWK: Share the code for reading sound blocksBastien Bouclet
2016-02-11MOHAWK: Share the code applying sound blocksBastien Bouclet
2016-02-11MOHAWK: Move debug rect draw control to the consoleBastien Bouclet
It was previously bound to F4
2016-02-11SHERLOCK: SS: Make user interface multilingualMartin Kiewitz
Bug #7002 almost fully solved
2016-02-10ACCESS: Fix spoken text randomly being skippedPaul Gilbert
2016-02-10SHERLOCK: SS: Fix typo in German fixed textMartin Kiewitz
Was like that in the original, we fix it.
2016-02-10SHERLOCK: Fix Spanish journal text - thanks t0byMartin Kiewitz
Some lines were not translated that well, probably because the original added words together in code based on English grammar, so the translator was probably very restricted.
2016-02-10SHERLOCK: SS: Fix fixed text typoMartin Kiewitz
2016-02-10AGI: Remove unused methodMartin Kiewitz
2016-02-10SHERLOCK: RT: Fix typo in fixed inventory textMartin Kiewitz
bug #7023
2016-02-10AGI: CleanupMartin Kiewitz
2016-02-10AGI: Init video before font + text initMartin Kiewitz
2016-02-10COMPOSER: Fix truncated Baba Yaga md5Willem Jan Palenstijn
2016-02-10LAB: Enable by default.Johannes Schickel
Thanks to tsoliman for noticing.
2016-02-09SHERLOCK: RT: Fix German umlaut display in JournalPaul Gilbert
2016-02-09AGI: Use special Apple IIgs SQ1 palette for SQ1Martin Kiewitz
Was already documented inside palette.h, but wasn't used yet
2016-02-09AGI: Fix warningMartin Kiewitz
2016-02-09AGI: Fix invalid coordinate warnings for spritesMartin Kiewitz
2016-02-09SCI: Small variable renaming to match our naming guidelines.Johannes Schickel
2016-02-09AGI: Only set VAR_KEY,when no controller/directionMartin Kiewitz
Fixes Mixed Up Mother Goose Apple IIgs save/restore prompt
2016-02-09AGI: Hold-Key: only send stationary for directionsMartin Kiewitz
2016-02-09AGI: Fix skip auto-save slot code for auto-saveMartin Kiewitz
2016-02-09AGI: Check xPos/yPos when building sprite listsMartin Kiewitz
And ignore sprites, that are placed outside of visual screen Fixes memory corruption during intro of fan made Get Outta SQ game. Original AGI did not do checks at all.