Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-23 | DREAMWEB: Added subtitle option | Vladimir Menshakov | |
2011-06-23 | SAGA: Fix for Bug #3324850 ("ITE (SAGA): crash in dog sewers") | D G Turner | |
This read of 1 byte past the end of the buffer has existed since the dragonMove() function was implemented, but since the change in bfb0986c to use ByteArray, this now causes an assertion due to the stricter bounds checking. This commit corrects the original issue. Thanks to fuzzie for this fix. | |||
2011-06-23 | TSAGE: Silence GCC warnings. | eriktorbjorn | |
2011-06-23 | ANALYSIS: Add static casts to is* functions | Littleboy | |
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx | |||
2011-06-23 | LASTEXPRESS: Extract Clock and TrainLine classes to separate files | Littleboy | |
2011-06-23 | LASTEXPRESS: Move Menu class to a separate folder | Littleboy | |
2011-06-23 | TSAGE: Added saving/restoring of playing sounds to savegames | Paul Gilbert | |
2011-06-23 | SWORD25: Add error checks after allocating memory with malloc | Julien | |
2011-06-23 | SCI: Allocate decompression buffers on the heap | Julien | |
2011-06-23 | KYRA: Allocate screen region buffer on the heap | Julien | |
2011-06-23 | DRACI: Allocate no-sound buffer on the heap in LegacySoundArchive::openArchive() | Julien | |
2011-06-23 | LURE: Allocate debug strings buffer on the heap | Julien | |
2011-06-23 | TSAGE: Allocate resource decoding buffer on the heap | Julien | |
2011-06-23 | TEENAGENT: Allocate large buffers on the heap instead of the stack | Julien | |
2011-06-23 | ANALYSIS: Fix potential memory leak when using realloc | Julien | |
When reallocation is unsuccessful, the passed buffer is not freed. In this case, assigning the result (NULL) will result in a leak of the original memory buffer. See http://msdn.microsoft.com/en-us/library/kkedhy7c.aspx | |||
2011-06-23 | AGOS: Fix operator precedence warning | Julien | |
2011-06-23 | DRACI: Replace abort() call by error() | Julien | |
2011-06-22 | LASTEXPRESS: Fix leak and corruption of event handlers function pointers | Littleboy | |
- Add better error handling - Properly delete previous event handlers when setting new ones or restoring from backup | |||
2011-06-22 | LASTEXPRESS: Refactor Fight class | Littleboy | |
- Replace structs holding function pointers by proper classes - Move each fighter functions to separate files | |||
2011-06-22 | LASTEXPRESS: Move Fight class to its own folder | Littleboy | |
2011-06-23 | SAGA: Fix Bug #3323722 ("IHNM: Crash to desktop in Ellen's Adventure") | D G Turner | |
Thanks to fuzzie for this fix. IHNM and ITE should be retested. | |||
2011-06-22 | Merge pull request #46 from tramboi/master | Eugene Sandulenko | |
DREAMWEB: Reversing and reimplementing natively frameoutv | |||
2011-06-22 | DREAMWEB: frameoutv becomes a native function | Bertrand Augereau | |
2011-06-22 | TSAGE: Fix bug in sound fading in scene 20. | Strangerke | |
This was blocking progress under linux... | |||
2011-06-22 | TSAGE: Don't crash if -x option points to an non-existing savegame. | eriktorbjorn | |
Instead, just pretend there is no spoon^H^H^H^H^H-x option. | |||
2011-06-22 | LASTEXPRESS: Make some static data const respectively static. | Johannes Schickel | |
2011-06-22 | SCI: Mark sq6 as a CD game | Max Horn | |
2011-06-22 | TSAGE: Remove out of date TODO comments where applicable | Paul Gilbert | |
2011-06-22 | TSAGE: Fix sounds not getting registered in Globals::_sounds | Paul Gilbert | |
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade | |||
2011-06-22 | TSAGE: Clarified Globals::_sceneListeners as Globals::_sounds | Paul Gilbert | |
2011-06-22 | TSAGE: Bugfix for sound assert in scene 20 | Paul Gilbert | |
2011-06-22 | LASTEXPRESS: Named several soundEntry structure members | Eugene Sandulenko | |
2011-06-22 | LASTEXPRESS: Implement sound filters. Still not hooked in. | Eugene Sandulenko | |
2011-06-22 | DREAMWEB: Fix bug in tasmrecover causing load/save mixup | Willem Jan Palenstijn | |
This is a regression from c1b9adb6912 and (my commit) 287c23f1263c. It is not safe to remove opcodes from proc.stmts since labels are sometimes referenced by their offset in the list. So, instead they are now replaced by op._nop. This fixes kLoadingorsave not being set in doload(), which was visible when going to the load game menu from the startup menu. | |||
2011-06-21 | COMMON: Move HerculesDimensions enum to SCUMM. | Johannes Schickel | |
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too. | |||
2011-06-21 | TSAGE: Bugfix for properly stopping playing sounds | Paul Gilbert | |
2011-06-21 | TSAGE: Fix updating the volume when changed in the Options dialog | Paul Gilbert | |
2011-06-21 | TSAGE: Disable SFX and speech volume sliders for all games | Paul Gilbert | |
2011-06-21 | TSAGE: Fixes for sound fading | Paul Gilbert | |
2011-06-21 | TSAGE: Fix for un-used variable in _sfRethinkVoiceTypes | Paul Gilbert | |
2011-06-20 | I18N: Make the unsupported game warning translatable | Thierry Crozat | |
2011-06-20 | DREAMWEB: Use kMaingamepal provided by the tasm-recover | eriktorbjorn | |
This should significantly decrease the risk of mysterious palette bugs in the PCX title cards after regenerating dreamgen.cpp | |||
2011-06-20 | DREAMWEB: Remove readabyte() and readoneblock() | eriktorbjorn | |
They were only used by the PCX decoder, which was rewritten some time ago to no longer use them. | |||
2011-06-20 | DREAMWEB: Remove convertkey() | eriktorbjorn | |
This function was responsible for filtering invalid keys (e.g. in savegame names), and was only used by keyboardread(). This filtering is done by processEvents() instead. | |||
2011-06-20 | TINSEL: Don't leak running processes in Scheduler::reset(). | Alyssa Milburn | |
2011-06-20 | TINSEL: Fix/comment CORO_KILL_SELF macro. | Alyssa Milburn | |
This reverts 9573b1d2f54818f9bdac4a91e0a90b306ade7810, which changed the behaviour of (among other things) NewScene, which made Discworld uncompletable. Thanks to digitall for bisection/reproduction. | |||
2011-06-20 | TSAGE: Replaced integer counters used as mutexes with Common::Mutex usage | Paul Gilbert | |
2011-06-20 | TSAGE: Loop variables are meant to be integers rather than bools | Paul Gilbert | |
2011-06-20 | TSAGE: Bugfix for crash when exiting whilst a sound is playing | Paul Gilbert | |
2011-06-20 | TSAGE: Sound is now working! | Paul Gilbert | |