index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2016-05-13
LASTEXPRESS: Fixed potential buffer overrun
Eugene Sandulenko
2016-05-13
SCUMM HE: Fix T14 special mode blending.
Eugene Sandulenko
2016-05-12
GNAP: Simplify some calls of _hotspotWalkPos
Strangerke
2016-05-12
SCUMM HE: Implement 50/50 T14 blend mode
Eugene Sandulenko
2016-05-12
SCUMM HE: Force full screen dirty on FOW drawing
Eugene Sandulenko
2016-05-12
SCUMM HE: Merge in quad and singles code
Eugene Sandulenko
2016-05-12
SKY: Safer string manipulation
Eugene Sandulenko
2016-05-12
AGOS: Safer string manipulation
Eugene Sandulenko
2016-05-12
SCUMM HE: Fix picky Amiga port. Again
Eugene Sandulenko
2016-05-12
SCUMM HE: Implemented Additive T14 blending mode
Eugene Sandulenko
2016-05-12
GNAP: Remove _id from HotSpot structure
Strangerke
2016-05-12
GNAP: Use Common::Rect for hotspots
Strangerke
2016-05-12
GNAP: Add music when game is paused
Strangerke
2016-05-12
SCUMM HE: Fix errorneous clearing of the condition bits
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix FOW condition bits size
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix another int32/int inconsistency preventing Amiga from compiling
Eugene Sandulenko
2016-05-11
SCUMM HE: Another attempt to fix picky Amiga port
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix _fowImage data type
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix compilation when HE games are disabled
Eugene Sandulenko
2016-05-11
TINSEL: Safer string manipulation
Eugene Sandulenko
2016-05-11
CRUISE: Safer string manipulation
Eugene Sandulenko
2016-05-11
GNAP: Use enum values for _sceneClickedHotspot in scene 53
Strangerke
2016-05-11
GNAP: Rename GetSequence enums
Strangerke
2016-05-11
SCUMM HE: Further work on Moonbase FOW. Now the game does not crash.
Eugene Sandulenko
2016-05-10
SCUMM HE: Read FOW image from U32
Eugene Sandulenko
2016-05-10
SCUMM HE: Started code for loading FOW resources
Eugene Sandulenko
2016-05-10
SCUMM HE: Plug Moonbase FOW kludges in
Eugene Sandulenko
2016-05-10
SCUMM HE: Proper place for the FOW drawing call
Eugene Sandulenko
2016-05-10
AGI: Safer string copying
Eugene Sandulenko
2016-05-10
Merge pull request #753 from OmerMor/atari
Eugene Sandulenko
2016-05-10
Merge pull request #756 from rootfather/monkey-talkie-detection
Eugene Sandulenko
2016-05-10
GNAP: Fix initialization
Eugene Sandulenko
2016-05-10
GNAP: Fix initialization and out-of-bounds write
Eugene Sandulenko
2016-05-10
GNAP: Make all relevant destructors virtual
Eugene Sandulenko
2016-05-10
GNAP: Refactoring of playScratchingHead, playShowCurrItem, playUseDevice
Strangerke
2016-05-10
GNAP: Refactoring of playMoan1&2, playPullOutDevice and playPullOutDeviceNonW...
Strangerke
2016-05-10
GNAP: Refactoring of playBrainPulsating, playIdle and playImpossible
Strangerke
2016-05-10
GNAP: Reorder functions in grid.cpp
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _plat
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _gnap
Strangerke
2016-05-10
GNAP: Simplify some checks
Strangerke
2016-05-10
GNAP: USe Common::Point for getSequenceId
Strangerke
2016-05-10
GNAP: Remove useless redirections, move two more functions
Strangerke
2016-05-10
GNAP: Move Gnap action functions to PlayerGnap
Strangerke
2016-05-10
GNAP: Move more functions to PlayerGnap
Strangerke
2016-05-10
GNAP: Move walkTo and walkStep to Character
Strangerke
2016-05-10
GNAP: Use Common::Point with platypusWalkTo
Strangerke
2016-05-10
GNAP: use Common::Point for gnapWalkTo
Strangerke
2016-05-10
GNAP: Fix a small bug in Playtpuss pathfinding
Strangerke
2016-05-10
GNAP: Some more refactoring in Character, some renaming
Strangerke
[prev]
[next]