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2006-06-24Fix warningMax Horn
svn-id: r23273
2006-06-24Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes ↵Travis Howell
car failing to turn during smart star challenge in thinker1 svn-id: r23271
2006-06-24Remove extra Windows demo of puttputt, was a corrupt versionTravis Howell
svn-id: r23268
2006-06-23Add another Windows demo of puttputtTravis Howell
svn-id: r23264
2006-06-23Convert file path, before playing videos in HE gamesTravis Howell
svn-id: r23263
2006-06-23TypoTravis Howell
svn-id: r23262
2006-06-23Add Spanish version of the Feebles Files (4CD)Travis Howell
svn-id: r23261
2006-06-22Tweak SCUMM detection a bit more -- do not hard code a check for the ↵Max Horn
genmethod to determine the platform value, but rather use the platform value the GameFilenamePattern provides svn-id: r23260
2006-06-22Fix bug #1509496 - INDY3 (MAC): Map screen hangs up at azores.Travis Howell
svn-id: r23259
2006-06-22This additional check for Macintosh versions of HE games isn't required, as ↵Travis Howell
platform is already set correctly svn-id: r23258
2006-06-22Add cyx's patch for VAR_FADE_DELAY timer changes in fade effectsTravis Howell
svn-id: r23255
2006-06-21Match the original behaviour more closely when examining inventory items. TheTorbjörn Andersson
text is displayed at least 800 ms. See bug #1181865. svn-id: r23233
2006-06-21Remove duplicate left overTravis Howell
svn-id: r23228
2006-06-21Add back auto detection of Macintosh platform for HE gamesTravis Howell
svn-id: r23221
2006-06-21Add eriktorbjorn's patch for bug #1507757 - BASS: Odd press sound at beginningTravis Howell
svn-id: r23219
2006-06-21Move moveScreen to common surface functions for graphicsTravis Howell
svn-id: r23218
2006-06-21Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when ↵Travis Howell
video finishes svn-id: r23216
2006-06-21Revert back to original method used for scrollEffect(), fixes regressions.Travis Howell
svn-id: r23214
2006-06-21Initialise the control panel's _mouseX / _mouseY. Fixes a Valgrind warning.Torbjörn Andersson
svn-id: r23212
2006-06-20Applied my own patch #1508018. I don't know for sure that it's exactly right,Torbjörn Andersson
but it improves the Adlib sound effects in early games, e.g. the door opening and closing sounds in Indy 3 and MI1 floppy. There still appears to be some kind of looping/repeating mechanism that we don't implement, though. svn-id: r23204
2006-06-20Cleanup. It seems unnecessary to have a "break" right after an unconditionalTorbjörn Andersson
return in a switch case. svn-id: r23198
2006-06-20Cleanup.Torbjörn Andersson
svn-id: r23194
2006-06-19Fix inventory colors regression in C64 maniacTravis Howell
svn-id: r23180
2006-06-19Fix sentence line regression in C64 maniacTravis Howell
svn-id: r23179
2006-06-19Add patch for bug #1507856 - INDY3 VGA: Crashes in SewerTravis Howell
svn-id: r23177
2006-06-19Fix screen scrolling glitch when looking at the top of closet in parents ↵Travis Howell
room of DOS version of fbear svn-id: r23174
2006-06-18Add 16bit color feature flag to Backyard Basketball tooTravis Howell
svn-id: r23173
2006-06-18Remove debug left overTravis Howell
svn-id: r23172
2006-06-18Add alternative method to prevent debug code of scripts been triggered in ↵Travis Howell
lost. Fixes regressions when convertFilePath() is used by some HE games svn-id: r23171
2006-06-18Makes sure updateScreen() is called once in a while in the menu polling ↵Oystein Eftevaag
loop, to give backends some drawing time for virtual keyboards etc svn-id: r23169
2006-06-18Updated comments to correspond with recent Adlib renamings.Torbjörn Andersson
svn-id: r23166
2006-06-18Added missing (but unimportant) breaks to switch default cases.Torbjörn Andersson
svn-id: r23161
2006-06-17The stopMusic() function (which is publicly accessable from the outside) nowTorbjörn Andersson
locks the mutex to avoid pulling the proverbial rug out from beneath the timer callback's proverbial feet. To stop the music when the mutex is already locked, we use stopMusicInternal(), which is a protected function. This will hopefully fix the crash on exit which has happened to me every few months. svn-id: r23159
2006-06-17Fixed Smushplayer for Symbian OS.__SYMBIAN32__ was defined as __SYMBIA32__.Lars Persson
svn-id: r23157
2006-06-17Fix the buttons of paintings and safe in Nogroom of spyfoxTravis Howell
svn-id: r23156
2006-06-17Limit vm.numNestedScripts to positive value, when subtracting slot in ↵Travis Howell
runScriptNested(). Fixes restart, after ending sequence in freddi4 svn-id: r23153
2006-06-16Fix gcc warning.Eugene Sandulenko
svn-id: r23149
2006-06-16fix bug id 1507216 "ITE: 15 second freeze in Prince's bedroom"Andrew Kurushin
svn-id: r23148
2006-06-16Fix rects in HE games, when positions are set by scriptsTravis Howell
svn-id: r23146
2006-06-16Adjust akos code to only draw within bounds in HE games. Fixes many ↵Travis Howell
graphical glitches in HE games. svn-id: r23143
2006-06-15Remove error for default case of active case 6/8 in akos_increaseAnim(), a ↵Travis Howell
default case is normal in original games. Fixes bug #1506017 - HE Pajama Sam 1: ERROR while tralking to snotty trees. svn-id: r23125
2006-06-14Fixed FF cursor hotspots, after Kirben pointed out to me two special cases thatTorbjörn Andersson
we didn't handle. This makes he tile puzzle easier to solve. (But it's still a terrible puzzle.) svn-id: r23114
2006-06-14Fix the shadow glitches in HE98 version of puttrace, the shadow mode isn't ↵Travis Howell
reset in HE90-98 games. svn-id: r23104
2006-06-14fixes compile with msvc8Johannes Schickel
svn-id: r23102
2006-06-13Some more READ_LE_* -> MemoryReadStream.* conversionsSven Hesse
svn-id: r23099
2006-06-13Since setCursorHotspot() does not update the cursor (should it?), we have toTorbjörn Andersson
call it before setCursorFromBuffer(), not afterwards. This fixes the cursor hotspot being temporarily wrong in HE games that use loadWizCursor(). svn-id: r23094
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
svn-id: r23089
2006-06-13Let the [cursor] palette manager handle disableCursorPalette() too, to avoidTorbjörn Andersson
cursor glitch in at least some HE games which first set a cursor palette, and then disable it. (The disabled palette would be re-enabled after dismissing the GUI.) svn-id: r23081
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
svn-id: r23078
2006-06-13Add another version of SoccerMLSTravis Howell
svn-id: r23077