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2014-06-16LASTEXPRESS: Replace useless checks by asserts. CID 1004086, 1004090Littleboy
2014-06-16LASTEXPRESS: Update SavePoint::push/call interface and check for string size....Littleboy
2014-06-16LASTEXPRESS: Add asserts in EntityData serialization code. CID 1003265Littleboy
2014-06-16LASTEXPRESS: Rename Max functionsLittleboy
2014-06-16LASTEXPRESS: Rename Chapters and Gendarmes functionsLittleboy
2014-06-16LASTEXPRESS: Rename Kahina functionsLittleboy
2014-06-16LASTEXPRESS: Rename Pascale functionsLittleboy
2014-06-16LASTEXPRESS: Rename Cooks functionsLittleboy
2014-06-16LASTEXPRESS: Add missing logic in Waiter2 for chapter 4Littleboy
2014-06-16LASTEXPRESS: Rename Waiter* functionsLittleboy
2014-06-16LASTEXPRESS: Rename Server* classes to Waiter*Littleboy
2014-06-16LASTEXPRESS: Rename Hadija functionsLittleboy
2014-06-16LASTEXPRESS: Rename Kronos functionsLittleboy
2014-06-16MORTEVIELLE: Comment out detection for improved German translationThierry Crozat
2014-06-16FULLPIPE: Started switching gfx functions to SurfaceEugene Sandulenko
2014-06-16DRASCULA: Reduce some variable scope in AnimationStrangerke
2014-06-15CGE: Remove (broken) variable length specificationStrangerke
2014-06-15Merge pull request #466 from sev-/transparent-surfaceEugene Sandulenko
2014-06-15CGE: Use booleans instead of uint16 in flag structureStrangerke
2014-06-15CRUISE: Add a safeguard to avoid a potential null pointer derefenreceStrangerke
2014-06-15SWORD25: Switch to common TransparentSurfaceEugene Sandulenko
2014-06-15WINTERMUTE: Switch to use of moved to OSystem TransparentSurfaceEugene Sandulenko
2014-06-15DRASCULA: Handle audio files in the "audio" folder (bug #6631)Filippos Karapetis
2014-06-14MADS: Init scene variables for Phantom/Dragon, so they can start againFilippos Karapetis
2014-06-14FULLPIPE: Fix crash on exitEugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::freeGameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::cleanup()Eugene Sandulenko
2014-06-13FULLPIPE: Implement GameLoader::~GameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Removed unused codeEugene Sandulenko
2014-06-12MADS: initialize a couple of variable in DialogLineStrangerke
2014-06-12FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()Eugene Sandulenko
2014-06-12FULLPIPE: Implement GameVar::~GameVar()Eugene Sandulenko
2014-06-11FULLPIPE: Use safe string copying. CID 1208908Eugene Sandulenko
2014-06-11FULLPIPE: Copy string safely. CID 1208909Eugene Sandulenko
2014-06-10MOHAWK: Add version number for Riven Italian detection entry.D G Turner
2014-06-10FULLPIPE: Plug potential resource leak. CID 1208906Eugene Sandulenko
2014-06-10CRUISE: Remove some useless variables, use a boolean for a variableStrangerke
2014-06-09FULLPIPE: Use strlcpy instead of strncpy in some places.Johannes Schickel
2014-06-09FULLPIPE: Fix compilationEugene Sandulenko
2014-06-09FULLPIPE: Initialize variable. CID 1153659Eugene Sandulenko
2014-06-09FULLPIPE: Fix copy-paste error from original. CID 1199556Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy string. CID 1208908Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy stringsEugene Sandulenko
2014-06-09MOHAWK: Add Detection Entry for Italian 5-CD version of Riven.D G Turner
2014-06-09CRUISE: Initialize some variablesStrangerke
2014-06-09CRUISE: some more renaming, remove another useless variableStrangerke
2014-06-09CRUISE: Remove a couple of useless variablesStrangerke
2014-06-09CRUISE: Initialize some variables in the contractor, change some variables to...Strangerke
2014-06-09WINTERMUTE: Add detection for Vsevolod PrologueEinar Johan Trøan Sømåen
2014-06-09WINTERMUTE: Add detection for OknyttEinar Johan Trøan Sømåen