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2011-10-25TSAGE: Bugfix for not being able to walk around in some BF scenesPaul Gilbert
2011-10-25SCUMM: Initialize Sprite fields in constructor.Alyssa Milburn
This fixes a crash when HE games return from init() early due to the required color mode not being available.
2011-10-25TSAGE: Bugfix for black areas appearing in the user interface areaPaul Gilbert
2011-10-25TSAGE: Bugfix for cursor appearing in user interface in Blue ForcePaul Gilbert
2011-10-25TSAGE: Blue Force - Fix several bugs in scene 360.Strangerke
Dough bug still present though (he doesn't keep his gun)
2011-10-25TSAGE: Blue Force - Fix a couple of glitches in scene 340 (marina)Strangerke
2011-10-24SCUMM: Fix detection of talkie Monkey IslandTarek Soliman
Thanks md5 for the idea to fix the null pointer Thanks clone2727 for feedback on this and other implementations
2011-10-24SCI: Add GUIO_EGAUNDITHER based on Sierra Games VersionsStrangerke
Thanks [md5] for the link
2011-10-24KYRA: On demand of lordHoto, remove GUIO_NOASPECT as Jap. games are in ↵Strangerke
640x400 and not 640x480
2011-10-24SWORD1: Re-add GUIO_NOASPECT to Sword1, as it was erroneously removed.Strangerke
Sorry for the noise...
2011-10-24TSAGE: Rename of inventory constants and scene objects for first R2 scenePaul Gilbert
2011-10-24TSAGE: Further work on standardising user interface for use in Blue Force ↵Paul Gilbert
and Return to Ringworld
2011-10-24TOON: After discussion with clone2727 and eriktorbjorn, remove ↵Strangerke
GUIO_NOASPECT from Toonstruck
2011-10-24SWORD1: After discussion with clone2727 and eriktorbjorn, remove ↵Strangerke
GUIO_NOASPECT from Sword1
2011-10-24TOUCHE: After discussion with clone2727 and eriktorbjorn, remove ↵Strangerke
GUIO_NOASPECT from Touche
2011-10-24GROOVIE: Add GUIO_NOASPECTStrangerke
2011-10-24COMPOSER: Add GUIO_NOASPECT to Composer engineStrangerke
2011-10-24MADS: Add GUIO_NOASPECT to M4 gamesStrangerke
2011-10-24LASTEXPRESS: Add GUIO_NOASPECT to Last ExpressStrangerke
2011-10-24MOHAWK: Add GUIO_NOASPECT to mohawkStrangerke
2011-10-24SWORD1: Add GUIO_NOASPECT to Sword1Strangerke
2011-10-23MOHAWK: Finish a comment that was left unfinishedMatthew Hoops
2011-10-24LAUNCHER: Add GUIO_NOASPECT to tinselStrangerke
2011-10-24LAUNCHER: Add GUIO_NOASPECT to agosStrangerke
2011-10-24LAUNCHER: Add GUIO_NOASPECT to sword2Strangerke
2011-10-24LAUNCHER: Add GUIO_NOASPECT to sword25Strangerke
2011-10-24LAUNCHER: Add GUIO_NOASPECT to sagaStrangerke
2011-10-24LAUNCHER: Add GUIO_NOASPECT to toucheStrangerke
2011-10-24LAUNCHER: Add GUIO_NOASPECT to SCIStrangerke
Thanks [md5] for the help
2011-10-23LAUNCHER: Add GUIO_NOASPECT to KyraStrangerke
2011-10-23LAUNCHER: Add GUIO_NOASPECT to madeStrangerke
2011-10-23LAUNCHER: Add GUIO_NOASPECT to ToonstruckStrangerke
2011-10-23LAUNCHER: Add GUIO_NOASPECT to gobStrangerke
2011-10-23LAUNCHER: Add GUIO_NOASPECT to SCUMM engineStrangerke
2011-10-23ALL: Reduce assignment of "" to Common::String.Johannes Schickel
When clearing an existant object clear() should be used. When constructing objects (or using default values for parameters) the constructor of String without any argument should be used. This changes only a few instances I noticed while looking over some recent commit logs.
2011-10-23SCUMM: Fix compilation when HE is disabled.Johannes Schickel
This is a regression from 77c65648b1db8f8b7b245510681eafd856798d26.
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-23AD: Swtich GUI options to a char array.Eugene Sandulenko
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently.
2011-10-23TSAGE: Blue Force - Fix bug in scene 180 (Garage Exit)Strangerke
2011-10-23TSAGE: Blue Force - Fix zoom issue in scene 180Strangerke
2011-10-23TSAGE: Blue Force - Fix several bugs/glitches in scene 180Strangerke
2011-10-23CGE: Remove end of line in error message.Thierry Crozat
This caused the punctuation mark to be displayed on the next line.
2011-10-23TSAGE: Initialise the inventory properly in Ringworld 2Paul Gilbert
2011-10-23TSAGE: Changed SceneItem::display2 to handle Ringworld 2Paul Gilbert
2011-10-23TSAGE: Implemented Ringworld 2 right click dialogPaul Gilbert
2011-10-23TSAGE: Added quick keys for selecting the different actionsPaul Gilbert
2011-10-23TSAGE: Added correct resource loads for Ringworld 2 cursorsPaul Gilbert
2011-10-23TEENAGENT: Improve code formatting.Johannes Schickel
I used astyle and fixed some incorrect changes from it manually.
2011-10-22SCI: fix thread lockup issue when loading savegames using a sound driver ↵athrxx
which depends on the mixer thread for timer calls. The issues seems to be known. See comments (not by me) in SciMusic::clearPlayList(). For the same reason mentioned there the mutex may also not be locked before calling clearPlayList().
2011-10-22KYRA: Fix memory leak when a sound is started but no free handles are left.Johannes Schickel