Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-25 | TSAGE: Bugfix for not being able to walk around in some BF scenes | Paul Gilbert | |
2011-10-25 | SCUMM: Initialize Sprite fields in constructor. | Alyssa Milburn | |
This fixes a crash when HE games return from init() early due to the required color mode not being available. | |||
2011-10-25 | TSAGE: Bugfix for black areas appearing in the user interface area | Paul Gilbert | |
2011-10-25 | TSAGE: Bugfix for cursor appearing in user interface in Blue Force | Paul Gilbert | |
2011-10-25 | TSAGE: Blue Force - Fix several bugs in scene 360. | Strangerke | |
Dough bug still present though (he doesn't keep his gun) | |||
2011-10-25 | TSAGE: Blue Force - Fix a couple of glitches in scene 340 (marina) | Strangerke | |
2011-10-24 | SCUMM: Fix detection of talkie Monkey Island | Tarek Soliman | |
Thanks md5 for the idea to fix the null pointer Thanks clone2727 for feedback on this and other implementations | |||
2011-10-24 | SCI: Add GUIO_EGAUNDITHER based on Sierra Games Versions | Strangerke | |
Thanks [md5] for the link | |||
2011-10-24 | KYRA: On demand of lordHoto, remove GUIO_NOASPECT as Jap. games are in ↵ | Strangerke | |
640x400 and not 640x480 | |||
2011-10-24 | SWORD1: Re-add GUIO_NOASPECT to Sword1, as it was erroneously removed. | Strangerke | |
Sorry for the noise... | |||
2011-10-24 | TSAGE: Rename of inventory constants and scene objects for first R2 scene | Paul Gilbert | |
2011-10-24 | TSAGE: Further work on standardising user interface for use in Blue Force ↵ | Paul Gilbert | |
and Return to Ringworld | |||
2011-10-24 | TOON: After discussion with clone2727 and eriktorbjorn, remove ↵ | Strangerke | |
GUIO_NOASPECT from Toonstruck | |||
2011-10-24 | SWORD1: After discussion with clone2727 and eriktorbjorn, remove ↵ | Strangerke | |
GUIO_NOASPECT from Sword1 | |||
2011-10-24 | TOUCHE: After discussion with clone2727 and eriktorbjorn, remove ↵ | Strangerke | |
GUIO_NOASPECT from Touche | |||
2011-10-24 | GROOVIE: Add GUIO_NOASPECT | Strangerke | |
2011-10-24 | COMPOSER: Add GUIO_NOASPECT to Composer engine | Strangerke | |
2011-10-24 | MADS: Add GUIO_NOASPECT to M4 games | Strangerke | |
2011-10-24 | LASTEXPRESS: Add GUIO_NOASPECT to Last Express | Strangerke | |
2011-10-24 | MOHAWK: Add GUIO_NOASPECT to mohawk | Strangerke | |
2011-10-24 | SWORD1: Add GUIO_NOASPECT to Sword1 | Strangerke | |
2011-10-23 | MOHAWK: Finish a comment that was left unfinished | Matthew Hoops | |
2011-10-24 | LAUNCHER: Add GUIO_NOASPECT to tinsel | Strangerke | |
2011-10-24 | LAUNCHER: Add GUIO_NOASPECT to agos | Strangerke | |
2011-10-24 | LAUNCHER: Add GUIO_NOASPECT to sword2 | Strangerke | |
2011-10-24 | LAUNCHER: Add GUIO_NOASPECT to sword25 | Strangerke | |
2011-10-24 | LAUNCHER: Add GUIO_NOASPECT to saga | Strangerke | |
2011-10-24 | LAUNCHER: Add GUIO_NOASPECT to touche | Strangerke | |
2011-10-24 | LAUNCHER: Add GUIO_NOASPECT to SCI | Strangerke | |
Thanks [md5] for the help | |||
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to Kyra | Strangerke | |
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to made | Strangerke | |
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to Toonstruck | Strangerke | |
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to gob | Strangerke | |
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to SCUMM engine | Strangerke | |
2011-10-23 | ALL: Reduce assignment of "" to Common::String. | Johannes Schickel | |
When clearing an existant object clear() should be used. When constructing objects (or using default values for parameters) the constructor of String without any argument should be used. This changes only a few instances I noticed while looking over some recent commit logs. | |||
2011-10-23 | SCUMM: Fix compilation when HE is disabled. | Johannes Schickel | |
This is a regression from 77c65648b1db8f8b7b245510681eafd856798d26. | |||
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-23 | AD: Swtich GUI options to a char array. | Eugene Sandulenko | |
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently. | |||
2011-10-23 | TSAGE: Blue Force - Fix bug in scene 180 (Garage Exit) | Strangerke | |
2011-10-23 | TSAGE: Blue Force - Fix zoom issue in scene 180 | Strangerke | |
2011-10-23 | TSAGE: Blue Force - Fix several bugs/glitches in scene 180 | Strangerke | |
2011-10-23 | CGE: Remove end of line in error message. | Thierry Crozat | |
This caused the punctuation mark to be displayed on the next line. | |||
2011-10-23 | TSAGE: Initialise the inventory properly in Ringworld 2 | Paul Gilbert | |
2011-10-23 | TSAGE: Changed SceneItem::display2 to handle Ringworld 2 | Paul Gilbert | |
2011-10-23 | TSAGE: Implemented Ringworld 2 right click dialog | Paul Gilbert | |
2011-10-23 | TSAGE: Added quick keys for selecting the different actions | Paul Gilbert | |
2011-10-23 | TSAGE: Added correct resource loads for Ringworld 2 cursors | Paul Gilbert | |
2011-10-23 | TEENAGENT: Improve code formatting. | Johannes Schickel | |
I used astyle and fixed some incorrect changes from it manually. | |||
2011-10-22 | SCI: fix thread lockup issue when loading savegames using a sound driver ↵ | athrxx | |
which depends on the mixer thread for timer calls. The issues seems to be known. See comments (not by me) in SciMusic::clearPlayList(). For the same reason mentioned there the mutex may also not be locked before calling clearPlayList(). | |||
2011-10-22 | KYRA: Fix memory leak when a sound is started but no free handles are left. | Johannes Schickel | |