index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2018-04-21
Merge branch 'dafioram-myst_soundrecvrChanges'
Bastien Bouclet
2018-04-21
MOHAWK: MYST: Always redraw the sound receiver at constant speeds
Bastien Bouclet
2018-04-21
MOHAWK: MYST: Make sound receiver hint boundary line up with orig
David Fioramonti
2018-04-21
MOHAWK: MYST: Enhance: slow down sound receiver max spin rate
David Fioramonti
2018-04-21
TUCKER: Improve autosave error handling
Adrian Frühwirth
2018-04-21
TUCKER: Try autosaving only once per autosave interval
Adrian Frühwirth
2018-04-21
XEEN: Add Swords guild membership checks
Paul Gilbert
2018-04-21
XEEN: Swords changes for game flags array
Paul Gilbert
2018-04-20
TINSEL: Fix held items not in either inventory being lost
Paul Gilbert
2018-04-20
XEEN: Ignore monster moves outside map rather than asserting
Paul Gilbert
2018-04-20
XEEN: Fix assert for maximum number in button chooser
Paul Gilbert
2018-04-20
XEEN: Fix crash attacking enemies with an Elder weapon
Paul Gilbert
2018-04-20
XEEN: Fix scripts scanning party inventories for an item
Paul Gilbert
2018-04-20
XEEN: Add town entry handling for Swords
Paul Gilbert
2018-04-21
TUCKER: Fix panel background being off by one pixel
Adrian Frühwirth
2018-04-20
TUCKER: Draw text only when hovering over hotspots when using the map
Adrian Frühwirth
2018-04-20
LILLIPUT: Refactor engine, replace the use of MinMax by Common::Rect
Strangerke
2018-04-20
LILLIPUT: Add safeguard in homeInPathFinding
Strangerke
2018-04-20
LILLIPUT: Fix memory leak
Strangerke
2018-04-20
LILLIPUT: Fix unsafe read of string reported by coverity
Strangerke
2018-04-19
XEEN: Changes for Auto Notes for Swords
Paul Gilbert
2018-04-19
XEEN: Alter quest flag handling to accomodate Swords
Paul Gilbert
2018-04-19
XEEN: Fix game header lines in Quests dialog for Swords
Paul Gilbert
2018-04-19
XEEN: Fix removal of Swords quest items/flags
Paul Gilbert
2018-04-19
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-19
LILLIPUT: Fix uninitialized variables
Strangerke
2018-04-19
LILLIPUT: Fix second compression method in MUS extraction code
Strangerke
2018-04-18
TINSEL: Fix hang in DW1 GRA when using items on Temple big hammer
Paul Gilbert
2018-04-18
TINSEL: Fix loading DW1 savegames with a held item
Paul Gilbert
2018-04-18
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-18
JANITORIAL: Fix typos
Adrian Frühwirth
2018-04-18
ZVISION: Fix crash when loading a savegame
Adrian Frühwirth
2018-04-18
LILLIPUT: Add code to load & decompress MUS file
Strangerke
2018-04-16
XEEN: Fix loading Swords blacksmiths
Paul Gilbert
2018-04-16
XEEN: Add script patch for chest in Swords Hart
Paul Gilbert
2018-04-16
XEEN: Fix Swords scripts using cmdReturn instead of cmdExit
Paul Gilbert
2018-04-16
SUPERNOVA: Removes unused variable
Joseph-Eugene Winzer
2018-04-16
LILLIPUT: Fix a regresssion in scrollToViewportCharacterTarget(), some more r...
Strangerke
2018-04-15
XEEN: Added differences introduced in Swords of Xeen
Paul Gilbert
2018-04-15
JANITORIAL: Fix code formatting
Eugene Sandulenko
2018-04-15
SLUDGE: Refactor OnScreenPerson related public method in PeopleManager
Simei Yin
2018-04-15
SLUDGE: Refactor save/load costume to Persona
Simei Yin
2018-04-15
SLUDGE: Refactor PersonaAnimation related code in PeopleManager
Simei Yin
2018-04-15
SLUDGE: Objectify PeopleManager
Simei Yin
2018-04-15
SLUDGE: Remove unused global variable captureAllKeys
Simei Yin
2018-04-15
Merge branch 'Joefish-merge_nova'
Thierry Crozat
2018-04-15
SUPERNOVA: Removes global nullObject
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Implements renderImage with ImageId
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Removes renderImageSection() from SupernovaEngine
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Moves constants to screen.h
Joseph-Eugene Winzer
[prev]
[next]