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2011-09-06CGE: Remove 'count' static variable from snailStrangerke
Thanks LordHoto for pointing it out
2011-09-06CGE: Take into account some of LordHoto's commentsStrangerke
2011-09-06CGE: Remove various defines and functions from "general"Strangerke
Those were already present in ScummVM (thanks Fingolfin for point out)
2011-09-05CGE: Replace Couple by Common::Point (thanks Fingolfin for pointing that out)Strangerke
2011-09-05CGE: Little cleanup of vmenuStrangerke
2011-09-04CGE: Use F5/F7 to display the save/load dialog boxStrangerke
2011-09-04CGE: Remove two useless callback typesStrangerke
2011-09-01CGE: Take fingolfin's remark into account: suppress the two leading ↵Strangerke
underscore in define names
2011-09-01CGE: Fix thumbnails display when a game is loaded.Strangerke
2011-08-29CGE: Fix the language of one of the demosStrangerke
2011-08-29CGE: Remove code related to demos, and tag demos as unsupportedStrangerke
2011-08-29CGE: Little cleanup of the English data file and update the detectionStrangerke
2011-08-28CGE: Fix ending animation - Game is now completableStrangerke
2011-08-28CGE: Fix glitch in previous commitStrangerke
2011-08-27CGE: Fix level when restoring a gameStrangerke
2011-08-27CGE: Change a couple of static members to non static in Vga classStrangerke
2011-08-27CGE: Set slot #0 as write protected as it's an automatic savegameStrangerke
2011-08-27CGE: remove jbw.h, some clean upStrangerke
2011-08-27CGE: Remove GetText class, which was used to enter the usernameStrangerke
2011-08-27CGE: Remove user first name input, used originally for savegame namesStrangerke
2011-08-27CGE: Merge talk.cpp and gettext.cppStrangerke
2011-08-27CGE: Move IO classes to a separated source fileStrangerke
2011-08-26CGE: Remove useless functionStrangerke
2011-08-22CGE: Fix compilation after thumbnail changes.Alyssa Milburn
2011-08-22Merge remote-tracking branch 'origin/master' into soltys_wip2Alyssa Milburn
2011-08-22CGE: Fix error reported by fuzzieStrangerke
2011-08-22DREAMWEB: 'checkone' ported to C++Bertrand Augereau
2011-08-22DREAMWEB: 'finishedwalking' ported to C++Bertrand Augereau
2011-08-22DREAMWEB: 'adjustlen' is not neededBertrand Augereau
2011-08-22DREAMWEB: 'checkiffree' ported to C++Bertrand Augereau
2011-08-22M4: Add new methods and variables needed by the objects_action script methodPaul Gilbert
2011-08-22SCUMM: Revert "Avoid calling malloc with new_size=0"Willem Jan Palenstijn
This reverts commit d6f7e5933657e2e6fcbd1accf9f8a4b77454daec, and marks the issue with a FIXME. The problem is that it not only skips the malloc, but also the other code in that block.
2011-08-22Merge pull request #67 from chrisws/initial-bada-port-masterWillem Jan Palenstijn
This is the initial implementation of the BADA port.
2011-08-21SCUMM: Actually disable the setShadowPalette used in Indy4...Johannes Schickel
2011-08-21SCUMM: Fix typo in PC Speaker output.Johannes Schickel
2011-08-21SCUMM: Disable setShadowPalette for Indy4 Amiga.Johannes Schickel
Like palManipulateInit the setShadowPalette function is a nullsub in the original Amiga executable of Indy4.
2011-08-21SCUMM: Fix for bug #3174197.Johannes Schickel
The bug is: "FOA: Wrong colors in the Amiga version". In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus the palette effect set up by the scripts is just ignored. The same might be true for other SCUMM Amiga games, but I can not check these thus I limited this to Indy4 Amiga for now.
2011-08-21DREAMWEB: 'showframe' overload for this majority of clients that don't need ↵Bertrand Augereau
width and height returned
2011-08-21DREAMWEB: 'showallfree' ported to C++Bertrand Augereau
2011-08-21DREAMWEB: 'calcfrframe' returns (width,height) in (cl,ch)Bertrand Augereau
2011-08-21CGE: Some clean up in Vga classStrangerke
2011-08-21CGE: Remove mixerStrangerke
2011-08-21BADA: Remove BADA defined check. Was a temp fix for simulator buildChris Warren-Smith
2011-08-21BADA: Avoid calling malloc with new_size=0Chris Warren-Smith
2011-08-21BADA: Initial BADA port implementationChris Warren-Smith
2011-08-21AGOS: Proper implementation of the Simon 1 demo aka Accolade MIDI parser.Johannes Schickel
This is based on the Elvira 1 demo.
2011-08-21AGOS: Use delete instead of free on an C++ object.Johannes Schickel
This fixes some ugly valgrind warnings and some crashes when quitting AGOS games for me.
2011-08-21CGE: Get rid of IOMode since it's always 'read'Strangerke
2011-08-21CGE: Remove a useless pragma, and any code related to writing dataStrangerke
2011-08-20ENGINES: Fix a typoMatthew Hoops