Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-13 | AGI: Add last undefined V1 test command that tests if a bit of var is set | Jussi Pitkanen | |
Also fix skipInstruction() for V1. | |||
2011-08-13 | AGI: Rename cmd_what_ever to cmdWhatEver | Jussi Pitkanen | |
2011-08-13 | AGI: Fix and clarify IF expression handling | Jussi Pitkanen | |
2011-08-13 | AGI: Implement V1 SAID test commands | Jussi Pitkanen | |
Yes, V1 has three versions of SAID, for one, two and three arguments. Also add a few corrections to V1 instruction tables. | |||
2011-08-13 | AGI: Formatting (+ a few debug prints) | Jussi Pitkanen | |
2011-08-13 | AGI: Implement loader for V1 words.tok dictionary | Jussi Pitkanen | |
2011-08-13 | AGI: Implement common internal dictionary for different words.tok formats | Jussi Pitkanen | |
Preparations for V1 words.tok support. | |||
2011-08-13 | AGI: Add still incomplete V1 instruction tables | Jussi Pitkanen | |
2011-08-13 | AGI: Add loader and detection for Black Cauldron booter | Jussi Pitkanen | |
2011-08-13 | AGI: AgiLoader_v1: Precalculate final resource offsets | Jussi Pitkanen | |
That is, calculate the final offsets when loading the resource directories, and when loading the resource simply seek into the disk image file. | |||
2011-08-13 | AGI: Execute test commands only when needed | Jussi Pitkanen | |
2011-08-13 | AGI: Refactor interpreter core (somewhat akin to SCI) | Jussi Pitkanen | |
* Instruction tables are now defined in opcodes.{cpp,h}. * Move opcode handlers from Agi::AgiEngine to Agi * Opcode handlers take as parameter a pointer to AGI state (AgiGame) | |||
2011-08-13 | AGI: Comment cleanup | Jussi Pitkanen | |
2011-08-13 | AGI: Simplify handling of IF conditions | Jussi Pitkanen | |
Execute all test commands in a condition even when not strictly needed. | |||
2011-08-13 | AGI: Fix row duration in V1 SOUND resource player | Jussi Pitkanen | |
2011-08-13 | AGI: Fix detection of IIgs sample resources | Jussi Pitkanen | |
2011-08-13 | AGI: Use a jump table for test commands instead of switch/case | Jussi Pitkanen | |
Preparations for V1 support. | |||
2011-08-13 | AGI: Add a layer of abstraction between the sound chip and the two players | Jussi Pitkanen | |
2011-08-13 | AGI: Simplify sector offset calculation | Jussi Pitkanen | |
2011-08-13 | AGI: Cleanup | Jussi Pitkanen | |
2011-08-13 | AGI: Do not try to pass filenames of disk images from the detector to engine | Jussi Pitkanen | |
2011-08-13 | AGI: Detect the end of V1 sound resources correctly, fixing crashes | Jussi Pitkanen | |
2011-08-13 | AGI: Implement resource loader for the DDP booter game | Jussi Pitkanen | |
2011-08-13 | AGI: Detect the bootable floppy version of Donald Duck's Playground | Jussi Pitkanen | |
Also create a framework into which more booter games can be added. | |||
2011-08-13 | AGI: Implement note fetch routine for AGI v2.001 sound resources | Jussi Pitkanen | |
I suspect this is the format for AGI V1 sound resources as well. It is currently implemented by splitting getNextNote() to getNextNote_v2() and getNextNote_v1(). Since the V1 format consists of simple register values to the sound chip in PCjr, this could probably be made more cleanly by refactoring the code to resemble the chip more closely, so that its state is updated by writing to the registers. | |||
2011-08-13 | COMPOSER: Support reading V1 buttons. | Alyssa Milburn | |
2011-08-13 | COMPOSER: Split out filename mangling into a separate function. | Alyssa Milburn | |
2011-08-13 | COMPOSER: Tweak button z-ordering slightly. | Alyssa Milburn | |
This fixes agreeing to make ice cream sundaes in Gregory. | |||
2011-08-13 | Merge pull request #63 from tsoliman/detection-tables | Filippos Karapetis | |
Some missing ADGF_CD and ADGF_UNSTABLE flags | |||
2011-08-13 | MOHAWK: Implement Myst demo opcodes 298 and 299, sneak preview speech. | Bastien Bouclet | |
2011-08-13 | TSAGE: Fix crash when exiting whilst a palette rotation is active | Paul Gilbert | |
2011-08-13 | CGE: Fix backslashes in module.mk | Paul Gilbert | |
2011-08-13 | TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ↵ | Paul Gilbert | |
separate sub-folderes | |||
2011-08-12 | SCUMM: Implement basic basketball court data parsing | Matthew Hoops | |
2011-08-12 | COMPOSER: Catch up with animations if we're starved of CPU time. | Alyssa Milburn | |
2011-08-12 | MOHAWK: Yet more LB detection entries. | Alyssa Milburn | |
2011-08-12 | COMPOSER: Don't ignore setCursorVisible when there's no cursor yet. | Alyssa Milburn | |
2011-08-12 | SCUMM: Implement basketball u32 op 1012 | Matthew Hoops | |
The game no longer divides by zero when starting a match and the court is now visible. | |||
2011-08-11 | MOHAWK: Stub off xflies | Matthew Hoops | |
2011-08-11 | MOHAWK: Error out on any unknown Riven stack variables | Matthew Hoops | |
2011-08-11 | MOHAWK: Implement the rest of the sunners code | Matthew Hoops | |
2011-08-11 | TSAGE: Implemented new Globals for Blue Force, and beginnings of ↵ | Paul Gilbert | |
implementation of Scene 100 (Title Screen) | |||
2011-08-11 | TSAGE: Added support for reverse palette fading | Paul Gilbert | |
2011-08-11 | COMPOSER: Stop kBitmapSpp32 writing off the end of the buffer. | Alyssa Milburn | |
This fixes corruption when there's only one pixel left to decompress, but two pixels available in the compressed data. Also, improve error checking in the bitmap decompression code. | |||
2011-08-10 | COMPOSER: Add detection for Dragor FR and Gregory FR | Strangerke | |
2011-08-10 | SCUMM: Change CMS sfx methods to use its own register set. | Johannes Schickel | |
This is now like in the original and helps comparing register writes against DOSBox's behavior. | |||
2011-08-10 | SCUMM: Do not pack structs in CMS code. | Johannes Schickel | |
2011-08-09 | SCUMM: Backyard Soccer 2004 uses a different INI setting to disable printing. | Travis Howell | |
2011-08-08 | SCUMM: Add some HE72 differences to mouse click handling | Matthew Hoops | |
Backyard Soccer at least requires this to have input during gameplay. | |||
2011-08-09 | AGOS: Fix struct/class mismatch | Ori Avtalion | |