Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-09 | STARTREK: Rects don't include right/bottom pixel. | Matthew Stewart | |
Fixes some off-by-one errors. | |||
2018-08-09 | STARTREK: Fix placement of textboxes | Matthew Stewart | |
2018-08-09 | STARTREK: Quit game menu and mouse warp function | Matthew Stewart | |
2018-08-09 | STARTREK: Options menu | Matthew Stewart | |
2018-08-09 | STARTREK: Remove executable bit on source files | Matthew Stewart | |
2018-08-09 | STARTREK: Set default mouse sprite to stop crashes | Matthew Stewart | |
2018-08-09 | STARTREK: Disabling menu buttons + text menu. | Matthew Stewart | |
2018-08-09 | STARTREK: Add debug channel for sound | Matthew Stewart | |
2018-08-09 | STARTREK: Implement CD Audio handling. | Matthew Stewart | |
2018-08-09 | STARTREK: Implement sound effects in the midis | Matthew Stewart | |
Removed amiga and mac sound code for now since I can't test it. | |||
2018-08-09 | STARTREK: Begin implementing event system. | Matthew Stewart | |
Textbox now responds to mouse input. | |||
2018-08-09 | STARTREK: Implement more text routines | Matthew Stewart | |
2018-08-09 | STARTREK: Add mouse cursor | Matthew Stewart | |
2018-08-09 | STARTREK: Fix off-by-1 bug in drawSprite | Matthew Stewart | |
2018-08-09 | STARTREK: Implement drawAllSprites properly. | Matthew Stewart | |
Still need to do the part which calculates sprite priorities. | |||
2018-08-09 | STARTREK: Begin implementing menus | Matthew Stewart | |
2018-08-09 | STARTREK: Begin implementation of showText. | Matthew Stewart | |
Also started using SharedPtrs. | |||
2018-08-09 | STARTREK: Implement addSprite and delSprite | Matthew Stewart | |
2018-08-09 | STARTREK: Implement draw modes 2 and 3 for sprites | Matthew Stewart | |
2018-08-09 | STARTREK: Implement drawSprite function | Matthew Stewart | |
2018-08-09 | STARTREK: Make Bitmap, Sprite, FileStream classes | Matthew Stewart | |
2018-08-09 | STARTREK: Fixes to file loading. | Matthew Stewart | |
The "numbered" files that I implemented can also use letters as the last character. | |||
2018-08-09 | STARTREK: Implement loading "numbered" files | Matthew Stewart | |
2018-08-09 | STARTREK: Add detection for the ST25 Mac demo | Matthew Stewart | |
2018-08-09 | STARTREK: Import my startrek engine | Matthew Hoops | |
Now updated even | |||
2018-08-07 | TINSEL: Fix displayed saved game month off by one | David Fioramonti | |
This corrects the displayed month for querySaveMetaInfos being a month behind. | |||
2018-08-05 | PINK: implemented text drawing in ActionText for English version | Andrei Prykhodko | |
2018-08-04 | MOHAWK: RIVEN: Fix crash when clicking on a marble with the mouse moving | Bastien Bouclet | |
In some cases a mouse moved event could be handled between the moment the xtakeit script was queued and the moment it is executed (on the same frame), causing the mouse position no longer to be over a marble rectangle. Fixes #10647. | |||
2018-08-03 | SAGA: Deduplicate kScriptTimeTicksPerSecond constant | Adrian Frühwirth | |
2018-08-03 | GROOVIE: Allow saving via GMM and increase save slots to 25 | David Fioramonti | |
If the user enters in an invalid description for the save then it will be simplified by the saved name cache process in Script::savegame. I checked this with t7g, but not with the 11th guest or any other Groovie game. The original in-game loading/saving can still only access the first 10 save slots (0-9). Its possible to saving via the GMM when the game is interactive. Loading a game saved via the gui using the original in-game load menu works fine. Saving via the GMM with timestamp works, but only only saves the characters up to the first non-alpha non-letter characer. | |||
2018-08-03 | TINSEL: Add playTime to saved game and display it | David Fioramonti | |
Also bumps the saved game format version to 3. I changed the order of how the data is saved so that the playtime could be read in without skipping as much data. This is because querySaveMetaInfos only needs the metafields where as saveload::DoRestore() needs more of the header. A crash was happening when trying to delete a saved game from the launcher. It is because the engine is not initalized. I assign a dummy value to resolve the issue. Loading saved games from previous versions works. When an old version saved game is loaded it will start with zero playtime. Old saved games are shown as not having playtime data. | |||
2018-08-03 | LAB: By default skip thumbnail loading for readSaveGameHeader | David Fioramonti | |
This changes the convention back to skipping the thumbnail loading for readSaveGameHeader. querySaveMetaInfos is the only place it shouldn't be skipped. | |||
2018-08-03 | BLADERUNNER: Add cos/sine table | David Fioramonti | |
This uses the one in Common. The engine now contains a 10-bit cosine and sine table. It used mostly for vector math. This also allows two vector functions to be removed from vector.h. | |||
2018-08-02 | PINK: fixed bug when in walking state you choose another location | whiterandrek | |
2018-08-01 | PARALLACTION: Fix use-after-free on quit | Colin Snover | |
Parallaction::_gfx is referenced by objects destroyed when Parallaction::_input is destroyed so it cannot be destroyed first. | |||
2018-08-01 | PARALLACTION: Fix null pointer dereference on quit | Colin Snover | |
2018-08-01 | PARALLACTION: Fix invalid array access at dialogue selection | Colin Snover | |
Also removes an unnecessary second condition check for oldAnswer by moving that closer to its point of use. | |||
2018-07-31 | MOHAWK: Fix Unused Variable Compiler Warning. | D G Turner | |
This occurs when FreeType2 is not enabled and thus fontHeight variable is unused. | |||
2018-07-31 | CRUISE: Fix Possible Invalid Thumbnail Pointer Access. | D G Turner | |
2018-07-30 | MOHAWK: MYST: Add support for the localized 25th games | Bastien Bouclet | |
2018-07-30 | DM: Fix Possible Uninitialized Variable Usage Compiler Warnings. | D G Turner | |
2018-07-29 | PINK: force cursor updating when entering to pda page | Andrei Prykhodko | |
2018-07-29 | PINK: fixed Coverity warnings | Andrei Prykhodko | |
2018-07-29 | PINK: add partial implementation of ActionText | Andrei Prykhodko | |
2018-07-29 | SLUDGE: Fix Unused Function Compiler Warnings. | D G Turner | |
2018-07-29 | ZVISION: Add workaround for ZGI bug #10605 | Torbjörn Andersson | |
It's possible to get the "Fire! Fire!" timer stuck after setting the the inquisitor doll on fire. This should work around that. | |||
2018-07-29 | ZVISION: Add workaround for bug #10604 | Torbjörn Andersson | |
It was possible to render the game unplayable simply by looking at Jack's cigar box while waiting for him to return to examine the lamp. Note that this bug is only present in the DVD version. For whatever reason, it adds a dummy location for playing the cutscene. Applying the bugfix in the CD version actually breaks the game. | |||
2018-07-29 | WINTERMUTE: Return Common::kUnsupportedColorMode if the required screen ↵ | Cameron Cawley | |
format is unavailable | |||
2018-07-29 | SUPERNOVA: Fix Unused Variable Compiler Warnings. | D G Turner | |
2018-07-29 | PINK: Fix Unused Const Variable Compiler Warning. | D G Turner | |