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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-06-16
LASTEXPRESS: Rename Kahina functions
Littleboy
2014-06-16
LASTEXPRESS: Rename Pascale functions
Littleboy
2014-06-16
LASTEXPRESS: Rename Cooks functions
Littleboy
2014-06-16
LASTEXPRESS: Add missing logic in Waiter2 for chapter 4
Littleboy
2014-06-16
LASTEXPRESS: Rename Waiter* functions
Littleboy
2014-06-16
LASTEXPRESS: Rename Server* classes to Waiter*
Littleboy
2014-06-16
LASTEXPRESS: Rename Hadija functions
Littleboy
2014-06-16
LASTEXPRESS: Rename Kronos functions
Littleboy
2014-06-16
MORTEVIELLE: Comment out detection for improved German translation
Thierry Crozat
2014-06-16
FULLPIPE: Started switching gfx functions to Surface
Eugene Sandulenko
2014-06-16
DRASCULA: Reduce some variable scope in Animation
Strangerke
2014-06-15
CGE: Remove (broken) variable length specification
Strangerke
2014-06-15
Merge pull request #466 from sev-/transparent-surface
Eugene Sandulenko
2014-06-15
CGE: Use booleans instead of uint16 in flag structure
Strangerke
2014-06-15
CRUISE: Add a safeguard to avoid a potential null pointer derefenrece
Strangerke
2014-06-15
SWORD25: Switch to common TransparentSurface
Eugene Sandulenko
2014-06-15
WINTERMUTE: Switch to use of moved to OSystem TransparentSurface
Eugene Sandulenko
2014-06-15
DRASCULA: Handle audio files in the "audio" folder (bug #6631)
Filippos Karapetis
2014-06-14
MADS: Init scene variables for Phantom/Dragon, so they can start again
Filippos Karapetis
2014-06-14
FULLPIPE: Fix crash on exit
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement FullpipeEngine::freeGameLoader()
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement FullpipeEngine::cleanup()
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement GameLoader::~GameLoader()
Eugene Sandulenko
2014-06-13
FULLPIPE: Removed unused code
Eugene Sandulenko
2014-06-12
MADS: initialize a couple of variable in DialogLine
Strangerke
2014-06-12
FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()
Eugene Sandulenko
2014-06-12
FULLPIPE: Implement GameVar::~GameVar()
Eugene Sandulenko
2014-06-11
FULLPIPE: Use safe string copying. CID 1208908
Eugene Sandulenko
2014-06-11
FULLPIPE: Copy string safely. CID 1208909
Eugene Sandulenko
2014-06-10
MOHAWK: Add version number for Riven Italian detection entry.
D G Turner
2014-06-10
FULLPIPE: Plug potential resource leak. CID 1208906
Eugene Sandulenko
2014-06-10
CRUISE: Remove some useless variables, use a boolean for a variable
Strangerke
2014-06-09
FULLPIPE: Use strlcpy instead of strncpy in some places.
Johannes Schickel
2014-06-09
FULLPIPE: Fix compilation
Eugene Sandulenko
2014-06-09
FULLPIPE: Initialize variable. CID 1153659
Eugene Sandulenko
2014-06-09
FULLPIPE: Fix copy-paste error from original. CID 1199556
Eugene Sandulenko
2014-06-09
FULLPIPE: Safely copy string. CID 1208908
Eugene Sandulenko
2014-06-09
FULLPIPE: Safely copy strings
Eugene Sandulenko
2014-06-09
MOHAWK: Add Detection Entry for Italian 5-CD version of Riven.
D G Turner
2014-06-09
CRUISE: Initialize some variables
Strangerke
2014-06-09
CRUISE: some more renaming, remove another useless variable
Strangerke
2014-06-09
CRUISE: Remove a couple of useless variables
Strangerke
2014-06-09
CRUISE: Initialize some variables in the contractor, change some variables to...
Strangerke
2014-06-09
WINTERMUTE: Add detection for Vsevolod Prologue
Einar Johan Trøan Sømåen
2014-06-09
WINTERMUTE: Add detection for Oknytt
Einar Johan Trøan Sømåen
2014-06-08
SCI: fix coordination translation for 480x300 mac
Martin Kiewitz
2014-06-08
TSAGE: Fix for R2R game/help dialog not accepting Fn keys
Paul Gilbert
2014-06-08
FULLPIPE: Fix lockup on game start
Eugene Sandulenko
2014-06-08
Merge pull request #449 from gazben/bug6545Fix
Arnaud Boutonné
2014-06-08
VOYEUR: Don't reset mansion view position after looking at rooms
Paul Gilbert
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