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2011-08-20CGE: Another few formatting tweaks.Alyssa Milburn
2011-08-20CGE: More misc cleanup.Alyssa Milburn
2011-08-20CGE: Cleanup of snail.cpp.Alyssa Milburn
2011-08-20Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2Strangerke
2011-08-20CGE: Another fix for the pathfindingStrangerke
2011-08-19CGE: More cleanup.Alyssa Milburn
2011-08-19Merge branch 'soltys_wip2' of https://github.com/Strangerke/scummvm into ↵Alyssa Milburn
soltys_wip2 Conflicts: engines/cge/bitmap.cpp
2011-08-19CGE: clean up bitmap class. Suppress useless methods, functions, defines...Strangerke
2011-08-19CGE: fix some warnings reported by cppcheckStrangerke
2011-08-19CGE: Mass re-style/cleanup.Alyssa Milburn
2011-08-19CGE: Remove unused snSelect function, and broken config.cpp.Alyssa Milburn
2011-08-19CGE: Remove (empty) ems.cpp.Alyssa Milburn
2011-08-19CGE: Portability fix for syncing sprite flags.Alyssa Milburn
2011-08-19CGE: Endian-swap VBM headers on load if needed.Alyssa Milburn
2011-08-19CGE: Endian-swap the contents of block descriptions.Alyssa Milburn
2011-08-19CGE: Fix problem with being able to walk into protected areasPaul Gilbert
2011-08-19CGE: Revert previous commit of flags synchronisationPaul Gilbert
2011-08-19CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issuesPaul Gilbert
2011-08-19CGE: Suppress some dead codeStrangerke
2011-08-18CGE: Remove unused _intStackPtr.Alyssa Milburn
2011-08-17CGE: Remove unused Rgb/Trgb/mkRgb.Alyssa Milburn
2011-08-17CGE: Preserve const in cast.Alyssa Milburn
2011-08-17CGE: Fix gcc shadowed member warning.Alyssa Milburn
2011-08-13CGE: Remove useless functions related to data file creation (unused)Strangerke
2011-08-13CGE: Fix loading of vol.cat file to be endian safePaul Gilbert
2011-08-13CGE: Implement sayTime()Strangerke
2011-08-13CGE: silent valgrind warningsStrangerke
2011-08-13CGE: Fix for HLINE not being available for demoPaul Gilbert
The HorizLine class is really only used for on-screen debugging information anyway, so it's not a problem.
2011-08-13CGE: Got rid of stub warnings for things that don't need to be implemented ↵Paul Gilbert
in ScummVM
2011-08-12CGE: Cleanup: remove useless classesStrangerke
2011-08-12CGE: Properly implemented MIDI music playbackPaul Gilbert
2011-08-12CGE: Work on implementing MIDI music playback.Paul Gilbert
Music playback is now sort of working, but it seems like only a beat track of the MIDI is getting played
2011-08-12CGE: Implemented sound effectsPaul Gilbert
2011-08-10CGE: Further fixes to savegames.Paul Gilbert
2011-08-10CGE: Fixes for saving gamesPaul Gilbert
2011-08-10CGE: Save the game if the game is quit via closing the windowPaul Gilbert
2011-08-10CGE: Decrease delay amounts to give better precision for frame executionPaul Gilbert
2011-08-07CGE: Remove JBW flag (useless)Strangerke
2011-08-07CGE: Fix a couple of warnings reported by cppcheckStrangerke
2011-08-06CGE: Fix memory leaks in pocket listPaul Gilbert
2011-08-06CGE: Removed the _mini data block originally used to hold inventory shapes ↵Paul Gilbert
in high memory
2011-08-06CGE: Fixed up freeing of caveValues dataPaul Gilbert
2011-08-06CGE: Fix uninitialised warning on event pollingPaul Gilbert
2011-08-06CGE: Removed redundant _sprite creation in engine setupPaul Gilbert
2011-08-06CGE: Fix memory leak with _sprite global spritePaul Gilbert
2011-08-06CGE: Re-added an explicit check in Sprite destructor against _sprite variablePaul Gilbert
The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
2011-08-06CGE: Fix memory leak with savegame thumbnailsPaul Gilbert
2011-08-06CGE: Fixed non-portability in loading _heroXY arrayPaul Gilbert
2011-08-06CGE: Fix mismatched delete in Bitmap::_vPaul Gilbert
2011-08-06CGE: Fix uninitialised value Valgrind warnings when saving sprite dataPaul Gilbert