Age | Commit message (Collapse) | Author |
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soltys_wip2
Conflicts:
engines/cge/bitmap.cpp
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The HorizLine class is really only used for on-screen debugging information anyway, so it's not a problem.
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in ScummVM
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Music playback is now sort of working, but it seems like only a beat track of the MIDI is getting played
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in high memory
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The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
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