Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-16 | Added a workaround for a discrepancy in the English version - one of the ↵ | Paul Gilbert | |
long messages had a LF in the middle of a word svn-id: r40618 | |||
2009-05-16 | Corrected mixed up parameter usage in the LoadFile method | Paul Gilbert | |
svn-id: r40617 | |||
2009-05-16 | Replaced value with proper constant, and named a previously un-named ↵ | Paul Gilbert | |
structure field svn-id: r40616 | |||
2009-05-16 | Fixed incorrect pathfinding data entry being deleted when a temporary actor ↵ | Paul Gilbert | |
animation is removed svn-id: r40615 | |||
2009-05-15 | Added detection entry for Hebrew Discworld 1 release | Paul Gilbert | |
svn-id: r40614 | |||
2009-05-15 | Fix compilation | Willem Jan Palenstijn | |
svn-id: r40611 | |||
2009-05-15 | - Moved all the files out of /sci/scicore and into /sci | Filippos Karapetis | |
- Moved /scicore/sciconsole.h into /engine, and renamed /engine/scriptconsole.cpp to /engine/sciconsole.cpp svn-id: r40608 | |||
2009-05-15 | Removed unused defines and merged several different compression errors | Filippos Karapetis | |
svn-id: r40607 | |||
2009-05-15 | tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, ↵ | Fabio Battaglia | |
palette is still wrong though svn-id: r40606 | |||
2009-05-15 | Reverted the SQ5 change introduced with commit #40574, as this makes the ↵ | Filippos Karapetis | |
mouse cursor invisible in games which have multicolored cursors svn-id: r40605 | |||
2009-05-15 | Merged the 3 Huffman trees into decompressor.cpp, and changed their layout ↵ | Filippos Karapetis | |
to be a bit more readable svn-id: r40604 | |||
2009-05-15 | Add several Dutch Windows demo of HE games. | Travis Howell | |
svn-id: r40602 | |||
2009-05-15 | SCI: Keep a single copy of the versionNames array; this fixes warning about ↵ | Max Horn | |
it (well, one of its many copies) being unused svn-id: r40600 | |||
2009-05-15 | SCI: Got rid of SEG_ID/SCRIPT_ID | Max Horn | |
svn-id: r40599 | |||
2009-05-15 | SCI: Added SegManager::getScriptIfLoaded() method | Max Horn | |
svn-id: r40598 | |||
2009-05-15 | SCI: Turned several script related SegManager methods into Script methods | Max Horn | |
svn-id: r40597 | |||
2009-05-15 | Simplified SCI versions to be SCI version generations, and fixed some game ↵ | Filippos Karapetis | |
entries in the process. Also, added a sanity check for invalid game entries svn-id: r40596 | |||
2009-05-15 | Bugfix to saving the width of a cached background area - the previous code ↵ | Paul Gilbert | |
was, for some reason, saving the width divided by 2.. this was causing corruptions during reload for cached areas with an odd horizontal width svn-id: r40595 | |||
2009-05-15 | Corrected saving/loading of cached background areas | Paul Gilbert | |
svn-id: r40594 | |||
2009-05-15 | Bugfix to prevent off-screen areas from being restored by restoreBackground | Paul Gilbert | |
svn-id: r40593 | |||
2009-05-15 | LOL: implemented pit drop animation | Florian Kagerer | |
svn-id: r40592 | |||
2009-05-15 | Yet another strcpy() where source and destination may be the same... | Torbjörn Andersson | |
svn-id: r40591 | |||
2009-05-15 | Fixes for the backupBackground method when X < 0 | Paul Gilbert | |
svn-id: r40590 | |||
2009-05-15 | Converted various printf statements to use debug, warning, and error. | Paul Gilbert | |
svn-id: r40588 | |||
2009-05-15 | Bugfix for loadSetEntry to ensure graphics get allocated enough space. It's ↵ | Paul Gilbert | |
not exactly the way the original did it, but should suffice to ensure grahpics have sufficient space svn-id: r40587 | |||
2009-05-15 | Removed standard library includes - they were marked with a FIXME to remove, ↵ | Paul Gilbert | |
and the current compilation under both MSVC8 and MinGW doesn't seem to need them. svn-id: r40586 | |||
2009-05-15 | Fixed a memory leak in the new unified decodeGfxUnified decoder method | Paul Gilbert | |
svn-id: r40585 | |||
2009-05-15 | Converted some code from fopen to Common::File - it's not currently used, ↵ | Paul Gilbert | |
but just in case it's needed in the future svn-id: r40584 | |||
2009-05-15 | Fix bug #2791846 - SAMNMAX: Invalid opcode (regression). | Travis Howell | |
svn-id: r40583 | |||
2009-05-14 | SCI: Fixed restoring scripts when loading a SCI 1.1 savestate | Max Horn | |
svn-id: r40582 | |||
2009-05-14 | SCI: cleanup | Max Horn | |
svn-id: r40581 | |||
2009-05-14 | SCI: Added a paranoia check to find_unique_script_block which causes us to ↵ | Max Horn | |
bail out if we are about to get stuck in an endless loop svn-id: r40580 | |||
2009-05-14 | SCI: Stop SCI1.1 games from complaining about an 'invalid' savedir by ↵ | Max Horn | |
setting the savedir string to the only value our kValidPath considers valid, namely '/' svn-id: r40579 | |||
2009-05-14 | SCI: Changed sci_obj_* enum value names to uppercase, in accordance with our ↵ | Max Horn | |
code formatting conventions svn-id: r40578 | |||
2009-05-14 | Fixed various GCC 4.2 warnings, among them an actual longstanding bug (3 ↵ | Max Horn | |
years :) in the quicktime midi code svn-id: r40577 | |||
2009-05-14 | SCI: A provisional fix for the "invalid selector" problem in KQ6 and other | Walter van Niftrik | |
SCI1.1 games. svn-id: r40575 | |||
2009-05-14 | Fixed the detection entry for SQ3 Amiga, and added a special case for cursor ↵ | Filippos Karapetis | |
hiding in SQ5 svn-id: r40574 | |||
2009-05-14 | Cleanup | Filippos Karapetis | |
svn-id: r40573 | |||
2009-05-14 | Only load used palette entries with SCI1/11 | Willem Jan Palenstijn | |
svn-id: r40571 | |||
2009-05-14 | Fixed SQ3 Amiga by hardcoding the resource version (automatic resource ↵ | Filippos Karapetis | |
version detection fails on this one) svn-id: r40568 | |||
2009-05-14 | Fixed regression in EGA games | Filippos Karapetis | |
svn-id: r40567 | |||
2009-05-14 | Added a parameter to the graphics resource manager to determine if the ↵ | Filippos Karapetis | |
running SCI1 game is VGA or not (better than modifying the detected SCI resource version) svn-id: r40566 | |||
2009-05-14 | Added the EGA version of Longbow, and partially reverted my previous commit. ↵ | Filippos Karapetis | |
SCI1 EGA games should *really* be working now svn-id: r40565 | |||
2009-05-14 | - Added a new game flag to distinguish SCI1 EGA versions | Filippos Karapetis | |
- Fixed the wrong detected versions of Laura Bow 2 - Changed some code regarding the resource loader of Jones in the Fast Lane (which is still non-functional) svn-id: r40564 | |||
2009-05-14 | Fixed regression with SCI1.1 games | Filippos Karapetis | |
svn-id: r40563 | |||
2009-05-14 | Replaced the SCI_VERSION_FTU_DOSOUND_VARIANT_2 version check with the game ↵ | Filippos Karapetis | |
feature flag GF_SCI1_NEWDOSOUND svn-id: r40561 | |||
2009-05-14 | Fix bug #2791699 - Feeble Files: Crash after OmniTV video. | Travis Howell | |
svn-id: r40560 | |||
2009-05-14 | - Replaced SCI_VERSION_FTU_LOFS_ABSOLUTE with the GF_SCI1_LOFSABSOLUTE game flag | Filippos Karapetis | |
- Moved the version defines outside of versions.h svn-id: r40559 | |||
2009-05-14 | Cleanup | Filippos Karapetis | |
svn-id: r40558 | |||
2009-05-14 | SCI: Renamed GF_SCI0_BEFORE_* macros to GF_FOR_SCI0_BEFORE_* (to emphasise ↵ | Max Horn | |
that those are not Game Features); also moved their definitions into detection.cpp, to minimize the risk that they are accidentally used by other code svn-id: r40557 |