Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-10 | GLK: ADVSYS: Created dedicated function pointer class, cleanup method opcodes | Paul Gilbert | |
2019-06-10 | GLK: ADVSYS: More opcodes | Paul Gilbert | |
2019-06-10 | GLK: ADVSYS: Subroutine call & return opcodes | Paul Gilbert | |
2019-06-10 | GLK: ADVSYS: String printing | Paul Gilbert | |
2019-06-10 | GLK: ADVSYS: Adding opcodes and message decoding | Paul Gilbert | |
2019-06-11 | STARTREK: Rename the different showText() functions for disambiguation | Filippos Karapetis | |
Hopefully, this will fix the AmigaOS and DS builds | |||
2019-06-11 | STARTREK: Load more messages from RDF files | Filippos Karapetis | |
The whole Demon chapter has been converted to the new logic. The offsets for the extra room messages have been hardcoded, for now, inside loadOtherRoomMessages(), until we figure out how they are referenced. | |||
2019-06-11 | STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers | Filippos Karapetis | |
2019-06-11 | STARTREK: Remove the FileStream wrapper class | Filippos Karapetis | |
2019-06-10 | MADE: Remove leftover code. This lets run gracefully with -p parameter | Eugene Sandulenko | |
2019-06-10 | SCI: Fix SQ4 Big & Tall missing room message | sluicebox | |
2019-06-09 | SCI: Add SQ4 workaround for Sequel Police shooting | sluicebox | |
2019-06-09 | SCI: Create message workaround system | sluicebox | |
Adds a new workaround system for known broken messages and their corresponding audio and sync resources. This replaces all special cases in c++ and several script patches with data structures and generic handling. Common message bugs: - Wrong tuple requested by game script - Wrong tuple in message resource - Wrong message text that exists in another record - Missing message text - Audio or sync resource with different tuple than message | |||
2019-06-09 | SCI: Replace SQ4 script patch with workaround | sluicebox | |
2019-06-09 | GLK: ADVSYS: Formatting fixes | dreammaster | |
2019-06-09 | GLK: ADVSYS: Implementing VM opcodes | Paul Gilbert | |
2019-06-09 | GLK: ADVSYS: Add overall script execution method | Paul Gilbert | |
2019-06-09 | GLK: ADVSYS: Main game loop | Paul Gilbert | |
2019-06-09 | GLK: ADVSYS: Adding game data access methods | Paul Gilbert | |
2019-06-09 | GLK: ADVSYS: Save area and variable code | Paul Gilbert | |
2019-06-09 | GLK: ADVSYS: Setting up resident data and pointers | Paul Gilbert | |
2019-06-09 | GLK: ADVSYS: Loading of game data | Paul Gilbert | |
2019-06-09 | GLK: ADVSYS: Basic initialization and header loading in-game | Paul Gilbert | |
2019-06-09 | GLK: ADVSYS: Added game heder reading and detections | Paul Gilbert | |
2019-06-09 | GLK: ADVSYS: Engine skeleton | Paul Gilbert | |
2019-06-09 | XEEN: Fix mistakes in xeen.ccs datafile, bump up version number | Paul Gilbert | |
2019-06-09 | XEEN: Add missing armor class modifiers | Peter Helbing | |
2019-06-09 | XEEN: Check bounds of stat values array, bug #10971 | Peter Helbing | |
2019-06-09 | WINTERMUTE: Add missing comment line for new rhiannon demo | Lothar Serra Mari | |
2019-06-09 | WINTERMUTE: Add detection entries for reported rhiannon demos | Lothar Serra Mari | |
closes #10972 closes #10973 | |||
2019-06-09 | BLADERUNNER: Restored a cue in Grigorian's VK | Thanasis Antoniou | |
2019-06-09 | XEEN: fix result type for readUint32LE() | Peter Helbing | |
2019-06-09 | CRYOMNI3D: Fix various memory errors | Le Philousophe | |
2019-06-08 | SCI: Do not apply script patches when checking for static selectors | Filippos Karapetis | |
Fixes bug #10969 | |||
2019-06-08 | CRYOMNI3D: Implement load/save in-game with GMM | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Improve compatibility with ScummVM global UI | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Revamp loading and saving | Le Philousophe | |
Add support to manage saves from startup screen | |||
2019-06-08 | CRYOMNI3D: Use shouldAbort to prepare GMM in-game load | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Use CursorMan instead of using backend directly | Le Philousophe | |
This avoids bugs when GMM is displayed. It uses GMM like all dialogs in ScummVM and without CursorMan our cursor get erased when GMM is closed. | |||
2019-06-08 | SCI: Update SQ4 Sequel Police patch for arcade | sluicebox | |
2019-06-07 | SCI: Fix SQ4 sewer tunnel lockup, bug #10970 | sluicebox | |
2019-06-06 | SCI: Fix backend events treated as keyboard events | sluicebox | |
Prevents backend events such as EVENT_SCREEN_CHANGED from being misinterpreted as SCI keyboard events | |||
2019-06-06 | WINTERMUTE: Show warning on running 2.5D games | lolbot-iichan | |
This is shown for the 2 games added in 0d8834b5616aa8fc936c750ed92ef4423610d641, as both of them use ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM | |||
2019-06-04 | WINTERMUTE: Janitorial edits at detection table | lolbot-iichan | |
2019-06-04 | WINTERMUTE: Add detection tables for thekite v1.4 | lolbot-iichan | |
You can get the Kite v1.4 at https://anatolii.itch.io/the-kite The Kite v1.5 is remade with Unity engine, so only v1.4 or lower are supported | |||
2019-06-03 | STARTREK: Fix use of uninitialized variable | Thierry Crozat | |
2019-06-03 | AGOS: Fix Accolade MIDI Driver Compilation Breakage | D G Turner | |
These were broken by the last PR merge which included a cpp file in a way which will not build reliably. This splits the Accolade MIDI driver structure definitions into headers allowing these to be included instead. Also, minor cleanup by removal of unused header includes. | |||
2019-06-03 | BLADERUNNER: Restore Gordo's lighter (Rep) comment | Thanasis Antoniou | |
2019-06-03 | BLADERUNNER: Fix exit 0 in BB01 and remove more awry clickables | Thanasis Antoniou | |
2019-06-03 | AGOS: Mute fix for ADLIB Accolade | Fedor Antokhin | |