Age | Commit message (Collapse) | Author |
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This doesn't really make any difference because either both
VAR_SAVELOAD_SCRIPT and VAR_SAVELOAD_SCRIPT2 exist, or neither
does. But it feels more correct this way.
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pause/resume need to treat things a bit differently from the normal setRate function. This caused a jump in a timer when resuming from the pause menu in certain cases, though not all the time.
Regression from b50cac637ece07c87e39232a1e8fe7262ace06f2, which was part of the fix for the lid animations.
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phoneme handling
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However, dreammaster has confirmed this line was in the original
so I'm leaving it commented-out in case there is a genuine bug
still lurking there.
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The method it is meant to override uses "const byte *buf" so this
one should too. I don't know if/when it's called, but fuzzie tells
me it should be a harmless change. Hopefully fixes CID 1003892.
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I think this is the correct thing to do, and that it won't have
any noticeable effect whatsoever.
Cases 29 and 30 happen in the first half of the game, in the
cantine, while case 42 happens in the second half of the game. By
the time you reach the point where case 42 does something, I don't
think it's possible to get back to cases 29 and 30, so when case
29 falls through neither 30 nor 42 will do anything.
CID 1003730, 1003731
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of the picture below the border
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SCUMM: More precise Player_Mac::durationToSamples
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