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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-09-04
FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
Eugene Sandulenko
2016-09-04
FULLPIPE: Added more debug output to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug inventory to scene05
Eugene Sandulenko
2016-09-04
DM: Fix original bug in isLevitating
Strangerke
2016-09-04
DM: Refactor getMoveResult()
Strangerke
2016-09-04
DM: Refactor sensorIsTriggeredByClickOnWall, remove all GOTOs
Strangerke
2016-09-04
DM: First pass of refactoring in sensorIsTriggeredByClickOnWall, clean pointe...
Strangerke
2016-09-04
DM: Remove a variant of blitToScreen, refactor drawActionDamage
Strangerke
2016-09-04
FULLPIPE: Fix floaters direction
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix ladder climbing crash
Retro-Junk
2016-09-04
TESTBED: Listen to events during mouse move test
Eugene Sandulenko
2016-09-04
FULLPIPE: Optimize sceneFade()
Eugene Sandulenko
2016-09-04
DM: More refactoring and renaming in MenuMan
Strangerke
2016-09-04
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::sceneFade()
Eugene Sandulenko
2016-09-04
DM: Finish the rework in isActionPerformed, remove all GOTOs
Strangerke
2016-09-04
FULLPIPE: Fix Valgrind warning
Torbjörn Andersson
2016-09-04
DM: WIP rework in isActionPerformed()
Strangerke
2016-09-04
DM: Fix original bug in MenuMan
Strangerke
2016-09-04
DM: More refactoring in MenuMan
Strangerke
2016-09-04
DM: More rework in getChampionSpellCastResult, remove GOTOs
Strangerke
2016-09-04
DM: First pass of renaming in getChampionSpellCastResult
Strangerke
2016-09-04
DM: Remove useless code in setMagicCasterAndDrawSpellArea
Strangerke
2016-09-04
DM: Rework getClickOnSpellCastResult
Strangerke
2016-09-04
DM: Refactoring, enforce the use of ChampionIndex
Strangerke
2016-09-04
MACVENTURE: Set background pattern for exits window
Torbjörn Andersson
2016-09-04
FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored co...
Eugene Sandulenko
2016-09-04
FULLPIPE: Clarify field data type in PicAniInfo
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are...
Eugene Sandulenko
2016-09-03
TITANIC: Fix message targets when changing views
Paul Gilbert
2016-09-04
DM: Polishing in LZWdecompressor
Strangerke
2016-09-04
DM: Change savegame signature to DM21 instead of DMDM. That breaks savegames ...
Strangerke
2016-09-03
DM: Polishing in loadsave
Strangerke
2016-09-03
TITANIC: Fix updating mixer during cutscenes, ending NPC speech
Paul Gilbert
2016-09-03
DM: Finish the renaming of variables in InventoryMan
Strangerke
2016-09-03
TESTBED: Added mouse cursor
Eugene Sandulenko
2016-09-03
SHERLOCK: RT: Fix hang clicking on edge of inventory verb list borders
Paul Gilbert
2016-09-03
SHERLOCK: SS: Fix German journal crash moving tobacco box
Paul Gilbert
2016-09-03
DM: Some more fixes concerning pointer formatting
Strangerke
2016-09-03
GNAP: Added detection for alternative Russian version
Eugene Sandulenko
2016-09-03
TITANIC: Cleanup of title engine class
Paul Gilbert
2016-09-03
TITANIC: Further conversion of free flags to DisposeAfterUse
Paul Gilbert
2016-09-03
TITANIC: Identified sound balance usage in the engine
Paul Gilbert
2016-09-03
PRINCE: Make Russian version of the game start.
Eugene Sandulenko
2016-09-03
Merge branch 'dm' of https://github.com/WinterGrascph/scummvm into dm
Bendegúz Nagy
2016-09-03
PRINCE: Added detection to Russian version of the game.
Eugene Sandulenko
2016-09-03
PRINCE: Properly detect translated versions, and mark them via Game Feature
Eugene Sandulenko
2016-09-03
DM: Replace _vm->_system with g_system
Bendegúz Nagy
2016-09-03
TITANIC: Add MAD to the dependencies list for the engine
Paul Gilbert
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