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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2017-12-15
XEEN: Implementing Arena location logic
Paul Gilbert
2017-12-14
XEEN: Renaming of cutscene subtitle code
Paul Gilbert
2017-12-14
XEEN: Added Reaper cutscene code
Paul Gilbert
2017-12-13
XEEN: Added Gole cutscene code
Paul Gilbert
2017-12-12
XEEN: Added Sphinx cutscene code
Paul Gilbert
2017-12-12
XEEN: Rename Town to LocationManager, added Locations namespace
Paul Gilbert
2017-12-12
XEEN: Create CutsceneLocation base class for cutscene locations
Paul Gilbert
2017-12-11
XEEN: Added logic for Dwarf cutscene
Paul Gilbert
2017-12-11
XEEN: Fix Coverity identified warnings
Paul Gilbert
2017-12-10
XEEN: Add Awards dialog files missing from prior commit
Paul Gilbert
2017-12-10
XEEN: Implemented awards listing dialog
Paul Gilbert
2017-12-10
XEEN: Fix regression stopping map dialog frame from rendering
Paul Gilbert
2017-12-10
XEEN: Updating map dialog indoors rendering to use constants
Paul Gilbert
2017-12-10
XEEN: Updating map dialog outdoors rendering to use constants
Paul Gilbert
2017-12-10
XEEN: Fix map display when at the edges of a map
Paul Gilbert
2017-12-10
XEEN: Fix loading of bank shapes
Paul Gilbert
2017-12-10
XEEN: Fix display of Thievery skill in skills listings
Paul Gilbert
2017-12-10
XEEN: Fix several malformed string constants
Paul Gilbert
2017-12-10
XEEN: Move location specific fields into their own subclasses
Paul Gilbert
2017-12-10
XEEN: Implemented PyramidLocation class
Paul Gilbert
2017-12-10
TITANIC: DE: Fix crash after tapping on bomb window 6 times
Paul Gilbert
2017-12-10
XEEN: Objectifying town locations code
Paul Gilbert
2017-12-09
XEEN: Do rendering delays like the original did
Paul Gilbert
2017-12-09
XEEN: Fix rendering of game screen on startup
Paul Gilbert
2017-12-09
XEEN: Fix restoring UI movement buttons after showing dialog
Paul Gilbert
2017-12-09
XEEN: Fix attacking monsters outdoors
Paul Gilbert
2017-12-09
XEEN: Fix outdoors monsters disappearing from view
Paul Gilbert
2017-12-09
XEEN: Change monster _damageType from int to DamageType enum
Paul Gilbert
2017-12-08
XEEN: Cleanup and fix flags for setOutdoorsMonsters
Paul Gilbert
2017-12-08
FULLPIPE: Load gameobj.h
Eugene Sandulenko
2017-12-08
FULLPIPE: Added debug output for GameObject
Eugene Sandulenko
2017-12-08
FULLPIPE: Better debug output for movement
Eugene Sandulenko
2017-12-08
FULLPIPE: More debug output to loading
Eugene Sandulenko
2017-12-08
SKY: Fix setSub incorrectly falling through to subsequent cases
Colin Snover
2017-12-08
WAGE: Improve error message
Willem Jan Palenstijn
2017-12-08
WAGE: Handle null strings in toString and improve consistency
Willem Jan Palenstijn
2017-12-08
WAGE: Avoid calling method of nullptr
Willem Jan Palenstijn
2017-12-08
Revert "WAGE: Fix crashes for poorly initialized objects"
Colin Snover
2017-12-08
Added MD5 for the German version of Imo and the King
Matan Bareket
2017-12-08
SKY: Fix unaligned pointer dereferences
Colin Snover
2017-12-07
XEEN: Separation of scene indoors & outdoors drawing
Paul Gilbert
2017-12-07
XEEN: Fixes for outdoor map drawing
Paul Gilbert
2017-12-06
XEEN: Rename InterfaceMap class to InterfaceScene
Paul Gilbert
2017-12-06
XEEN: Further fixes for map rendering
Paul Gilbert
2017-12-06
XEEN: Lots of constants added to minimap code
Paul Gilbert
2017-12-05
XEEN: Cleanup of the map dialog class
Paul Gilbert
2017-12-05
XEEN: Split drawing minimap indoors & outdoors into separate methods
Paul Gilbert
2017-12-04
XEEN: Replacing numbers with surface type enum in minimap
Paul Gilbert
2017-12-04
XEEN: Split the minimap code into it's own file
Paul Gilbert
2017-12-04
XEEN: Fix ground tile rendering in automap dialog
Paul Gilbert
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