Age | Commit message (Collapse) | Author |
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svn-id: r47750
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svn-id: r47749
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svn-id: r47748
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svn-id: r47747
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svn-id: r47746
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gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui
svn-id: r47745
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good idea)
svn-id: r47743
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- Grouped game IDs per SCI generation
svn-id: r47742
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svn-id: r47736
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svn-id: r47735
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svn-id: r47734
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svn-id: r47733
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svn-id: r47732
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svn-id: r47731
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svn-id: r47730
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svn-id: r47729
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svn-id: r47728
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honored a load request or not
svn-id: r47726
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meant 'loading from launcher'
svn-id: r47725
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svn-id: r47724
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svn-id: r47723
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(Incorrect replacement introduced with r47715, thanks to Max for spotting this).
svn-id: r47722
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svn-id: r47719
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svn-id: r47716
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svn-id: r47715
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- Introduce two new makeRawStream factories, one is using RawStreamBlockList instead of an RawDiskStreamAudioBlock array.
svn-id: r47713
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svn-id: r47711
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svn-id: r47710
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svn-id: r47707
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svn-id: r47706
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This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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svn-id: r47704
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svn-id: r47702
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svn-id: r47701
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svn-id: r47700
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svn-id: r47699
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svn-id: r47698
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svn-id: r47697
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save a game in GK1 now via the console, but not load (yet).
svn-id: r47696
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svn-id: r47695
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svn-id: r47694
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probably used
svn-id: r47693
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svn-id: r47692
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svn-id: r47691
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volumes and correct them for now - fixes the music in GK1
svn-id: r47690
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svn-id: r47689
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volume values greater than 127
svn-id: r47688
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svn-id: r47687
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svn-id: r47686
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svn-id: r47685
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