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2016-07-24SCI32: Fix Video32 breaking when quitting during video playbackColin Snover
2016-07-24SCI32: Fix bad VMD palettes in GK2Colin Snover
2016-07-24SCI: Fix memory leaks in ResourceManagerColin Snover
2016-07-24SCI32: Improve behaviour of screen transitionsColin Snover
1. Use the same throttling speed as normal frameouts. The old throttling speed seemed a bit too slow. 2. Exit the event loop immediately if the engine is supposed to quit, instead of forcing the user to wait until the transition has finished before quitting.
2016-07-24SCI32: Fix KQ7 uninitialized readColin Snover
2016-07-24MOHAWK: Make sure the cursor is visible after loading in MystBastien Bouclet
Fixes #7164.
2016-07-24TITANIC: Fleshed out various methodsPaul Gilbert
2016-07-23TITANIC: Added CCreditText loadingPaul Gilbert
2016-07-23TITANIC: Further timers cleanupPaul Gilbert
2016-07-23TITANIC: Cleanup of CTimeEventInfo classPaul Gilbert
2016-07-23TITANIC: Fixes for movie notification, computer game logic cleanupPaul Gilbert
2016-07-23TITANIC: Fix for movie play ranges that end at the AVI file endPaul Gilbert
2016-07-23TITANIC: Clarification and fixes for movie reverse and repeat flagsPaul Gilbert
2016-07-23TITANIC: Fix exit crash when a movie is activePaul Gilbert
2016-07-23TITANIC: Finish CLinkItem classPaul Gilbert
2016-07-23TITANIC: Fix some warningsPaul Gilbert
2016-07-23TITANIC: Clarify MODE_2 as MODE_FOCUSEDPaul Gilbert
2016-07-23TITANIC: Fixes and simplification of AVISurfacePaul Gilbert
2016-07-23TITANIC: gcc compilation fixPaul Gilbert
2016-07-23TITANIC: Add Continue Save dialog slots rendering and selectionPaul Gilbert
2016-07-23TITANIC: Fix redrawing CPetText after line colors are changedPaul Gilbert
2016-07-22TITANIC: Setting up Continue Save dialog slot names listPaul Gilbert
2016-07-22TITANIC: Add button handling and evil twin to Continue Save dialogPaul Gilbert
2016-07-22TITANIC: Beginnings of Continue Save dialogPaul Gilbert
2016-07-22TITANIC: Add support for arbitrary window event targetsPaul Gilbert
Also moved all standard game event methods to CMainGameWindow. This will allow for the Continue Save dialog to be added in and get events instead of the game window
2016-07-23FULLPIPE: Renames in MovGraphEugene Sandulenko
2016-07-22FULLPIPE: Renames in Behavior codeEugene Sandulenko
2016-07-22TITANIC: Workaround for original using destroyed objects after save loadPaul Gilbert
The original loads savegames by loading a new project hierarchy and then deleting and replacing the existing one. This means that objects in the original project, such as the PET control, are destroyed, leaving the remainder of the PET code that called load operating on destroyed objects. This workaround instead flags for a load to be done, and adds new code in the game manager to take care of it. This way, the remainder of the PET event handling can finish first, and it will be then safe to destroy the original game project (including PET) and load the new savegame.
2016-07-22TITANIC: Fleshing out PET RealLife Load functionalityPaul Gilbert
2016-07-21Modified compact implementation to work around buglavosspawn
https://sourceforge.net/p/scummvm/bugs/2687/ when playing Beneath a Steel Sky with our (slightly broken) sky.cpt
2016-07-20TITANIC: Display first 5 savegame slots in PET RealLife tabPaul Gilbert
2016-07-20TITANIC: Fixes for saving & loading savegamesPaul Gilbert
2016-07-20TITANIC: Fixes for saving/loading savegame headersPaul Gilbert
2016-07-20MADS: Fix incorrect indentationPaul Gilbert
2016-07-20TITANIC: Fix destroying previous game project when loading savegamePaul Gilbert
2016-07-20TITANIC: Add missing engine saving functionalityPaul Gilbert
2016-07-20JANITORIAL: Indentation fixesEugene Sandulenko
2016-07-20JANITORIAL: Fix indentationEugene Sandulenko
2016-07-20GOB: Work around broken resource sizes in Gobliiins EGASven Hesse
The EGA version of Gobliiins, similar to Little Red Riding Hood, claims a few resources are larger than they actually are. The original happily reads past the resource structure, but we'll instead fix the size of the resource after loading. This fixes bug #7162.
2016-07-20FULLPIPE: Some renames in MovGraphLinkEugene Sandulenko
2016-07-20DRASCULA: Fix slight delay when interrupting intro animationThierry Crozat
The delay occurred when trying to interrupt the animation while at the start of the first scene with Igor. After the interruption (skipping the intro, return to launcher or quitting ScummVM) it would continue to play the animation for a bit longer than necessary.
2016-07-20TITANIC: Clarify CVideoSurface _field48 as _freeMovieSurfacePaul Gilbert
2016-07-20AGOS: Fix wrongly indented debugC() statementSven Hesse
GCC 6's -Wmisleading-indentation warns about the debugC() statement being wrongly indented, as if belonging into the else's branch, which it clearly doesn't.
2016-07-20TITANIC: Clarify movie/surface has frame fields & variablesPaul Gilbert
2016-07-20TITANIC: Add movie _handled flag, simplify frame timinig codePaul Gilbert
2016-07-19TITANIC: Fix loading movies for playbackPaul Gilbert
2016-07-19SCUMM: Use more portable rounding functionEugene Sandulenko
2016-07-19Merge pull request #785 from segrax/masterEugene Sandulenko
SCUMM: Maniac V0: Walkbox / Timing improvements
2016-07-19SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine ↵Robert Crossfield
occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
2016-07-19SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk codeRobert Crossfield