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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-09-20
FULLPIPE: Initisalize uninitialized variable. CID 1063191
Eugene Sandulenko
2013-09-20
FULLPIPE: Remove unused class variable. CID 1063185
Eugene Sandulenko
2013-09-20
FULLPIPE: Remove unused variables. CID 1063179
Eugene Sandulenko
2013-09-20
TSAGE: Beginnings of fixes and renames for R2R Flub maze
Paul Gilbert
2013-09-19
TSAGE: Further bugfixes and renaming for R2R shaft bottom
Paul Gilbert
2013-09-19
TSAGE: Reversed all R2R enableRegion/disableRegion calls
Paul Gilbert
2013-09-19
SCI: Fix too strict assert triggering in LSL5
Willem Jan Palenstijn
2013-09-19
FULLPIPE: Remove leftover debug output
Eugene Sandulenko
2013-09-19
FULLPIPE: Fix bug in picture search
Eugene Sandulenko
2013-09-19
FULLPIPE: Implement startWalkTo()
Eugene Sandulenko
2013-09-19
FULLPIPE: Unstubbed MovGraph constructor
Eugene Sandulenko
2013-09-18
TSAGE: Added missing header change from previous commit
Paul Gilbert
2013-09-18
TSAGE: Generalised saving of R2R walk regions resource
Paul Gilbert
2013-09-18
TSAGE: Renamings for R2R elevator shaft
Paul Gilbert
2013-09-18
SCI: Fully explain qfg1vga script patch
m-kiewitz
2013-09-18
SCI: Explain qfg1vga script patch slightly
Willem Jan Palenstijn
2013-09-18
SCI: QfG1VGA script patch fixes bug #3585793
m-kiewitz
2013-09-18
Merge branch 'warningFix'
Einar Johan Trøan Sømåen
2013-09-18
WINTERMUTE: Cast rotate in base_sub_frame
Tobia Tesan
2013-09-18
WINTERMUTE: Explicitly cast zoom for float version of TransformStruct
Tobia Tesan
2013-09-18
WINTERMUTE: Cast zoom inside display(Trans?)Zoom
Tobia Tesan
2013-09-18
WINTERMUTE: Fix types in transform_struct for coherence; this silences warnings
Tobia Tesan
2013-09-18
FULLPIPE: CGameLoader -> GameLoader
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: CObjstateCommand -> ObjStateCommand
Eugene Sandulenko
2013-09-18
FULLPIPE: Rename C* modal objects
Eugene Sandulenko
2013-09-18
FULLPIPE: CStepArray -> StepArray
Eugene Sandulenko
2013-09-18
FULLPIPE: CPtrList -> PtrList
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from inventory classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from input classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from interaction classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes in utils.cpp
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from motion classes
Eugene Sandulenko
2013-09-17
TSAGE: Fixes and renaming for the R2R inventory list
Paul Gilbert
2013-09-17
TSAGE: Fixes and renaming for R2R Hall of Records and Crevasse
Paul Gilbert
2013-09-17
SCI: PQ1 script patch, fixes gun locker crash
m-kiewitz
2013-09-18
FULLPIPE: Implement CMovGraph_messageHandler()
Eugene Sandulenko
2013-09-17
SCI: script patch for larry 2 - fixes no points granted when wearing parachut...
m-kiewitz
2013-09-17
NEVERHOOD: Slight cleanup in Module2800::updateScene()
Filippos Karapetis
2013-09-16
TSAGE: Bugfixes and renaming for entering ARM hanger, and more for Spill Moun...
Paul Gilbert
2013-09-16
TSAGE: Fixes and renaming for R2R forest
Paul Gilbert
2013-09-16
GROOVIE: Fix ROQ JPEG decoding
Matthew Hoops
2013-09-17
NEVERHOOD: Implement the music toggle menu button
Filippos Karapetis
2013-09-17
NEVERHOOD: Split the code that stops all music and sound effects
Filippos Karapetis
2013-09-17
BUILD: Disable Full Pipe engine by default.
Johannes Schickel
2013-09-16
Merge pull request #376 from lordhoto/libjpeg
Johannes Schickel
2013-09-16
SCI: QfG1VGA: script patch to fix a typo in a Sierra script -> looking at a c...
m-kiewitz
2013-09-16
GRAPHICS: Make JPEGDecoder request RGB output from libjpeg by default.
Johannes Schickel
2013-09-16
GRAPHICS: Implement JPEGDecoder based on libjpeg.
Johannes Schickel
2013-09-16
FULLPIPE: Fix cheat codes. Bug in original?
Eugene Sandulenko
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