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2007-06-28Changed GOB to use common/frac.hMax Horn
svn-id: r27763
2007-06-28Whitespace fixMax Horn
svn-id: r27762
2007-06-28Removed superfluous comment and converted an int to bool conversion to a ↵Kari Salminen
more usual way. svn-id: r27757
2007-06-28Added a workaround to prevent the making fire animation from breaking at the ↵Filippos Karapetis
beehive scene in ITE svn-id: r27756
2007-06-28Added a debug message for game loadingFilippos Karapetis
svn-id: r27755
2007-06-27Fix compiler warning.Travis Howell
svn-id: r27739
2007-06-27Clear any paused OmniTV video, when playing another video. To fix crashes in ↵Travis Howell
The Feeble Files, when another video is played between the pause and restart of an OmniTV video. svn-id: r27737
2007-06-26Add support for compressed digital music in ITEFilippos Karapetis
svn-id: r27734
2007-06-26Remove some unneeded includesFilippos Karapetis
svn-id: r27733
2007-06-26increase mt-32 sysex delay to prevent buffer overflow (see FR#1393726)Willem Jan Palenstijn
svn-id: r27731
2007-06-26Fix saving & restoring with AGI256 and AGI256-2 games.Kari Salminen
(Should save, restore and use decodePicture's agi256-parameter correctly now). svn-id: r27730
2007-06-26Move to the correct file offset when using compressed sounds in ITEFilippos Karapetis
svn-id: r27729
2007-06-26Explicitly mention the bug we work around (makes it a lot easier to deal ↵Max Horn
with the workaround code in the future if necessary) svn-id: r27725
2007-06-26Fix FLAC support for speech in Broken Sword 1.Travis Howell
svn-id: r27723
2007-06-26Add FLAC support for speech in Broken Sword 1.Travis Howell
svn-id: r27721
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
svn-id: r27719
2007-06-25Improvements to the SAGA compressed sound supportFilippos Karapetis
svn-id: r27717
2007-06-25Put a comment in its correct locationFilippos Karapetis
svn-id: r27716
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
svn-id: r27714
2007-06-25Add support for compressed sound effects, digital music and speech to the ↵Filippos Karapetis
SAGA engine svn-id: r27713
2007-06-25Added entries for ITE compressed files to the detector. IHNM is not added ↵Filippos Karapetis
yet, as it needs more testing svn-id: r27712
2007-06-25Unified GfxMgr::putPixelsA-function's priority info handling.Kari Salminen
svn-id: r27710
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
svn-id: r27709
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
svn-id: r27708
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
svn-id: r27707
2007-06-24added arm assembly from patch #1742112 for codec47. (and really build arm ↵Paweł Kołodziejski
code this time) svn-id: r27685
2007-06-23Made changeCharacter restore the previous open Archive after completing its ↵Nicola Mettifogo
duties: this fixes known crash when mini-Dino activates robot, and possibly many unknown others. svn-id: r27684
2007-06-23Now clipping frame # to avoid crashes because of bad behavior of game scripts.Nicola Mettifogo
svn-id: r27683
2007-06-23Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)Sven Hesse
svn-id: r27679
2007-06-23More cleanupMax Horn
svn-id: r27678
2007-06-23Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMIMax Horn
svn-id: r27677
2007-06-23Reworked the SCUMM input code even more: Merged various code paths and ↵Max Horn
streamlined stuff; as a consequence, e.g. talkstop works in V0-V2 games, too; but also regressions may turn up. Also don't rely on Common::ASCII_F1 etc. values to compute SCUMM specific key codes svn-id: r27675
2007-06-23Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made ↵Max Horn
no sense at all. If this breaks something, please contact me so that we can properly fix it together svn-id: r27674
2007-06-23Simplify code: Since processInput() always overwrite the value of lastKeyHit ↵Max Horn
if KEY_ALL_SKIP is seen, we can never encounter KEY_ALL_SKIP at this spot svn-id: r27673
2007-06-23Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ↵Max Horn
mainmenu, talkstop, pause, cutsceneExit; this simplifies and clarifies the code, and ensures consistent game behavior svn-id: r27672
2007-06-23Added GOB FIXMEMax Horn
svn-id: r27671
2007-06-23Changed BASS to use more KEYCODEsMax Horn
svn-id: r27670
2007-06-23Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keysSven Hesse
svn-id: r27669
2007-06-23Converted LURE code to use KEYCODEsMax Horn
svn-id: r27668
2007-06-23Compare Common::KEYCODE_ against KeyState::keycode, not KeyState::asciiMax Horn
svn-id: r27666
2007-06-23Changed the way VAR_VERSION_KEY is handledMax Horn
svn-id: r27665
2007-06-23Changed input routine to use KEYCODE.Nicola Mettifogo
svn-id: r27664
2007-06-23Moved F1 key remapping in COMI to a more appropriate placeMax Horn
svn-id: r27663
2007-06-23Correct typo.Travis Howell
svn-id: r27662
2007-06-23cleanupMax Horn
svn-id: r27661
2007-06-23SCUMM: Added three FIXME comments to the _keyDownMap code, and made it use ↵Max Horn
KEYCODE_ constants for clarity svn-id: r27659
2007-06-23Made use of full Common::KeyState in SCUMM (there is still lots of room for ↵Max Horn
improvements, though) svn-id: r27656
2007-06-23Made SCUMM use Common::KeyState, too (but implemented almost no ↵Max Horn
fixes/optimizations based on this) svn-id: r27655
2007-06-23Minor formatting fixOystein Eftevaag
svn-id: r27651
2007-06-23Applying patch 1669536: Kyra2: Intro fixesOystein Eftevaag
svn-id: r27650