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2015-12-15LAB: Remove the unused Cords structFilippos Karapetis
2015-12-15LAB: Rewrite the save/load systemFilippos Karapetis
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start
2015-12-15LAB: Remove unused variableFilippos Karapetis
2015-12-15LAB: Disable startup warning about hi/low res modeFilippos Karapetis
2015-12-15LAB: Implement generateSaveFileName()Filippos Karapetis
2015-12-15LAB: Implement getCurMemLabFile()Filippos Karapetis
2015-12-15LAB: Remove unused mouse reset callFilippos Karapetis
2015-12-15LAB: Remove multiple mouse coordinate variablesFilippos Karapetis
There is no real point in holding multiple location variables for the mouse cursor. One set of coordinates should be enough
2015-12-15LAB: Further fixes to signed/unsigned comparisons and bool assignmentsFilippos Karapetis
2015-12-15LAB: Change the "action" parameter of doActionRule to lowercaseFilippos Karapetis
This avoids a name clash with the Action struct
2015-12-15LAB: Silence false positives about uninitialized variablesFilippos Karapetis
2015-12-15LAB: Add missing const qualifiersFilippos Karapetis
2015-12-15LAB: Fix signed/unsigned comparison warningsFilippos Karapetis
2015-12-15LAB: Fix regressionEugene Sandulenko
2015-12-15LAB: Use OSystem for mouse drawingEugene Sandulenko
2015-12-15LAB: Fix regressionEugene Sandulenko
2015-12-15LAB: Final fix for game variant detectionEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Initial support for lowres modeEugene Sandulenko
2015-12-15LAB: propagate gamePlatform()Eugene Sandulenko
2015-12-15LAB: Added detection for lowres DOS versionEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Improved detectionEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Fix line endingsEugene Sandulenko
2015-12-15LAB: Objectify LabSetsEugene Sandulenko
2015-12-15LAB: Started objectifying LargeSetsEugene Sandulenko
2015-12-15LAB: Further cleanupEugene Sandulenko
2015-12-15LAB: Simplify stddefines.hEugene Sandulenko
2015-12-15LAB: Kill storage.hEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Fix game paletteEugene Sandulenko
2015-12-15LAB: fix input processingEugene Sandulenko
2015-12-15LAB: Added inputEugene Sandulenko
2015-12-15LAB: Implement openFile(), first gfx output!Eugene Sandulenko
2015-12-15LAB: Further rendering pipeline fixesEugene Sandulenko
2015-12-15LAB: Started rendering pipelineEugene Sandulenko
2015-12-15LAB: Fix compilationEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko
2015-12-14MOHAWK: Fix loading the Myst cabin gauge movieBastien Bouclet
2015-12-14SWORD25: Make #include follow our conventions.Johannes Schickel
2015-12-14SWORD25: Call requested pixel format by its correct name.Johannes Schickel
2015-12-14SWORD25: Cleanup.Johannes Schickel
2015-12-14SWORD25: Fix uninitialized variable usage.Johannes Schickel
When using the constructor of Panel which directly calls unpersist _color was uninitialized. However, unpersit uses setColor which assumes _color is initialized properly. Caused valgrind warnings when loading.
2015-12-14SWORD25: Plug memory leak in RenderedImage.Johannes Schickel
2015-12-14SWORD25: Let ImgLoader write into Graphics::Surface.Johannes Schickel
2015-12-14SCI: use diff. PC98 word wrap tables for SCI0/01/1Martin Kiewitz
also added even more comments about details of word wrapping SCI0 (PQ2) and SCI1 (Brain/KQ5/SQ4) got their own table now