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2016-03-24TITANIC: Implement television CLeaveViewMsg handlerPaul Gilbert
2016-03-24TITANIC: Support methods needed by CTelevisionPaul Gilbert
2016-03-24TITANIC: Added current location display to debugger room commandPaul Gilbert
2016-03-24TITANIC: Fix crash when looking at televisionPaul Gilbert
2016-03-24TITANIC: Implement CGameObject::stopMoviePaul Gilbert
2016-03-24TITANIC: Fix view message handlingPaul Gilbert
2016-03-24TITANIC: Make all use of message targets public inheritancePaul Gilbert
2016-03-24TITANIC: Cleanup and fixes for message hierarchyPaul Gilbert
2016-03-23TITANIC: Unsuccessful initial attempt to load ycursors.avi filePaul Gilbert
Unfortunately, whilst the cursors video plays fine in standard video players, the ScummVM AVIDecoder can't seem to handle it. So for now I've left the decode in place but commented out, and I'm setting up a dummy cursor
2016-03-23TITANIC: More view event handling, beginnings of mouse cursor loadingPaul Gilbert
2016-03-22TITANIC: Enable drawing of view contentsPaul Gilbert
2016-03-22TITANIC: Fixes for correct positioning of view backgroundPaul Gilbert
2016-03-22TITANIC: First scene starting to be displayedPaul Gilbert
2016-03-22TITANIC: Implement object image loading and drawingPaul Gilbert
2016-03-21TITANIC: Implement method for rendering view contentsPaul Gilbert
2016-03-21TITANIC: Fix initialization of screen manager surfacesPaul Gilbert
2016-03-21TITANIC: Implementing view draw codePaul Gilbert
2016-03-21TITANIC: Add new derived Rect and Point classesPaul Gilbert
2016-03-20TITANIC: More graphics code, clipBounds methodPaul Gilbert
2016-03-20TITANIC: Starting on frame renderingPaul Gilbert
2016-03-20TITANIC: Refactor out DirectDrawSurface to it's own classPaul Gilbert
2016-03-20Merge branch 'master' into titanicPaul Gilbert
2016-03-20Merge pull request #652 from dreammaster/screenPaul Gilbert
ALL: Removing code duplication via new managed surface & screen classes
2016-03-20WAGE: Adjust cursor position when scrollingEugene Sandulenko
2016-03-20WAGE: Restrict text scrolling to the visible textEugene Sandulenko
2016-03-20SCI32: Clean up outdated/wrong commentsColin Snover
2016-03-20SCI32: Return correct value from kSetFontHeightColin Snover
2016-03-20SCI32: Do not change accumulator in non-returning kernel callsColin Snover
This did not cause any known bugs, but is wrong according to the way the actual engine works.
2016-03-20SCI32: Use signed values for displacement positionColin Snover
2016-03-20TITANIC: Fixes/renames for files managerPaul Gilbert
2016-03-19TITANIC: Minor fixes executing game manager updatePaul Gilbert
2016-03-19TITANIC: Implemented CGameManager::updatePaul Gilbert
2016-03-19TITANIC: Implement view change logicPaul Gilbert
2016-03-20SCI32: Mark KQ7 1.51 Windows only detection entries actually as Windows.Johannes Schickel
2016-03-19TITANIC: Finished CViewItem::mouseChangePaul Gilbert
2016-03-19TITANIC: Implementing view item message handlingPaul Gilbert
2016-03-19TITANIC: Implement preEnterView and enterViewPaul Gilbert
2016-03-19TITANIC: Implemented CViewItem::viewChangePaul Gilbert
2016-03-19TITANIC: Added CGameManager::viewChangePaul Gilbert
2016-03-19TITANIC: Added various preSave and postSave methodsPaul Gilbert
2016-03-19TITANIC: Added various preLoad methodsPaul Gilbert
2016-03-18TITANIC: Enable event handlngPaul Gilbert
2016-03-18TITANIC: Implement more events in CInputTranslatorPaul Gilbert
2016-03-18TITANIC: Remove const prefix from passed messagesPaul Gilbert
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged.
2016-03-18TITANIC: Implemented drag/drop handlingPaul Gilbert
2016-03-18TITANIC: Implement input translator event methodsPaul Gilbert
2016-03-18TITANIC: Create Event manager classPaul Gilbert
2016-03-18SCI32: Add workaround for invalid temp read in TorinColin Snover
2016-03-18SCI32: Use correct script dimensions for later SCI32 gamesColin Snover
These values are hard-coded in the engine executable for each game.
2016-03-18SCI32: Add Phantasmagoria 1.000.000 signatureColin Snover