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2010-02-09Moved text parsing to a new class.Nicola Mettifogo
svn-id: r48013
2010-02-08Fascination: - Suppress the recently added oFascin_keyFunc, replace it with ↵Arnaud Boutonné
a check in o1_keyFunc. This fixes the animation speed regression - Rename Amiga-specific protracker functions - Rewrite winDecomp. svn-id: r48011
2010-02-08Reduce header interdependenciesMax Horn
svn-id: r48010
2010-02-08Introduce factory function makeArjArchive, hide ArjArchive class implementationMax Horn
svn-id: r48009
2010-02-08Get rid of the workaround for a g++ (code generation) bug on AMD64, by ↵Johannes Schickel
passing a reference of a Color instance to saturatedAddColor instead of a value. svn-id: r48006
2010-02-08According to Buddha^ it should be fine to calculate (and set) the AMIGA dim ↵Johannes Schickel
palette in Palette::setGlobalOSystemPalette. svn-id: r48005
2010-02-08Renamed variable to fix warning.Torbjörn Andersson
svn-id: r48001
2010-02-08Renamed ArjFile to ArchiveMan, and _arj to _archives.Nicola Mettifogo
svn-id: r48000
2010-02-08Moved ArjFile to drascula.Nicola Mettifogo
svn-id: r47999
2010-02-08Let ArjFile return a SeekableReadStream instead of implementingNicola Mettifogo
the same interface itself. The caller is now responsible for deleting the returned streams. svn-id: r47994
2010-02-08Reduced references to _arj to the minimum. It is passed as aNicola Mettifogo
SeekableReadStream everywhere. svn-id: r47993
2010-02-08Pass the input stream to text parser functions.Nicola Mettifogo
svn-id: r47992
2010-02-08The text parser functions can create their temporary buffers on the stack.Nicola Mettifogo
svn-id: r47991
2010-02-08Close the FLI file only from the routine that opened it.Nicola Mettifogo
svn-id: r47990
2010-02-08Search through arrays for outgoing references to fix possible garbage ↵Matthew Hoops
collector problems; minor cleanup. svn-id: r47989
2010-02-08Script workaround fix for DW1, for being able to give the whistle back to ↵Paul Gilbert
the pirate before the parrot svn-id: r47987
2010-02-08Add the missing ResMan debug channel.Matthew Hoops
svn-id: r47986
2010-02-07removed debug keys, sorryVladimir Menshakov
svn-id: r47982
2010-02-07compile debug keys if NDEBUG was not definedVladimir Menshakov
svn-id: r47981
2010-02-07added background effect for the inventory itemsVladimir Menshakov
svn-id: r47980
2010-02-07SCI: Move bulk of op_callk code to new func callKernelFunc()Max Horn
svn-id: r47979
2010-02-07SCI: cleanup; try to unify var names when reading PMachine instructions a bitMax Horn
svn-id: r47978
2010-02-07SCI: Simplify yet another case of weird 'unsigned to signed' conversionMax Horn
svn-id: r47977
2010-02-07removed mark animation and overlay animation hackVladimir Menshakov
svn-id: r47976
2010-02-07do not trigger combine for the one objectVladimir Menshakov
svn-id: r47975
2010-02-07fixed rgb chief glitch in final sceneVladimir Menshakov
svn-id: r47974
2010-02-07Update comments in autoDetectSci21KernelType() explaining what we're ↵Matthew Hoops
checking for. svn-id: r47973
2010-02-07added missing haystack callback, fixed fatso visibility bugVladimir Menshakov
svn-id: r47972
2010-02-07committed missing fileVladimir Menshakov
svn-id: r47971
2010-02-07process object callback both on left and right click. skip r-click callback ↵Vladimir Menshakov
for banknote. svn-id: r47970
2010-02-07added setFlag, fixed non-mark's messagesVladimir Menshakov
svn-id: r47969
2010-02-07pathfinding improvements, added async flag settingVladimir Menshakov
svn-id: r47968
2010-02-07LOL: fixed handling of invalid monster attack sfx in the Urbish mines ↵Florian Kagerer
(should fix bug no #2945950) svn-id: r47967
2010-02-07SCI: Fix build without SCI32 (again)Willem Jan Palenstijn
svn-id: r47966
2010-02-07SCI: GfxPalette::setFromResource() now actually passes force further down ↵Martin Kiewitz
the chain svn-id: r47965
2010-02-07SCI: Fix VM crash when NULL_REG is passed to AvoidPath (SCI32).Walter van Niftrik
svn-id: r47964
2010-02-07SCI: Some cleanupMax Horn
svn-id: r47963
2010-02-07Split GameFeatures::autoDetectFeature into several methods, one for each featureMax Horn
svn-id: r47962
2010-02-07SCI: Add GameFeatures::getDetectionAddr auxillary methodMax Horn
svn-id: r47961
2010-02-07SCI: Refactor GameFeatures::autoDetectFeatureMax Horn
svn-id: r47960
2010-02-07SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstructionMax Horn
svn-id: r47959
2010-02-07SCI: Convert disassemble to use readPMachineInstruction.Max Horn
This change is untested, please check it. Also, the opparams array is not used but could be used to simplify the reading code. svn-id: r47958
2010-02-07SCI: Get rid of GET_OP_ macrosMax Horn
svn-id: r47957
2010-02-07SCI: Add function readPMachineInstruction()Max Horn
svn-id: r47956
2010-02-07SCI: set screen palette only when it got changed during merge (performance ↵Martin Kiewitz
only change) svn-id: r47955
2010-02-07SCI: dont set palette on kernelDrawCel() callMartin Kiewitz
svn-id: r47954
2010-02-07SCI: added dummy assertpalette to GfxPalette, setting destination palette ↵Martin Kiewitz
immediately on kPalVary(start) call svn-id: r47953
2010-02-07With the new detection for setCursor, the game object and game ID are no ↵Filippos Karapetis
longer required, which makes some ugly code obsolete. Yay! :) svn-id: r47951
2010-02-07SCI1 Mac games can call kGetFarText with a NULL destination, so we need to ↵Matthew Hoops
allocate the memory. King's Quest V Mac is now playable. svn-id: r47950
2010-02-07Oops, correct a comment.Matthew Hoops
svn-id: r47949