Age | Commit message (Expand) | Author |
2006-10-03 | Add changes and enable music for Elvira1 | Travis Howell |
2006-10-02 | Moved unrelated fields out of ADGameDescription structure. | Eugene Sandulenko |
2006-10-02 | Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for only | Torbjörn Andersson |
2006-10-02 | The name isn't stored in saved games for PP | Travis Howell |
2006-10-02 | Add basic single slot load/save support for dimp/swampy for now | Travis Howell |
2006-10-02 | Improved the BASS detector a bit | Max Horn |
2006-10-02 | Unify SAGA/AGOS detection code so other engines could also reuse it | Eugene Sandulenko |
2006-10-02 | Fix mistake in startAnOverlayAnim() | Travis Howell |
2006-10-02 | Fix crashes in swampy when moving blocks | Travis Howell |
2006-10-02 | Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by | Torbjörn Andersson |
2006-10-02 | Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency. | Torbjörn Andersson |
2006-10-02 | Add video opcodes differences in Elvira1 and cleanup | Travis Howell |
2006-10-02 | Added a save/restore game dialog class | Paul Gilbert |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-10-02 | Added methods for push/pop cursors | Paul Gilbert |
2006-10-02 | Fix display and input in dimp | Travis Howell |
2006-10-02 | Decrease window array size, to maximum required by games | Travis Howell |
2006-10-02 | Increase struct sizes, to maximum required by games | Travis Howell |
2006-10-02 | Fix tile positions in swampy | Travis Howell |
2006-10-02 | Fix arrows keys in swampy | Travis Howell |
2006-10-02 | Add more changes for swampy | Travis Howell |
2006-10-02 | Fix changing map areas in swampy | Travis Howell |
2006-10-02 | Add last tiles code and corrections for Swampy | Travis Howell |
2006-10-02 | Implemented "iconify window" opcode. This, of course, needs support in the | Torbjörn Andersson |
2006-10-02 | Add more tiles code for Swampy | Travis Howell |
2006-10-02 | Add more tiles code for Swampy | Travis Howell |
2006-10-01 | Fix cursor regression in FF | Travis Howell |
2006-10-01 | Fixed msvc8 build. | Johannes Schickel |
2006-10-01 | Fixed msvc8 build. | Johannes Schickel |
2006-10-01 | Update vga timer code to match original PP | Travis Howell |
2006-10-01 | Fix error in debug opcode table for PP | Travis Howell |
2006-10-01 | Add debug opcode table for PP and other minor changes for PP | Travis Howell |
2006-10-01 | Some Elvira opcodes/stubs | Torbjörn Andersson |
2006-10-01 | Split the seupOpcodes() function into several functions for - hopefully - | Torbjörn Andersson |
2006-10-01 | When escaping a cutscene, stop its soundtrack as well. (I can't check if this | Torbjörn Andersson |
2006-09-30 | Fix compiler warning | Max Horn |
2006-09-30 | Add support for skipping swampy introduction | Travis Howell |
2006-09-30 | Another PP opcode stub. | Torbjörn Andersson |
2006-09-30 | Add more small difference in PP code | Travis Howell |
2006-09-30 | Added a couple of functions which seem to define the rules for some kind of | Torbjörn Andersson |
2006-09-30 | Add debug output, to find triggers for PP functions | Travis Howell |
2006-09-30 | Another slight PP difference. | Torbjörn Andersson |
2006-09-30 | Ooops, fix type in vc76_setScaleXOffs() | Travis Howell |
2006-09-30 | Add code to move pieces in jumble of PP | Travis Howell |
2006-09-30 | Ooops, another mistake in isVgaQueueEmpty() | Travis Howell |
2006-09-30 | Ooops, increase count in isVgaQueueEmpty() | Travis Howell |
2006-09-30 | Add code for isVgaQueueEmpty() in PP | Travis Howell |
2006-09-30 | Enable more code in oops functions of PP | Travis Howell |
2006-09-30 | Re-use FF's _variableArray2[] instead of creating a new one for PP. Free the | Torbjörn Andersson |
2006-09-30 | Partially unstubbed the PP "oops" opcodes. | Torbjörn Andersson |