Age | Commit message (Collapse) | Author |
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Thanks @tsoliman for the data.
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COMPOSER: Support GMM saving/loading and load from launcher
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Fixes Trac#9637.
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Fixes Trac#9639.
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Fixes Trac#9581.
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This allows references in memory to be dumped to disk for
examination by other tools. In the case of SCI32 bitmaps, data
is output in 8-bit TGA format without transparency, which allows
the current palette to also be examined. (The alternative would
be to use 32-bit TGA to display transparency, and lose the
palette, or dump to a more complicated format that supports 1-bit
transparency.)
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JANITORIAL: Typos found by lintian
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I've not fixed this one, maybe it's on purpose:
RELASE -> RELEASE
engines/mads/staticres.cpp:const char *const kGameReleaseTitleStr =
"GAME RELASE VERSION INFO";
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The intro credits cutscene at least, uses an end frame beyond the
video as a way of adding an extra delay after the video finishes
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