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2009-04-24SCI: Renamed gfxw_widget_t and subtypes to GfxWidget etc.Max Horn
svn-id: r40104
2009-04-24SCI: Started to C++ify the gfxw_widget_t codebaseMax Horn
svn-id: r40103
2009-04-24SCI: Changed GFXERROR to be fatalMax Horn
svn-id: r40102
2009-04-24SCI: Some const corrections, removed dead stuff, cleanupMax Horn
svn-id: r40101
2009-04-24SCI: Store parse_tree_branch_t in a Common::ArraayMax Horn
svn-id: r40100
2009-04-24Minor cleanup.Travis Howell
svn-id: r40099
2009-04-24Fix pausing during video play back.Travis Howell
svn-id: r40098
2009-04-23Fixed a very stupid error in the RLE decoding function of the VMD frame decoderSven Hesse
svn-id: r40097
2009-04-23Changed the "Intersections" opcode to "MoveCursor", after verifying it with ↵Filippos Karapetis
Greg's SCI implementation and discussing it with waltervn. Also, the cursor hotspot is now fixed for Eco Quest 1 and probably SCI11 games as well (e.g. the game menu in KQ6 is now working) svn-id: r40096
2009-04-23The mouse cursor is now working in Eco Quest 1, though the hotspot is still ↵Filippos Karapetis
wrong. Many thanks to waltervn for his findings on this. svn-id: r40095
2009-04-23Removed a FIXME concerning CanBeHere and CantBeHere and added an ↵Filippos Karapetis
explanation. Also, removed some unused code. svn-id: r40094
2009-04-23Fixed the GetMessage kernel opcode. Eco Quest 1 text is showing up correctly nowFilippos Karapetis
svn-id: r40093
2009-04-23WIP code for kGetMessage (tested with Eco Quest 1). Currently, it doesn't ↵Filippos Karapetis
always work for some reason... svn-id: r40092
2009-04-23tinsel: start wiring some Discworld PSX graphical functions into engineFabio Battaglia
svn-id: r40091
2009-04-23tinsel: Enable Discworld PSX detection and begin adding some function to ↵Fabio Battaglia
support Discworld PSX graphics svn-id: r40090
2009-04-22CleanupFilippos Karapetis
svn-id: r40082
2009-04-22SCI: Slim down struct SciKernelFunctionMax Horn
svn-id: r40081
2009-04-22SCI: Changed kfunct_table to a Common::ArrayMax Horn
svn-id: r40080
2009-04-22SCI: getInt -> READ_LE_UINT16Max Horn
svn-id: r40079
2009-04-22SCI: Changed knames (kernel function name table) to Common::StringListMax Horn
svn-id: r40078
2009-04-22AGOS: Merged timerCallback and timerProc; removed checkTimerCallback ↵Max Horn
declaration without implementation svn-id: r40076
2009-04-22Sync.Travis Howell
svn-id: r40075
2009-04-22Fix crash that occurs when OmniTV video is played completely, in The Feeble ↵Travis Howell
Files. svn-id: r40063
2009-04-22Fixed compilation.Torbjörn Andersson
svn-id: r40062
2009-04-21Updated some of the detector entries for KQ5Filippos Karapetis
svn-id: r40060
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵Arnaud Boutonné
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059
2009-04-21- Fixed some of the GUI graphical glitches in SCI1 games (e.g. the inventory ↵Filippos Karapetis
screen in several SCI1 games and the menus in PQ3). It's still not right, but it's better than nothing - Removed the confusing ADD_TO_CURRENT_BG_WIDGETS and ADD_TO_CURRENT_FG_WIDGETS defines, which had the same functionality svn-id: r40058
2009-04-21Restored the ability to change the active port bound, by moving it inside ↵Filippos Karapetis
gfx_state_t (it makes much more sense for it to be there, instead of inside user-defined settings). Placed notes inside gfxr_draw_pic01() and gfxr_draw_pic11() for the usage of the current titlebar size in there svn-id: r40057
2009-04-21Removed per-picture port bounds, which were set to the global port boundsFilippos Karapetis
svn-id: r40055
2009-04-21Add work around for bug in English 4CD version of The Feeble Files.Travis Howell
svn-id: r40048
2009-04-21Remove ADGF_CD flag from Towns detection entries.Johannes Schickel
svn-id: r40041
2009-04-21Mark PC98 CD version as CD version (like it is already done with FM-Towns).Johannes Schickel
svn-id: r40040
2009-04-21Fix for Kyra 1 Mac CD music (check bug report #2772727 "KYRA1: Sound effect ↵Johannes Schickel
loops continuously (Mac CD)"). svn-id: r40039
2009-04-21Ooops, keep that comment.Travis Howell
svn-id: r40034
2009-04-21Fix regression in SCUMM0, by calling ScummEngine::fetchScriptWord() ↵Travis Howell
directly. Since fetchScriptWordSigned(), still uses the overloaded fetchScriptWord() function. svn-id: r40033
2009-04-20SCI: Replaced memory ref counting code in the SongIterator code by a simple ↵Max Horn
Common::Array<byte> object; also doxygenified some source comments svn-id: r40032
2009-04-20SCI: Renamed global array 'formats' to the slightly more descriptive ↵Max Horn
g_opcode_formats svn-id: r40031
2009-04-20SCI: Moved list of kernel func declarations to header file, where it belongsMax Horn
svn-id: r40030
2009-04-20SCI: cleanupMax Horn
svn-id: r40029
2009-04-20SCI: Mapped BREAKPOINT macro to error() for nowMax Horn
svn-id: r40028
2009-04-20SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 ↵Max Horn
and v2 opcodes svn-id: r40025
2009-04-20Enable the arrow keys in Elvira 1/2.Travis Howell
svn-id: r40024
2009-04-20Fix sound effects regression in Waxworks.Travis Howell
svn-id: r40023
2009-04-19tinsel: adding (disabled) detector entry for Discworld 1 PSX UK versionFabio Battaglia
svn-id: r40021
2009-04-19VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones ↵Travis Howell
and the Last Crusade. svn-id: r40020
2009-04-19Fix possible overwriting of sound data in earlier games, and cleanup.Travis Howell
svn-id: r40015
2009-04-19SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the ↵Max Horn
highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) svn-id: r40014
2009-04-19SCUMM: o5_ifNotState and o5_ifState are actually not part of v5, only in v3 ↵Max Horn
& v4 -> renamed and moved them accordingly svn-id: r40013
2009-04-19SCUMM: ScummEngine_v5::o5_oldRoomEffect -> ScummEngine_v4::o4_oldRoomEffectMax Horn
svn-id: r40012
2009-04-19SCUMM: In v5, only opcodes 0x05 and 0x85 are mapped to o5_drawObject; in v3 ↵Max Horn
& v4, several other opcodes map to it. Capture this properly in the opcode tables svn-id: r40011