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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2014-12-24
ZVISION: Remove duplicate code
Filippos Karapetis
2014-12-24
ZVISION: Remove dead code
Filippos Karapetis
2014-12-24
ZVISION: Add a hack to set the correct frame delay for RLF videos
Filippos Karapetis
2014-12-23
ZVISION: Handle animation rewinding outside the RLF encoder
Filippos Karapetis
2014-12-23
ZVISION: Spacing
Filippos Karapetis
2014-12-23
ZVISION: Add error checking when loading in-game animations and videos
Filippos Karapetis
2014-12-23
ZVISION: Limit the engine delay, even when a custom frame rate is set
Filippos Karapetis
2014-12-23
ZVISION: Disable more unused code
Filippos Karapetis
2014-12-23
ZVISION: Disable unused code
Filippos Karapetis
2014-12-23
ZVISION: Clamp the rotation velocity to never be zero
Adrian Astley
2014-12-23
ZVISION: Use Common::Rational to simplify fixed point math
Adrian Astley
2014-12-23
ZVISION: Remove unnecessary math
Adrian Astley
2014-12-23
ZVISION: Fix some buffer overruns with the usage of sscanf()
Filippos Karapetis
2014-12-23
ZVISION: Add a comment about the special 0xCCCC character
Filippos Karapetis
2014-12-23
ZVISION: Move all of the text related code together
Filippos Karapetis
2014-12-23
ZVISION: Ignore the special 0xCCCC character in subtitles
Filippos Karapetis
2014-12-22
AGI: use shorter sizes for buffers
Pino Toscano
2014-12-22
DRASCULA: use Common::String::format when possible
Pino Toscano
2014-12-22
AGI: use Common::String::format when possible
Pino Toscano
2014-12-23
ZVISION: Spacing
Filippos Karapetis
2014-12-23
ZVISION: Remove leftover warning
Filippos Karapetis
2014-12-23
ZVISION: Avoid using color masks for in-game animations
Filippos Karapetis
2014-12-23
ZVISION: Limit the default engine delay for all animations
Filippos Karapetis
2014-12-23
ZVISION: Fix regression from commit 3806aa4418
Filippos Karapetis
2014-12-23
ZVISION: Remove dead code
Filippos Karapetis
2014-12-22
ACCESS: Move variable from Room manager to local function
Strangerke
2014-12-22
ACCESS: Remove an unused variable in Animation manager
Strangerke
2014-12-22
ACCESS: Remove a couple of unused variables in CharManager
Strangerke
2014-12-22
ZVISION: Error out when the game string file isn't found
Filippos Karapetis
2014-12-22
ZVISION: Add support for GNU Freefont fonts. Also, cleanup font loading
Filippos Karapetis
2014-12-22
ZVISION: Allow dumping any file type via the new "dumpfiles" command
Filippos Karapetis
2014-12-22
ZVISION: Prefix some class member variables with an underscore
Filippos Karapetis
2014-12-22
ZVISION: Fix Venus key code handling in commit dfae161
Filippos Karapetis
2014-12-22
ZVISION: Also allow the movement when the cursor is within screen edges
Filippos Karapetis
2014-12-22
ZVISION: Implement the Venus hint system in Zork: Nemesis
Filippos Karapetis
2014-12-21
ACCESS: Use enum instead of int to initialize video flag
Strangerke
2014-12-21
ACCESS: Initialize header in videoPlayer constructor
Strangerke
2014-12-21
ACCESS: Remove unused variable
Strangerke
2014-12-21
ACCESS: Fix bug in setHorizontalCode()
Strangerke
2014-12-21
ZVISION: Document some controls that are only used in Zork: Nemesis
Filippos Karapetis
2014-12-21
ZVISION: Implement the "dumpallscripts" console command again
Filippos Karapetis
2014-12-21
CGE2: Add detection for new English freeware version
Thierry Crozat
2014-12-20
ZVISION: Simplify check
Filippos Karapetis
2014-12-20
ZVISION: Fix code formatting
Filippos Karapetis
2014-12-20
ACCESS: Fix crash in the introduction sequence
Paul Gilbert
2014-12-20
ACCESS: Fix compiler warnings
Paul Gilbert
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-19
SWORD25: Fix code formatting
Adrian Astley
2014-12-19
SWORD25: Re-write the pluto unserializing function(s)
Adrian Astley
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