Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-23 | SUPERNOVA: Extract strings for Ship Hall and Ship Sleep Cabin | Strangerke | |
2018-01-23 | SUPERNOVA: Janitorial - Fix some spacing in rooms.cpp | Strangerke | |
2018-01-23 | SUPERNOVA: Remove useless 2nd initialization of _shown to false | Strangerke | |
2018-01-23 | SUPERNOVA: Remove useless defines | Strangerke | |
2018-01-23 | SUPERNOVA: Change _shown to an array of bytes in order to handle extra ↵ | Strangerke | |
values used by dialogs, fix ArsanoMeetup2::onEntrance by using a shown variable | |||
2018-01-23 | SUPERNOVA: Fix some warnings | Strangerke | |
2018-01-23 | SUPERNOVA: Improve translated title display | Thierry Crozat | |
The title is displayed on three lines aligned on their center, but the code provides the left coordinate for each line so we need to compute it based on the translated line length. | |||
2018-01-23 | SUPERNOVA: Improve interactivity of title screen and intro cutscene | Thierry Crozat | |
We can now press the mouse button to leave the title screen instead of having to press a key. Since the mouse cursor was visible, not being able to press the mouse button was strange. Especially as it was possible to use the mouse button earlier in the title screen. Also we can now use the mouse button or any key other than escape during the cutscene to move to the next sentence. And the code is more reactive to pressing the Escape key (we don't need to wait for the current annimation to finish) to exit the cutscene. | |||
2018-01-23 | SUPERNOVA: Move intro cutscene strings to engine data file | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Move object name and description strings to engine data file | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Add POTFILES to get translated text for the GUI | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Start using strings from the engine data file | Thierry Crozat | |
This means that now all that remains to be done to play in English is to move all the strings to the engine data file and to translate them. | |||
2018-01-23 | SUPERNOVA: Load strings from the supernova.dat file | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Add detection entry for English translation | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Add getting translated images from the engine data file | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Plug memory leak in MOD music streams | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Clean indentations | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Fix compilation using MSVC9, silent some CppCheck warnings | Strangerke | |
2018-01-23 | SUPERNOVA: Fix GCC Signed vs. Unsigned Comparison Warnings. | D G Turner | |
2018-01-23 | SUPERNOVA: Fix GCC Warning for Malformed Narrowing Conversions in C++11. | D G Turner | |
2018-01-23 | SUPERNOVA: Fix GCC Unused Variable Warnings. | D G Turner | |
2018-01-23 | SUPERNOVA: Fix clicks at start and end of audio samples | Thierry Crozat | |
The sound samples start with a 6 bytes header (including the size of the sample coded on a little endian 16 bits uint on bytes 2 and 3) and end with 4 bytes set to null. Those were passed to the raw stream, which resulted in the audible clicks. Note that we could use the information from the header to load the sound samples instead of keeping around an array of offset and size. | |||
2018-01-23 | SUPERNOVA: Add saving/loading of playtime | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Disable loading during intro cutscene | Thierry Crozat | |
Loading during the intro is not currently working and is not trivial to implement. So disable it for now. | |||
2018-01-23 | SUPERNOVA: Properly handle loading saved game from launcher | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Improve save state handling | Thierry Crozat | |
The saved game files now start with a header and version which allows to do some sanity check and will allow to change the format in the future if needed. Also the MetaEngine can now be queried for the meta infos of a save state. | |||
2018-01-23 | SUPERNOVA: Fix exiting intro cutscene using Escape | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Restores brightness when leaving the cave | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Implements screen shake | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Restores brightness if power on | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes rendering and logic for cable | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds current room to save file | Joseph-Eugene Winzer | |
and restores player location to it on load. | |||
2018-01-23 | SUPERNOVA: Implements inventory arrows | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Scrolls inventory when taking an object | Joseph-Eugene Winzer | |
Signed-off-by: Joseph-Eugene Winzer <joewinzer@googlemail.com> | |||
2018-01-23 | SUPERNOVA: Limits inventory scroll | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Removes saveload.h | Joseph-Eugene Winzer | |
This header file contained info on the data structres of the original game. The engine reimplementation is too different now to easily provide compatibility for the original save files though. | |||
2018-01-23 | SUPERNOVA: Fix missing return value for cmdGiveAll debug command | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Allows saving by default | Joseph-Eugene Winzer | |
When saving is not apropriate, for example during cutscenes, explicitly disable it. | |||
2018-01-23 | SUPERNOVA: Fixes playing vinyl in CabinL3 | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes save/load dialog | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes de-/serialization of game state | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds Outro initialization | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Assigns room id of ShipOuterSpace | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes number of rooms | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Remvomes manual assigning of current room | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds Intro before starting room | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Alters wait function to stall at least _delay ms | Joseph-Eugene Winzer | |
wait2() is used for updating events all over the code with a parameter of 1, so to be sure there's at least one update it is wrapped in a do-while now. | |||
2018-01-23 | SUPERNOVA: Adds key input check function | Joseph-Eugene Winzer | |
This is temporary. Input is all over the place right now I feel, so it will be reworked 'soon'. | |||
2018-01-23 | SUPERNOVA: Fixes returned constant on load fail | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Raises save game limit to 99 | Joseph-Eugene Winzer | |