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2010-01-04SCI/newmusic: fadeout in sci0 (not stopping music yet), revert of ↵Martin Kiewitz
SoundResource changes svn-id: r46972
2010-01-04SCI/new music: Resolved another possible deadlock when pausing all soundsFilippos Karapetis
svn-id: r46971
2010-01-04Fallback detector:Filippos Karapetis
- Added detection for SCI2 games (GK1, PQ4, QFG4) - Rewrote the way demos are detected - Games are no longer distinguished from the existence of certain files svn-id: r46970
2010-01-04SCI: channels[] work, sci0 fading still not working (volume is changed though)Martin Kiewitz
svn-id: r46969
2010-01-04added idle animationVladimir Menshakov
svn-id: r46968
2010-01-04Removed the now unused GuiDummy classFilippos Karapetis
svn-id: r46967
2010-01-04SCI/new music code: Now the the music driver to use is obtained directly ↵Filippos Karapetis
from the sound options, instead of asking for a driver which supports the requested MIDI driver flags svn-id: r46966
2010-01-04Mohawk : Improved code formatting conventions compliance.David Turner
svn-id: r46965
2010-01-04SCI/new music code: The number of voices is now obtained from the MIDI driverFilippos Karapetis
svn-id: r46964
2010-01-03SCI/newmusic: support for SCI0 fading, doesnt work yet because channels[] is ↵Martin Kiewitz
currently not correctly filled out inside SoundResource class - because it wasnt previously needed svn-id: r46963
2010-01-03Code beautification (fixes a false positive, too)Filippos Karapetis
svn-id: r46960
2010-01-03Renamed SCI_VERSION_AUTODETECT to SCI_VERSION_NONE to signify its actual purposeFilippos Karapetis
svn-id: r46959
2010-01-03- Remove unsafe default constructor of Audio::Timestamp.Johannes Schickel
- Add an assert which prevents the _frameRate from being 0 in the Audio::Timestamp constructor. svn-id: r46958
2010-01-03Mohawk : For what it's worth, Add detection for a french "in the 1rst degree" Arnaud Boutonné
svn-id: r46957
2010-01-03sane_nodep() and sane_listp() should not be dummy functions when ↵Filippos Karapetis
DISABLE_VALIDATIONS is set, so that the engine doesn't try and refer to null pointer objects (and subsequently crash) svn-id: r46956
2010-01-03Fixed regression from commit #46950 (fixes KQ6CD, Pharkas CD, and others)Filippos Karapetis
svn-id: r46955
2010-01-03Add detection for a french MystArnaud Boutonné
svn-id: r46954
2010-01-03Change BS 1 & 2 to I & II (see discussion on -devel)Max Horn
svn-id: r46951
2010-01-03SCI/newmusic: this fix will make qfg1vga character selection music workMartin Kiewitz
svn-id: r46950
2010-01-03Fixed compilation with DISABLE_VALIDATIONS, and fixed a bug in kPrevNodeFilippos Karapetis
svn-id: r46949
2010-01-03Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving themEugene Sandulenko
more user-friendly names. svn-id: r46948
2010-01-03Introduced new ADGF flag ADGF_USEEXTRAASTITLE.Eugene Sandulenko
Documented ADFlags. svn-id: r46946
2010-01-03LordHoto spotted the same kind of overlapping strcpy() call in one more place.Torbjörn Andersson
I didn't notice it because it never executed that part when I used Valgrind. svn-id: r46945
2010-01-03Don't uses strcpy() on overlapping memory areas. It's undefined.Torbjörn Andersson
svn-id: r46944
2010-01-03Made the "version" command more verbose, listing all the automatically ↵Filippos Karapetis
detected game features, along with the detected SCI version svn-id: r46943
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
svn-id: r46942
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2010-01-03SCI/new music code: Only reference the mixer for music slots which actually ↵Filippos Karapetis
contain digital audio data svn-id: r46939
2010-01-03Fixed memory leak (as reported by eriktorbjorn)Filippos Karapetis
svn-id: r46938
2010-01-03SCI/new music code: Proper handling of disposed sounds when loading a saved ↵Filippos Karapetis
game. Also, addressed a possible mutex issue with cmdPauseSound svn-id: r46937
2010-01-03Fix a buffer overflow (thanks to syke) and modify the way the instruments ↵Arnaud Boutonné
are loaded (bytes instead of uint16). This (sadly) doesn't fix the MDY player. svn-id: r46936
2010-01-03SCI: Support pointer arithmetics in +ag, +agi, etc. tooLars Skovlund
svn-id: r46935
2010-01-03The backtrace command now outputs to the graphical consoleFilippos Karapetis
svn-id: r46934
2010-01-03'normal' game speed is about 10fps, not 12Vladimir Menshakov
svn-id: r46933
2010-01-03Removed junk charactersFilippos Karapetis
svn-id: r46931
2010-01-03SCI/new music code: Some cleanup. Previous commit (rev 46928) should read: ↵Filippos Karapetis
"Added some more commands from BaseSongIterator::parseMidiCommand()" svn-id: r46930
2010-01-03more walking frame offsets correctionVladimir Menshakov
svn-id: r46929
2010-01-03svn-id: r46928Filippos Karapetis
2010-01-03fixed typoVladimir Menshakov
svn-id: r46927
2010-01-03added metropolis/TEENAGENT logoVladimir Menshakov
svn-id: r46926
2010-01-03The "room" command can now set the current room number, too (more ↵Filippos Karapetis
straightforward than changing global var 13) svn-id: r46925
2010-01-03SCI/new music code: don't throw warnings for MIDI commands which are handled ↵Filippos Karapetis
by the music driver svn-id: r46924
2010-01-03SCI/new music code:Filippos Karapetis
- sounds are no longer stopped in cmdUpdateCues if their signal is set - cmdSetSoundVolume no longer throws a warning if it can't find the associated sound (in some games, it's called before the actual sound is loaded) - removed unused parameters to the SciMusic() class and to MusicEntry::onTimer() - removed a hack to get the sound loop selector svn-id: r46923
2010-01-03SCI: windowMgr port fix (using id 1 now on that port instead of 0, still ↵Martin Kiewitz
accessible via id 0 as well) fixes qfg1vga, sq4 (-10 pixel walking) and castle of dr. brain (computer room puzzle) svn-id: r46922
2010-01-03started music before logoVladimir Menshakov
svn-id: r46921
2010-01-03improved walking animation once againVladimir Menshakov
svn-id: r46920
2010-01-03Mohawk : Stop Myst Script Opcode 200 continuously reloading the same image...David Turner
svn-id: r46919
2010-01-03Implement kInPolygon for SCI32. GK1 now responds when you click on things.Matthew Hoops
svn-id: r46918
2010-01-03Fix the GK1 view segfault. szUnpacked was overflowing in SCI32 -- it should ↵Matthew Hoops
be uint32. GK1 now is a bit more playable, with many many glitches. svn-id: r46917
2010-01-03Add support for wave files in the audio volume. This is used in Pharkas CD ↵Matthew Hoops
and GK1 CD. svn-id: r46916