Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-04 | SCI/newmusic: fadeout in sci0 (not stopping music yet), revert of ↵ | Martin Kiewitz | |
SoundResource changes svn-id: r46972 | |||
2010-01-04 | SCI/new music: Resolved another possible deadlock when pausing all sounds | Filippos Karapetis | |
svn-id: r46971 | |||
2010-01-04 | Fallback detector: | Filippos Karapetis | |
- Added detection for SCI2 games (GK1, PQ4, QFG4) - Rewrote the way demos are detected - Games are no longer distinguished from the existence of certain files svn-id: r46970 | |||
2010-01-04 | SCI: channels[] work, sci0 fading still not working (volume is changed though) | Martin Kiewitz | |
svn-id: r46969 | |||
2010-01-04 | added idle animation | Vladimir Menshakov | |
svn-id: r46968 | |||
2010-01-04 | Removed the now unused GuiDummy class | Filippos Karapetis | |
svn-id: r46967 | |||
2010-01-04 | SCI/new music code: Now the the music driver to use is obtained directly ↵ | Filippos Karapetis | |
from the sound options, instead of asking for a driver which supports the requested MIDI driver flags svn-id: r46966 | |||
2010-01-04 | Mohawk : Improved code formatting conventions compliance. | David Turner | |
svn-id: r46965 | |||
2010-01-04 | SCI/new music code: The number of voices is now obtained from the MIDI driver | Filippos Karapetis | |
svn-id: r46964 | |||
2010-01-03 | SCI/newmusic: support for SCI0 fading, doesnt work yet because channels[] is ↵ | Martin Kiewitz | |
currently not correctly filled out inside SoundResource class - because it wasnt previously needed svn-id: r46963 | |||
2010-01-03 | Code beautification (fixes a false positive, too) | Filippos Karapetis | |
svn-id: r46960 | |||
2010-01-03 | Renamed SCI_VERSION_AUTODETECT to SCI_VERSION_NONE to signify its actual purpose | Filippos Karapetis | |
svn-id: r46959 | |||
2010-01-03 | - Remove unsafe default constructor of Audio::Timestamp. | Johannes Schickel | |
- Add an assert which prevents the _frameRate from being 0 in the Audio::Timestamp constructor. svn-id: r46958 | |||
2010-01-03 | Mohawk : For what it's worth, Add detection for a french "in the 1rst degree" | Arnaud Boutonné | |
svn-id: r46957 | |||
2010-01-03 | sane_nodep() and sane_listp() should not be dummy functions when ↵ | Filippos Karapetis | |
DISABLE_VALIDATIONS is set, so that the engine doesn't try and refer to null pointer objects (and subsequently crash) svn-id: r46956 | |||
2010-01-03 | Fixed regression from commit #46950 (fixes KQ6CD, Pharkas CD, and others) | Filippos Karapetis | |
svn-id: r46955 | |||
2010-01-03 | Add detection for a french Myst | Arnaud Boutonné | |
svn-id: r46954 | |||
2010-01-03 | Change BS 1 & 2 to I & II (see discussion on -devel) | Max Horn | |
svn-id: r46951 | |||
2010-01-03 | SCI/newmusic: this fix will make qfg1vga character selection music work | Martin Kiewitz | |
svn-id: r46950 | |||
2010-01-03 | Fixed compilation with DISABLE_VALIDATIONS, and fixed a bug in kPrevNode | Filippos Karapetis | |
svn-id: r46949 | |||
2010-01-03 | Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving them | Eugene Sandulenko | |
more user-friendly names. svn-id: r46948 | |||
2010-01-03 | Introduced new ADGF flag ADGF_USEEXTRAASTITLE. | Eugene Sandulenko | |
Documented ADFlags. svn-id: r46946 | |||
2010-01-03 | LordHoto spotted the same kind of overlapping strcpy() call in one more place. | Torbjörn Andersson | |
I didn't notice it because it never executed that part when I used Valgrind. svn-id: r46945 | |||
2010-01-03 | Don't uses strcpy() on overlapping memory areas. It's undefined. | Torbjörn Andersson | |
svn-id: r46944 | |||
2010-01-03 | Made the "version" command more verbose, listing all the automatically ↵ | Filippos Karapetis | |
detected game features, along with the detected SCI version svn-id: r46943 | |||
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2010-01-03 | SCI/new music code: Only reference the mixer for music slots which actually ↵ | Filippos Karapetis | |
contain digital audio data svn-id: r46939 | |||
2010-01-03 | Fixed memory leak (as reported by eriktorbjorn) | Filippos Karapetis | |
svn-id: r46938 | |||
2010-01-03 | SCI/new music code: Proper handling of disposed sounds when loading a saved ↵ | Filippos Karapetis | |
game. Also, addressed a possible mutex issue with cmdPauseSound svn-id: r46937 | |||
2010-01-03 | Fix a buffer overflow (thanks to syke) and modify the way the instruments ↵ | Arnaud Boutonné | |
are loaded (bytes instead of uint16). This (sadly) doesn't fix the MDY player. svn-id: r46936 | |||
2010-01-03 | SCI: Support pointer arithmetics in +ag, +agi, etc. too | Lars Skovlund | |
svn-id: r46935 | |||
2010-01-03 | The backtrace command now outputs to the graphical console | Filippos Karapetis | |
svn-id: r46934 | |||
2010-01-03 | 'normal' game speed is about 10fps, not 12 | Vladimir Menshakov | |
svn-id: r46933 | |||
2010-01-03 | Removed junk characters | Filippos Karapetis | |
svn-id: r46931 | |||
2010-01-03 | SCI/new music code: Some cleanup. Previous commit (rev 46928) should read: ↵ | Filippos Karapetis | |
"Added some more commands from BaseSongIterator::parseMidiCommand()" svn-id: r46930 | |||
2010-01-03 | more walking frame offsets correction | Vladimir Menshakov | |
svn-id: r46929 | |||
2010-01-03 | svn-id: r46928 | Filippos Karapetis | |
2010-01-03 | fixed typo | Vladimir Menshakov | |
svn-id: r46927 | |||
2010-01-03 | added metropolis/TEENAGENT logo | Vladimir Menshakov | |
svn-id: r46926 | |||
2010-01-03 | The "room" command can now set the current room number, too (more ↵ | Filippos Karapetis | |
straightforward than changing global var 13) svn-id: r46925 | |||
2010-01-03 | SCI/new music code: don't throw warnings for MIDI commands which are handled ↵ | Filippos Karapetis | |
by the music driver svn-id: r46924 | |||
2010-01-03 | SCI/new music code: | Filippos Karapetis | |
- sounds are no longer stopped in cmdUpdateCues if their signal is set - cmdSetSoundVolume no longer throws a warning if it can't find the associated sound (in some games, it's called before the actual sound is loaded) - removed unused parameters to the SciMusic() class and to MusicEntry::onTimer() - removed a hack to get the sound loop selector svn-id: r46923 | |||
2010-01-03 | SCI: windowMgr port fix (using id 1 now on that port instead of 0, still ↵ | Martin Kiewitz | |
accessible via id 0 as well) fixes qfg1vga, sq4 (-10 pixel walking) and castle of dr. brain (computer room puzzle) svn-id: r46922 | |||
2010-01-03 | started music before logo | Vladimir Menshakov | |
svn-id: r46921 | |||
2010-01-03 | improved walking animation once again | Vladimir Menshakov | |
svn-id: r46920 | |||
2010-01-03 | Mohawk : Stop Myst Script Opcode 200 continuously reloading the same image... | David Turner | |
svn-id: r46919 | |||
2010-01-03 | Implement kInPolygon for SCI32. GK1 now responds when you click on things. | Matthew Hoops | |
svn-id: r46918 | |||
2010-01-03 | Fix the GK1 view segfault. szUnpacked was overflowing in SCI32 -- it should ↵ | Matthew Hoops | |
be uint32. GK1 now is a bit more playable, with many many glitches. svn-id: r46917 | |||
2010-01-03 | Add support for wave files in the audio volume. This is used in Pharkas CD ↵ | Matthew Hoops | |
and GK1 CD. svn-id: r46916 |