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AgeCommit message (Expand)Author
2008-11-15(hopefully) fix valgrind warningsFlorian Kagerer
2008-11-15Simplify error debugging by implementing GroovieEngine::errorString()Jordi Vilalta Prat
2008-11-15Fixed strncpy usage.Johannes Schickel
2008-11-15Fix for bug #2251765: FT: Talk speed inconsistencyMax Horn
2008-11-15svn-id: r35080Florian Kagerer
2008-11-15Fix for bug "Save game's names don't show up" (issue 31 on google code)Jordi Vilalta Prat
2008-11-15Added GroovieMetaEngine::getMaximumSaveSlot()Jordi Vilalta Prat
2008-11-15Turn on single gameid in order to avoid polluting gameid namespace.Eugene Sandulenko
2008-11-15Paranoia: Add destination buffer size to Engine::errorString to help avoiding...Johannes Schickel
2008-11-15added support for animation sequenceGregory Montoir
2008-11-14Initialise _current. Fixes a Valgrind warning.Torbjörn Andersson
2008-11-14Added license header, and guard against multiple inclusion.Torbjörn Andersson
2008-11-14Oops, my last commit introduced some warnings.Torbjörn Andersson
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-14Patch #2271425: Groovie engineMax Horn
2008-11-14Some corrections, based on observations from bug report #2284298 - "SAGA: Com...Filippos Karapetis
2008-11-14Reverted change I accidentally made to the SAGA engine when committing the SCUMMTorbjörn Andersson
2008-11-14Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to getTorbjörn Andersson
2008-11-14Fixing compilationSven Hesse
2008-11-14Cleanup and simplification of the resource loading codeFilippos Karapetis
2008-11-14Removed unused parameter.Nicola Mettifogo
2008-11-14Added detection entry for Spanish Bud TuckerJordi Vilalta Prat
2008-11-13Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not detec...Filippos Karapetis
2008-11-13Fixed crash when returning to launcher from the GMMFilippos Karapetis
2008-11-13Update to the low level parser:Nicola Mettifogo
2008-11-13Moved sword1 detection and meta engine specific code from sword1.cpp into det...Filippos Karapetis
2008-11-13Fix compile of CINE engine.Travis Howell
2008-11-13* got rid of CDECLMax Horn
2008-11-13Added better checks for the current music status in pauseEngineIntern()Filippos Karapetis
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
2008-11-12Deleting save states via the launcher and the GMM is now supported in the cin...Filippos Karapetis
2008-11-12Saving and loading from the GMM is now supported in the cine engineFilippos Karapetis
2008-11-12Reduced header dependenciesMax Horn
2008-11-12Slight cleanupFilippos Karapetis
2008-11-12Deleting save states via the launcher and the GMM is now supported in the sky...Filippos Karapetis
2008-11-12Saving and loading from the GMM is now supported in the sky engineFilippos Karapetis
2008-11-12Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI...Max Horn
2008-11-12GUI: Got rid of the WidgetSize stuffMax Horn
2008-11-12cleanupMax Horn
2008-11-12Moved sky detection and meta engine specific code from sky.cpp into detection...Filippos Karapetis
2008-11-12Patch #2258906: SCUMM: fix builtin load game screen for v1-v5Max Horn
2008-11-12Fixed default zone flags, so that labels in BRA are only shown on zones which...Nicola Mettifogo
2008-11-11Added getMaximumSaveSlot definition for the sky engineFilippos Karapetis
2008-11-11Fixed warning. (GCC doesn't like the variable 'isPaused' because there alread...Torbjörn Andersson
2008-11-11Added save/load support from the GMM for the touche engineFilippos Karapetis
2008-11-11Implemented pauseEngineIntern() for the SAGA engineFilippos Karapetis
2008-11-11enabled RTLGregory Montoir
2008-11-11add missing version check for compressed sound fileGregory Montoir
2008-11-11Moved GUI::SaveLoadChooser to its own source fileMax Horn
2008-11-11SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though I...Max Horn