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2007-02-22setup default colors for Amiga versionsGregory Montoir
svn-id: r25786
2007-02-22some fixes with resource files handling for Amiga versionsGregory Montoir
svn-id: r25785
2007-02-22Syntax fixes to conform to ScummVM coding standardsPaul Gilbert
svn-id: r25781
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
svn-id: r25780
2007-02-21c&p errorJohannes Schickel
svn-id: r25775
2007-02-21Add support for MIDI music. THough the music is not yet heard sinceEugene Sandulenko
there are no instrument assignments yet. svn-id: r25774
2007-02-21added initial support for FOTAQ amiga versionsGregory Montoir
svn-id: r25769
2007-02-21Fixed $URL$ and $Id$.Johannes Schickel
svn-id: r25764
2007-02-21Skip music track 35 in CD releases of Simon 1, since it was replace by sound ↵Travis Howell
effect and the script was not updated. svn-id: r25762
2007-02-21Remove Amiga OCS specific code for copy protection screen in Simon 1, since ↵Travis Howell
it no longer required. svn-id: r25761
2007-02-21Bypass the copy protection screens in floppy disk releases of Simon the ↵Travis Howell
Sorcerer 1 and 2, with permission from Adventure Soft. svn-id: r25760
2007-02-21White space changes.Travis Howell
svn-id: r25759
2007-02-20cleanupMax Horn
svn-id: r25753
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
svn-id: r25752
2007-02-20Last batch of header consistency fixes. At least for the game engines.Torbjörn Andersson
svn-id: r25751
2007-02-20More header fixes for that warm and fuzzy feeling of consistency.Torbjörn Andersson
svn-id: r25749
2007-02-20Cleanup.Torbjörn Andersson
svn-id: r25747
2007-02-20Another batch of header consistency changes.Torbjörn Andersson
svn-id: r25746
2007-02-20Guard cdrom.h against being included multiple times.Torbjörn Andersson
svn-id: r25745
2007-02-20More header consistency fixes. (Actually, there was nothing at all to keepTorbjörn Andersson
font.h from being included multiple times.) svn-id: r25744
2007-02-20made hi-level parsing routines (Zone, Commands, Dialogue, Animation) rely on ↵Nicola Mettifogo
Script objects for input. svn-id: r25743
2007-02-20SCUMM: Added spanish LANGUAGE.TAB info for COMI (thanks to ssdsa from the ↵Max Horn
forums) svn-id: r25741
2007-02-20changed parseComment to use Script stream instead of fileNicola Mettifogo
svn-id: r25739
2007-02-20cleanup and small fixesNicola Mettifogo
svn-id: r25738
2007-02-20animation scripts are now parsed through the same pipeline used for location ↵Nicola Mettifogo
scripts. Thus, animation scripts are now cached instead of being read line by line. svn-id: r25737
2007-02-20Update details for English version of Elvira 2 for Atari ST.Travis Howell
svn-id: r25736
2007-02-20Add French version of Elvira 2 for Amiga.Travis Howell
svn-id: r25735
2007-02-19Correct playing back music 0 in Simon the Sorcerer 1, when using replacment ↵Travis Howell
soundtrack. svn-id: r25734
2007-02-19first step in parser simplificationNicola Mettifogo
svn-id: r25733
2007-02-19As Fingolfin pointed out, we no longer need two different CD timer intervalsTorbjörn Andersson
for Loom and everything else. Adjusted the value, taking advantage of the greater timer resolution, and clarified which two scenes need to be tested if we ever want to adjust this value further. svn-id: r25731
2007-02-19Renamed ANIMATION_H to AGOS_ANIMATION_H.Torbjörn Andersson
svn-id: r25730
2007-02-19Use consistent naming for the preprocessor constants used to guarantee thatTorbjörn Andersson
header files are only included once. Many of them didn't have a SCUMM prefix which could have lead to clashes with common header files. svn-id: r25727
2007-02-19Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.Torbjörn Andersson
svn-id: r25726
2007-02-19a little more refactoringNicola Mettifogo
svn-id: r25725
2007-02-19refactoringNicola Mettifogo
svn-id: r25724
2007-02-19a little bit of fiddling to expose similarities between routinesNicola Mettifogo
svn-id: r25723
2007-02-19Fix compilationEugene Sandulenko
svn-id: r25722
2007-02-19table routines merged with common engine codeNicola Mettifogo
svn-id: r25721
2007-02-19oops forgot to update make moduleNicola Mettifogo
svn-id: r25720
2007-02-19renamed file to follow common conventionNicola Mettifogo
svn-id: r25719
2007-02-19moved specialised parsing routines in parser.cpp, so code can be refactored ↵Nicola Mettifogo
more easily svn-id: r25718
2007-02-19fixed bad implementationNicola Mettifogo
svn-id: r25717
2007-02-19Move SCUMM version checks for settings up monst.er.sou file, to higher level.Travis Howell
svn-id: r25716
2007-02-19fixed engine bug preventing savegames from being consistent with the actual ↵Nicola Mettifogo
game status. The workaround code comes from BRA. svn-id: r25715
2007-02-19fixed regression bug preventing user from interacting with many items, ↵Nicola Mettifogo
notably not allowing combining items from the inventory svn-id: r25714
2007-02-19AGI: Removed detection sums for DDP. DDP uses an unsupporeted agi engine ↵Stuart George
2.01, all DDP versions are booter disks and thus 'hacks' and is buggy under any agi version other than 2.01 (2.272 and 2.089 dont work correctly). This will also stop bug reports coming in for DDP svn-id: r25711
2007-02-18added basic support for playing FOTAQ amiga modules files (rjp1) instead of ↵Gregory Montoir
MIDI (code is currently #ifdef'ed out). svn-id: r25707
2007-02-18Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro)Max Horn
svn-id: r25705
2007-02-18Improved (I hope) the 'Unknown MD5' messages in our detectors a little bitMax Horn
svn-id: r25695
2007-02-18French keyboard is 'azerty' not 'awert'Chris Apers
svn-id: r25693