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2009-06-15Add MD5 for Playtoons 4 FRArnaud Boutonné
svn-id: r41556
2009-06-15Added aliases for the script/breakpoint related commands and added the ↵Filippos Karapetis
debugflag related commands to the help screen svn-id: r41538
2009-06-15Run AGIMOUSE hack as a side effect alwaysEugene Sandulenko
svn-id: r41536
2009-06-14Fix groovie's GUI game optionsJordi Vilalta Prat
svn-id: r41528
2009-06-14simplified .raw/.wav data files handling in introduction sequencesGregory Montoir
svn-id: r41520
2009-06-14Cleanup.Johannes Schickel
svn-id: r41519
2009-06-14SCI: Added detection entries for Japanese SQ4.Walter van Niftrik
svn-id: r41517
2009-06-14Got rid of a needless "getEventManager" call. (Using Engine::_eventMan now ↵Johannes Schickel
instead) svn-id: r41516
2009-06-14Fixed an animation speed regression that got introduced when I added a lag ↵Sven Hesse
compensation for Woodruff svn-id: r41508
2009-06-14Fix unused variable warning.Johannes Schickel
svn-id: r41507
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code ↵Paul Gilbert
(note that the music played isn't yet correct, though) svn-id: r41506
2009-06-13Added sanity checking to stopSound() and a bit more debug outputEugene Sandulenko
svn-id: r41501
2009-06-13Warn when a sprite operation is to be performed on a nonexistent surface ↵Sven Hesse
instead of crashing svn-id: r41499
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
svn-id: r41498
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in ↵Sven Hesse
the Polish Woodruff version (bug #2804962) svn-id: r41497
2009-06-13Buildfix for gcc 3.3 (moved a template class member into the header file)Oystein Eftevaag
svn-id: r41493
2009-06-12SCI: Moved audio code from AudioResource to the sfx core.Walter van Niftrik
svn-id: r41486
2009-06-12SCI: Added detection entries for Japanese QFG.Walter van Niftrik
svn-id: r41485
2009-06-12Added missing return statements.Nicola Mettifogo
svn-id: r41473
2009-06-12Finally fix build (extra qualifier removed).Nicola Mettifogo
svn-id: r41470
2009-06-12* Adapted Kyra to the new IFFParser interface.Nicola Mettifogo
* Adapted the new IFFParser to Kyra (slightly). The Kyra1 demo on the website works. svn-id: r41468
2009-06-12* Moved the updated IFF code from Parallaction to common/Nicola Mettifogo
* Updated Parallaction and SAGA to use the new decoder infrastructure. svn-id: r41465
2009-06-12Cleanup of sound code.Nicola Mettifogo
svn-id: r41461
2009-06-12* Replaced the A8SVXDecoder class with a function to return an AudioStream ↵Nicola Mettifogo
in trunk/sound/. * Refactored sound code in Parallaction to use the new Audio::make8SVXStream. svn-id: r41460
2009-06-12Removed a leftover printf().Nicola Mettifogo
svn-id: r41459
2009-06-12* Final version of the IFF parsing code.Nicola Mettifogo
* Refactored ILBMDecoder usage from disk code. svn-id: r41458
2009-06-11Fix Operation Stealth's 2nd arcade sequence's revolving doors.Kari Salminen
- Now the doors actually do revolve when before they didn't. - The fix was to alias the 9th background with the collision page directly when loading collision page data. This way changes written to the 9th background go to the collision page and vice versa (And there were changes in the labyrinth). - Also converted _bgTable from a pure array to a Common::Array svn-id: r41453
2009-06-11Added set of CoCo3 AGI gamesEugene Sandulenko
svn-id: r41452
2009-06-10Gob detection : Arnaud Boutonné
- use GUIO_NOSPEECH and GUIO_NOSUBTITLES intensively, as there is no control other them even when they are present - Replace non-ASCII characters by hex values svn-id: r41429
2009-06-10Added support for loading savegames from the launcherPaul Gilbert
svn-id: r41424
2009-06-10Added variable to savegame format so that savegames can be correctly loaded ↵Paul Gilbert
from the ScummVM launcher svn-id: r41423
2009-06-09Fixed CLEARSven Hesse
svn-id: r41409
2009-06-09SCI: Moved SCI1 audio map handling into the resource manager.Walter van Niftrik
svn-id: r41408
2009-06-09Added a workaround for Win Lost in Time.Sven Hesse
It's got VMD files which are still referenced as IMD svn-id: r41407
2009-06-09Win Lost in Time is multi-lingual (British, French, Spanish)Sven Hesse
svn-id: r41406
2009-06-09Multi-lingual Inca2 version (American, French, German, Italian, Spanish)Sven Hesse
svn-id: r41405
2009-06-09Win Gob1 is multi-lingual (British, French, German, Italian, Spanish)Sven Hesse
svn-id: r41404
2009-06-09Win Gob2 is multi-lingual (American, French, German)Sven Hesse
svn-id: r41403
2009-06-09Win Gob3 is multi-lingual (British, French, German)Sven Hesse
svn-id: r41402
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398
2009-06-09Remove unused old code.Travis Howell
svn-id: r41395
2009-06-09Correct check for font data table used in The Feeble Files.Travis Howell
svn-id: r41393
2009-06-08Convert FWRenderer and OSRenderer to use Cine::Palette.Kari Salminen
Also fix some bugs that came up in testing of Cine::Palette. svn-id: r41386
2009-06-08- CleanupJohannes Schickel
- Fix regression in Kyra1 outro svn-id: r41384
2009-06-08Cleanup.Johannes Schickel
svn-id: r41381
2009-06-08sword1: slight cleanup of psx related sound code and commentsFabio Battaglia
svn-id: r41380
2009-06-08Fix out of bounds memory access in Screen::drawShape.Johannes Schickel
svn-id: r41379
2009-06-08Add more Polish font data for The Feeble Files.Travis Howell
svn-id: r41374
2009-06-08Add Polish font data for The Feeble Files.Travis Howell
svn-id: r41372
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
svn-id: r41369