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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-03-16
MADS: Implemented lots of Player methods
Paul Gilbert
2014-03-16
MADS: Implement Scene201::setup, remove some function definition, add some ↵
Strangerke
Noun enum values
2014-03-16
MADS: Implement Scene2xx functions
Strangerke
2014-03-16
MADS: Move setPlayerSpritesPrefix() to Scene1xx
Strangerke
2014-03-16
MADS: Move setAAName() to Scene1xx
Strangerke
2014-03-16
MADS: Add loading of game inventory list and quotes
Paul Gilbert
2014-03-16
MADS: Simplified PaletteUsage::process list sorting
Paul Gilbert
2014-03-16
MADS: Simplified code for PaletteUsage::prioritize
Paul Gilbert
2014-03-16
MADS: Hooked up the in-progress scene 103
Paul Gilbert
2014-03-15
MADS: Added some more ImageInterEntries methods
Paul Gilbert
2014-03-15
MADS: Completed UserInterface::loadElements
Paul Gilbert
2014-03-15
MADS: Implementing UserInterface loading
Paul Gilbert
2014-03-15
MADS: Fix display of user interface during animation
Paul Gilbert
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert
2014-03-15
MADS: Perform palette translation on background
Paul Gilbert
2014-03-15
MADS: Remove redundant _encoding field from MSprite
Paul Gilbert
2014-03-15
MADS: Implement palette shifting for loaded sprites
Paul Gilbert
2014-03-15
MADS: Fix off by 1 frame references in srite drawing
Paul Gilbert
2014-03-14
MADS: Fixes for handling sprite transparency
Paul Gilbert
2014-03-14
MADS: Fix for sprite slot cleanup post-frame draw
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-13
MADS: Fix GCC warnings and memory leaks
Paul Gilbert
2014-03-13
MADS: Fix positioning of foreground sprites
Paul Gilbert
2014-03-13
MADS: Add guard against reading depth value outside bounds of depth surface
Paul Gilbert
2014-03-12
MADS: Fixed loading of scene depth surface for Rex Nebular
Paul Gilbert
2014-03-12
MADS: General cleanup and minor fixes
Paul Gilbert
2014-03-12
MADS: Implemented PaletteUsage::updateUsage
Paul Gilbert
2014-03-12
MADS: Fix definition/loading of animation frame change data
Paul Gilbert
2014-03-11
MADS: Fix inter-frame wait loop
Paul Gilbert
2014-03-11
MADS: Implemented scene 804 step
Paul Gilbert
2014-03-11
MADS: Convert 6 bit palettes to 8 bit values
Paul Gilbert
2014-03-11
MADS: Renamed game palette to palette flags
Paul Gilbert
2014-03-11
MADS: Fix for executing queued sound commands
Paul Gilbert
2014-03-11
MADS: Further fixes for PaletteUsage::process
Paul Gilbert
2014-03-11
MADS: Fix for palette initialisation in Palette::initRange
Paul Gilbert
2014-03-10
MADS: Refactoring calls to PaletteUsage::process, and initial bugfixes
Paul Gilbert
2014-03-10
MADS: Properly hook up use of PaletteUsage::process
Paul Gilbert
2014-03-10
MADS: Completed PaletteUsage::process
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
2014-03-08
MADS: Removed old RGBList code from old M4 engine
Paul Gilbert
2014-03-08
MADS: Fixes for drawing scene elements
Paul Gilbert
2014-03-08
MADS: Fixes for sprite list initialisation
Paul Gilbert
2014-03-08
MADS: Clarified Events::_currentTimer as Scene::_frameStartTime
Paul Gilbert
2014-03-08
MADS: Implemented stubbed SpriteSlots methods
Paul Gilbert
2014-03-08
MADS: Fix loading user interface background
Paul Gilbert
2014-03-08
MADS: Fix for loading animation data
Paul Gilbert
2014-03-08
MADS: Cleanup code for accessing sprite assets
Paul Gilbert
2014-03-08
MADS: Fix sprites loading for scene 804
Paul Gilbert
2014-03-08
MADS: Fix memory leak with conversation font loading
Paul Gilbert
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