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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2019-11-11
GLK: ARCHETYPE: Cleaner exit when game is quit
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Fix quitting the game
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Engine fixes for input line processing
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Cleanup and fixes for text display
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Script handler fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Further cleanup and debug reroute
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Shift debug output to use ScummVM debug
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Janitorial
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Further array indexing fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Change to use C++ new/delete
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Fix array indexing to match original's 1 based
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Switch from original's Debug enum to debug channels
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Adding GLK hookups
Paul Gilbert
2019-11-11
GLK: Fix structures using unions
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Fixes for string decryption
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Further loading fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Various startup fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Added converted files
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Skeleton engine
Paul Gilbert
2019-11-11
AGOS: Fix Missing Default Switch Cases when AGOS2 is enabled
D G Turner
2019-11-11
MUTATIONOFJB: Fix Missing Default Switch Cases
D G Turner
2019-11-11
MORTEVIELLE: Fix Missing Default Switch Cases
D G Turner
2019-11-10
MOHAWK: MYST: Use OSystem::fillScreen now it works with all pixel formats
Bastien Bouclet
2019-11-10
FULLPIPE: Fix const'ness
Eugene Sandulenko
2019-11-10
FULLPIPE: More debug putput
Eugene Sandulenko
2019-11-10
FULLPIPE: Use more portable double loading
Eugene Sandulenko
2019-11-10
FULLPIPE: Added more debug output
Eugene Sandulenko
2019-11-10
FULLPIPE: Do not void global engine pointer too early
Eugene Sandulenko
2019-11-10
BLADERUNNER: Add a engine checkbox to target 120 fps
Thanasis Antoniou
2019-11-09
TUCKER: Fix Missing Default Switch Cases
D G Turner
2019-11-09
KYRA: (EOB2) - workaround for minor graphics glitch
athrxx
2019-11-08
SCI: Fix SQ5 WD40 alarm countdown lockup
sluicebox
2019-11-09
TOUCHE: Fix Missing Default Switch Cases
D G Turner
2019-11-09
TOON: Fix Missing Default Switch Cases
D G Turner
2019-11-09
XEEN: Fix Missing Default Switch Cases
D G Turner
2019-11-09
CRYO: Use byteswap functions from common/endian.h
Cameron Cawley
2019-11-08
BLADERUNNER: Fix wrong order for GPS map selection
Thanasis Antoniou
2019-11-08
SCUMM HE: Fix Signed vs. Unsigned Compiler Warning
D G Turner
2019-11-07
SCUMM HE: MBC: Remove empty callbacks
Eugene Sandulenko
2019-11-07
SCUMM HE: MBC: Implement Net::removeUser()
Eugene Sandulenko
2019-11-07
SCUMM HE: MBC: Store generated player key
Eugene Sandulenko
2019-11-07
SCI: Fix SQ5 WD40 fruit lockup
sluicebox
2019-11-06
SUPERNOVA: Fix exiting scummvm from MSN 1 intro
Jaromir Wysoglad
2019-11-06
SCUMM HE: MBC: Pass userid for the endsession request
Eugene Sandulenko
2019-11-05
SCUMM HE: MBC: Implement Net::destroyPlayer()
Eugene Sandulenko
2019-11-05
BLADERUNNER: #11239 Fix buggy state and saved games for Desk Clerk
Thanasis Antoniou
2019-11-05
SCUMM HE: MBC: Fix debug output
Eugene Sandulenko
2019-11-05
SCUMM HE: MBC: Implement Net::disableSessionJoining()
Eugene Sandulenko
2019-11-05
SCUMM HE: MBC: Properly thread async requests
Eugene Sandulenko
2019-11-05
SCUMM HE: MBC: Implemented function return from remote client
Eugene Sandulenko
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