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AgeCommit message (Expand)Author
2014-12-30SCUMM: Add a "chained games manager"Torbjörn Andersson
2014-12-30ZVISION: Restore LF line ending that was accidentally changed in 1f5736a90207...RichieSams
2014-12-30ZVISION: Update function documentation to represent the changes to the intern...RichieSams
2014-12-30ZVISION: Rename some scripting classes to better represent what the classes areRichieSams
2014-12-30SCUMM: Enable Day of the Tentacle easter eggTorbjörn Andersson
2014-12-30ZVISION: White spaceFilippos Karapetis
2014-12-30ZVISION: Initialize the starting frame to -1 in RLF animationsFilippos Karapetis
2014-12-30ZVISION: Further cleanup to the AnimationNode classFilippos Karapetis
2014-12-30ZVISION: Search fonts in game directory (e.g. in game/FONTS/)Marisa-Chan
2014-12-30ZVISION: Fix font error message conditionMarisa-Chan
2014-12-29ZVISION: Show system messages when subtitles are disabledFilippos Karapetis
2014-12-28ZVISION: Make the rest of the controls properly use VideoDecoder timingMatthew Hoops
2014-12-28ACCESS: Remove useless variableStrangerke
2014-12-28ZVISION: The fist control is only used in one locationFilippos Karapetis
2014-12-28ZVISION: Document some more controlsFilippos Karapetis
2014-12-28ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)Strangerke
2014-12-28ZVISION: Use VideoDecoder facilities better in AnimationNodeMatthew Hoops
2014-12-28SCI: improve kPortrait debug support + fixMartin Kiewitz
2014-12-27ZVISION: Fix cmdRawToWav on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Fix typoWillem Jan Palenstijn
2014-12-27ZVISION: Fix cursors on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Fix TGZ images on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Fix Zork AVI audio on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Slightly clarify font error messageWillem Jan Palenstijn
2014-12-27ZVISION: Clean up settings and initialize the ones used by game scriptsFilippos Karapetis
2014-12-27ACCESS: Use loadSoundTable instead of push_back in several placesStrangerke
2014-12-27ACCESS: Rename loadSoundTableStrangerke
2014-12-27ACCESS: Remove two useless variablesStrangerke
2014-12-27ACCESS: Fix speechStrangerke
2014-12-27ZVISION: Remove dead code (uint is always > 0)Ori Avtalion
2014-12-27ZVISION: Add support for disabling animations while turningFilippos Karapetis
2014-12-27ACCESS: Rewrite sound queueing (WIP)Strangerke
2014-12-27ZVISION: Add some advanced engine features, and document the engineFilippos Karapetis
2014-12-27ZVISION: Clean up the game settingsFilippos Karapetis
2014-12-27SCI: Fix warningWillem Jan Palenstijn
2014-12-27ZVISION: Delete the render manager after the script manager on quitFilippos Karapetis
2014-12-27ZVISION: Quit with an error message dialog if no font files are foundFilippos Karapetis
2014-12-26ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat)Filippos Karapetis
2014-12-26ZVISION: Turn off subtitles, if requestedFilippos Karapetis
2014-12-26ZVISION: Remove duplicate subtitle codeFilippos Karapetis
2014-12-26ZVISION: Remove duplicate image loading codeFilippos Karapetis
2014-12-26ZVISION: Remove duplicate blitting code for images and animationsFilippos Karapetis
2014-12-26ZVISION: Correct the script names of the location-specific cheatsFilippos Karapetis
2014-12-26ZVISION: Implement auto-savingFilippos Karapetis
2014-12-26ZVISION: Move more graphics code out of the main engine codeFilippos Karapetis
2014-12-26ZVISION: Fix a warningFilippos Karapetis
2014-12-26ZVISION: Move some event/rendering code out of the main engine codeFilippos Karapetis
2014-12-26ZVISION: Rename _halveDelay to _doubleFPS, to match its config settingFilippos Karapetis
2014-12-26ZVISION: Remove some unused actions. CleanupFilippos Karapetis
2014-12-26ZVISION: Reorder the detection entriesFilippos Karapetis